Hey all,
I've recently been learning how to mod thanks to many of the fine tutorials available on this forum. Now I'm starting to get the hang of most things I'm considering starting on a mod.
I've had an idea as to something that I think would add an extra dimension to my mod. Basically I want to extend the need for certain resources in order to train units to more region specific units. Its hard to explain exactly so I'll give an example. If a civ was known for having better swords than those around it because they controled a region that had a particularly pure source of iron (have no idea to the accuracy of this, its just an example). Rather than give that civ a better swordsman as a uu I would make a clone of the iron resource but call it something like pure iron and any civ with this resource can train the better swordsman. That way in a scenario if another civ captures the region they get the better unit instead. This would hopefully make for more realistic and intersting what-ifs.
I'm posting this to ask if you think this would work the way I am hopeing it will and if not could it be tweaked to work.
Thanks for taking the time to read this, I know it was a long post but I couldn't think of a way to get my thoughts across fully without rambling on so much.
I've recently been learning how to mod thanks to many of the fine tutorials available on this forum. Now I'm starting to get the hang of most things I'm considering starting on a mod.
I've had an idea as to something that I think would add an extra dimension to my mod. Basically I want to extend the need for certain resources in order to train units to more region specific units. Its hard to explain exactly so I'll give an example. If a civ was known for having better swords than those around it because they controled a region that had a particularly pure source of iron (have no idea to the accuracy of this, its just an example). Rather than give that civ a better swordsman as a uu I would make a clone of the iron resource but call it something like pure iron and any civ with this resource can train the better swordsman. That way in a scenario if another civ captures the region they get the better unit instead. This would hopefully make for more realistic and intersting what-ifs.
I'm posting this to ask if you think this would work the way I am hopeing it will and if not could it be tweaked to work.
Thanks for taking the time to read this, I know it was a long post but I couldn't think of a way to get my thoughts across fully without rambling on so much.