Oh God, not another one of those.
Yes one of those. Okay guys, Im looking for a few ideas to implement in a SW scenario.
A few things first
Some screenshots to give an idea of the scale...
A small Rebel fleet prepares to chase of an Imperial warship in the Outer Rim.
The Imperial Navy is assembling near the capitol.
The Map
The map is a large ocean map with small islands made of coast terrain. Each of these sectors has a number of planets belonging to either faction. Every planet is a single tile. All sectors are connected by sea (hyperlanes). I did this instead of basing it entirely on the official maps with scattered planets, those were simply impossible to play on.
Many planets have resources on them or in the surrounding asteroid fields, some of them unique, and some of them rare; Shipyard planets are for instance very important, they allow you to build the big ships, while the more numerous industrial worlds allow you to build smaller ships and snubfighters. Other worlds are trade centers or mining worlds.
The discovery of new resources can suddenly turn a small backwater system into an important world, and likewise the depletion of local resources can turn an important world into a backwater.
Units and Improvements
The goal of this scenario is simplicity; that means a select few units types available to each of the two main factions which again means approximately 30 units for the Alliance and 30 for the Empire. All of them balanced and divided into three core groups: infantry, capital ships, and snubfighters. These are then further divided into subgroups, defensive infantry and assault troops, transports, carriers, and combat ships, fighters, interceptors and bombers, and so on. Researching tech will make better units available as you progress.
Improvements are similarly limited, with only around 19 different types of buildings, from the planetary Ion Cannon to refineries.
Heroes
The SW universe is pretty much defined by its heroes, but how do you implement those?
Ive decided to use king units for the main heroes, five for the Alliance and two for the Empire. But that doesnt really sit well with me. On one hand, youve got Luke, powerful Jedi, but ingame totally incapable of doing anything. In the movies they were always out there blowing stuff up. So maybe there should only be two kings, Mon Mothma and the Emperor? But what then of Luke, Leia, Han and Chewie?
There are general units too, three for the Alliance and two for the Empire. Theyre pretty much just beefed up combat units, capable of dying in combat like every other unit. But I dont want to turn Luke and the others into mortal combat units, because for instance, it wouldnt do to lose Leia onboard a bulk freighter to a lone Imperial cruiser, would it? So does anyone have any ideas for the heroes?
The rest of the minor heroes, people like Lando and Talon Karrde, are represented by Small wonders with different abilities, reflecting their characters. They can be deployed anywhere, but you cant usually build more than four on a single world. There are seventeen minor heroes for each faction.
...But anyway
Now I ask you guys: what would a cool yet simple star Wars scenario need? What would you like to see?
And how should I go about representing the major heroes in a sensible way?
Yes one of those. Okay guys, Im looking for a few ideas to implement in a SW scenario.
A few things first
Some screenshots to give an idea of the scale...
Spoiler :

A small Rebel fleet prepares to chase of an Imperial warship in the Outer Rim.

The Imperial Navy is assembling near the capitol.
The Map
The map is a large ocean map with small islands made of coast terrain. Each of these sectors has a number of planets belonging to either faction. Every planet is a single tile. All sectors are connected by sea (hyperlanes). I did this instead of basing it entirely on the official maps with scattered planets, those were simply impossible to play on.
Many planets have resources on them or in the surrounding asteroid fields, some of them unique, and some of them rare; Shipyard planets are for instance very important, they allow you to build the big ships, while the more numerous industrial worlds allow you to build smaller ships and snubfighters. Other worlds are trade centers or mining worlds.
The discovery of new resources can suddenly turn a small backwater system into an important world, and likewise the depletion of local resources can turn an important world into a backwater.
Units and Improvements
The goal of this scenario is simplicity; that means a select few units types available to each of the two main factions which again means approximately 30 units for the Alliance and 30 for the Empire. All of them balanced and divided into three core groups: infantry, capital ships, and snubfighters. These are then further divided into subgroups, defensive infantry and assault troops, transports, carriers, and combat ships, fighters, interceptors and bombers, and so on. Researching tech will make better units available as you progress.
Improvements are similarly limited, with only around 19 different types of buildings, from the planetary Ion Cannon to refineries.
Heroes
The SW universe is pretty much defined by its heroes, but how do you implement those?
Ive decided to use king units for the main heroes, five for the Alliance and two for the Empire. But that doesnt really sit well with me. On one hand, youve got Luke, powerful Jedi, but ingame totally incapable of doing anything. In the movies they were always out there blowing stuff up. So maybe there should only be two kings, Mon Mothma and the Emperor? But what then of Luke, Leia, Han and Chewie?
There are general units too, three for the Alliance and two for the Empire. Theyre pretty much just beefed up combat units, capable of dying in combat like every other unit. But I dont want to turn Luke and the others into mortal combat units, because for instance, it wouldnt do to lose Leia onboard a bulk freighter to a lone Imperial cruiser, would it? So does anyone have any ideas for the heroes?
The rest of the minor heroes, people like Lando and Talon Karrde, are represented by Small wonders with different abilities, reflecting their characters. They can be deployed anywhere, but you cant usually build more than four on a single world. There are seventeen minor heroes for each faction.
...But anyway
Now I ask you guys: what would a cool yet simple star Wars scenario need? What would you like to see?
And how should I go about representing the major heroes in a sensible way?