Ideas for Automatic Document Generator utility

Originally posted by RufRydyr

Guess I'll be sitting beside you throwing popcorn @ you. :p
And saying "Are you done yet, are you done yet, are you done yet, are you done yet, are you done yet, are you done yet...":lol:
 
Picking up on the tags idea,

why not use HTML? Simple, fast & universally readable. Players could easly add screenshots and publish their timelines themselves or maybe CFC would host them.

If you want a bit of a challenge then there's always XML :)

SppiderZord
I've been using 1.1 to log this month's GOTM (PTW 1.14f) and haven't had any problems at all. :goodjob:

regards

Ted
 
Originally posted by TedJackson
Picking up on the tags idea,

why not use HTML? Simple, fast & universally readable. Players could easly add screenshots and publish their timelines themselves or maybe CFC would host them.

If you want a bit of a challenge then there's always XML :)


Ted

The VB tags will let us copy/paste the write-up in the forums.
 
Originally posted by RufRydyr


The VB tags will let us copy/paste the write-up in the forums.
Agreed. But don't forget that you need to provide a log for the QSC. That log should be accessible to all. I don't know OTOMH of a reader for VB tagged text. Do you?

regards

Ted
 
Originally posted by TedJackson

Agreed. But don't forget that you need to provide a log for the QSC. That log should be accessible to all. I don't know OTOMH of a reader for VB tagged text. Do you?

regards

Ted

That's where the idea to have the program give a copy without the tags so it's just plain text comes in. Unlesssss, the program could offer 3 versions of the data: plain, html, VB. :crazyeye:
 
Originally posted by RufRydyr


That's where the idea to have the program give a copy without the tags so it's just plain text comes in. Unlesssss, the program could offer 3 versions of the data: plain, html, VB. :crazyeye:
That's the beauty of the HTML option, just hit save As... text :)

regards


Ted

Edit: Most of the tags we'll be interested in are the same in both HTML and VBulletin. It's just the dellimiters that are different "[" & "]" instead of "<" & ">"
 
Originally posted by TedJackson
That's the beauty of the HTML option, just hit save As... text :)

regards


Ted

Edit: Most of the tags we'll be interested in are the same in both HTML and VBulletin. It's just the dellimiters that are different "[" & "]" instead of "<" & ">"

Then some simple bulk replace code to switch the delimeters would work...so
1) PTL Options page defines each info type and customizable format to associate with each item
2) Log generates with VBulletin codes(?)
3) Option to export complete log to plain text or html.

That would cover all the bases, I think. :)

Tonight was my last volleyball game for the season = one less thing in my schedule = more time to program PTL. Although I thought GOTM would buy me some time before you started throwing the popcorn at me! :lol:
 
Originally posted by SpiderZord


Then some simple bulk replace code to switch the delimeters would work...so
1) PTL Options page defines each info type and customizable format to associate with each item
2) Log generates with VBulletin codes(?)
3) Option to export complete log to plain text or html.

That would cover all the bases, I think. :)
Sounds good to me. Although I still think HTML woulld be the better default format. :goodjob:

Tonight was my last volleyball game for the season = one less thing in my schedule = more time to program PTL. Although I thought GOTM would buy me some time before you started throwing the popcorn at me! :lol:
Never been one to miss a good popcorm fight :)

Ted
 
Originally posted by SpiderZord

Tonight was my last volleyball game for the season
I knew there was something about you I liked! Volleyball is may fav...even above..dare I say it...Civ!:lol:

Great that the export will be easy. I'm not a big fan of popcorn so it will be a while before I make a bowl.;)
 
Just thought I'd drop a current status... I'm still finalizing the civdata class - I have civ, map and city data working. Once units are online, I can work on a QSC scoring that cracker has provided a ini file. Then I'll get to the interface. I'm shooting for something usable by next month (beta test month?), bar some of the memory items I had never found with PowerBar (the diplomacy items, etc.) :crazyeye:
 
Originally posted by SpiderZord
Just thought I'd drop a current status...
Good news. Looking forward to the beta.


Ted
 
You're going to need an icon at some point. Here's 1 example from my warped mind:
 

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I like the second of the three. The one in the middle the most.
 
One less thing for SpiderZord to worry about then :)

Ted
 
Another quick update:

Wow - it took me longer than I expected to pull & test the code I needed from powerbar, but I have the data class working with all the data that was available to powerbar. I was able to generate the Goody Hut code that tracks the count & triggers a flag when a player's unit 'pops' a hut. :)

Since next month is rapidly approaching, I'm focusing on getting something usable for beta. There are several things I need to hunt down in memory to complete the entire QSC scoring (like citizen status - I have the population by city, but not their individual content/happy/etc status), but cracker has suggested a system to enable/disable certain sections in the qsc.ini file and I can use that system to bring items online as I find the info in memory. So now I will:

1) Code to read qsc.ini variables into PTL
2) Disable sections I don't have data ready via ini settings
3) Code to calculate QSC score and display on PTL bar
4) Create buttons on the main PTL bar to open screens to aid in documenting other QSC doc requirements (enter diplomacy/trade etc. ) with pulldown/radio button lists
5) Finish 'turn log' code that compares previous turn's data with new turn to log changes
6) Loading/Saving Log file

I'll add bells and whistles as I can, but I want something for beta so the users can mold the final result...
 
Again, if you need help that I can give, let me know. For now I'll just clap politely and send you :goodjob:.
 
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