I realized that after trying Civilization V and being disappointed with it, I became a little obsessed over what I would do to make an amazing Civilization VI. I decided to write up my ideas and share them and see what other think. The results have been split up and placed in several posts like the one below.
Civics and Social Policies I would love to simply combine Civ4 and Civ5. I liked the feeling in Civ4 that I was choosing different government types but I like the ability to build upon different policies in Civ5. So I would propose having developable Civics. For the sake of explanation, I am going to call the larger government choices such as democracy, liberalism, or socialism civics while I will call all of the components that you can discover within those civics policies.
You would get to discover civics by collecting enough total cultural points, in the same way that you discover technology with science points (like Civ5). I am distinguishing total cultural points from global cultural points mentioned above in that it will be the total value of the culture in all of your cities after they have been modified by the buildings you have in your cities.
The point of all of this would be to create games in which you had to chose which government types to develop. You could always switch to undeveloped civics during the game, but they would not be as good as they could be if you had developed them. At the end of the policy tree within every civic, there could be a Utopian Value, which could benefit your civilization even when the government changed and that would lead to a Cultural Victory once you collected enough of them, as is currently the case in Civ5.
Civics and Social Policies I would love to simply combine Civ4 and Civ5. I liked the feeling in Civ4 that I was choosing different government types but I like the ability to build upon different policies in Civ5. So I would propose having developable Civics. For the sake of explanation, I am going to call the larger government choices such as democracy, liberalism, or socialism civics while I will call all of the components that you can discover within those civics policies.
You would get to discover civics by collecting enough total cultural points, in the same way that you discover technology with science points (like Civ5). I am distinguishing total cultural points from global cultural points mentioned above in that it will be the total value of the culture in all of your cities after they have been modified by the buildings you have in your cities.
The point of all of this would be to create games in which you had to chose which government types to develop. You could always switch to undeveloped civics during the game, but they would not be as good as they could be if you had developed them. At the end of the policy tree within every civic, there could be a Utopian Value, which could benefit your civilization even when the government changed and that would lead to a Cultural Victory once you collected enough of them, as is currently the case in Civ5.