I've been a bit perturbed, by the "holes" in affinity units and so I've been trying to come up with names and concepts for various affinity units. This thread is meant to propose and discuss potential names and bonuses for affinity explorers, names for hybrid units that did not get upgrades in Rising Tide, as well as some ideas for additional Unique Affinity Units. Explorer Upgrades The first one that I want to talk about are explorers. I thought it was a bit odd that Explorers did not advance in affinity. I've been intrigued with the proposition ever since I saw the suggestion. So here is my attempt at some names. I'm not really sold on any of them with the exception of the Errant, which I'm quite happy with. Not sure if they should have 1 or 2 upgrades. This would also allow specialized perks to be added to each. Tier 1: Explorer 6 Strength, 40 Production Tier 2: Evolved / True / Prime Explorer 12 Strength, 120 Production Evolved Explorer (Harmony) Base abilities: Immune to Miasma Upgrade Options: Take less damage from leashing aliens OR +1 movement True Explorer (Purity) Base abilities: +20% Combat strength when Defending when fighting aliens Upgrade options: +20% Combat Strength when attacking aliens OR +5 HP healed per turn outside of friendly territory Prime Explorer (Supremacy) Base abilities: +1 module Upgrade options: +1 vision OR +1 module Tier 3: Druid / Paragon / Pioneer / Savant / Missionary / Errant 22 Strength, 240 Production Druid (Harmony) Base abilities: Reveal Hidden Harmony Sites, +1 movement, +1 vision, +1 embarked movement Upgrade options: Heal +10 hp every turn from Miasma OR Ignore Zone of Control For the Harmony Explorer, I was thinking that they could get a bonus to leashing. Mostly likely, take less damage when leashing aliens. In addition to getting the miasma immunity earlier than any other Harmony unit. Paragon (Harmony/Purity) Base abilities: Reveal "Hidden Ascendancy sites", +1 movement, +1 vision, +1 embarked movement Upgrade options: +10 hp heal every turn OR +30% Strength when outside your borders Pioneer (Purity) Base abilities: Reveal "Hidden Purity Sites", +1 movement, +1 vision, +1 embarked movement Upgrade options: Conduct expeditions 15% Faster OR ??? Purity could maybe get an extra bonus to defending against aliens. I'm not sure what else could or should get. Savant (Purity/Supremacy) Base abilities: Reveal "Hidden Mastery Sites", +1 movement, +1 vision, +1 embarked movement Upgrade options: Detect invisible units OR This unit and all others in adjacent tiles heal 5 additional HP per turn Missionary (Supremacy) Base abilities: Reveal "Hidden Supremacy Sites", +1 movement, +1 vision, +1 embarked movement Upgrade options: Detect invisible units OR -15% Combat strength to enemy units in visual range Supremacy would migrate their Explorers get +1 expedition module to the unit itself instead of as an Affinity Wheel perk. This would have the benefit of freeing up a slot for Supremacy and let them have something more thematic. Errant (Supremacy/Harmony) Base abilities: Reveal "Hidden Voracity sites", +1 movement, +1 vision, +1 embarked movement Upgrade options: ??? OR ??? ___________________________________________ As for the Hybrids, think that they should have their own suite of perks/methodology at least where the uniques and explorers are concerned. I have some ideas on what these stylings could look like, but I will discuss those in the sections dedicated to the individual Affinities.