I know there are mods out there that already cover this but how do these new civics sound?
--- Government: Oligarchy [Currency] (Low) - Marketplace +2 +25% Gold in all cities
[notes] trying to come up with an alternative to Hereditary Rule
--- Legal: Citizenship [Aesthetics] (Medium) - +1 in 5 largest cities - +1 culture per specialist - +100% War Weariness
--- Labor: Organized Labor [Steam Power] (Medium) - Unlimited Engineer, Workers Build Improvements +50% - Factory: +1
[notes] Factories now give +1 - Serfdom no longer gives Worker bonus
--- Economy: Manorialism [Feudalism] (Low) - +2 Gold per specialist, Castle +1
[notes] Castles also now give a free specialist called a Lord (+2 Gold, +1 Espionage)
--- Government: Oligarchy [Currency] (Low) - Marketplace +2 +25% Gold in all cities
[notes] trying to come up with an alternative to Hereditary Rule
--- Legal: Citizenship [Aesthetics] (Medium) - +1 in 5 largest cities - +1 culture per specialist - +100% War Weariness
--- Labor: Organized Labor [Steam Power] (Medium) - Unlimited Engineer, Workers Build Improvements +50% - Factory: +1
[notes] Factories now give +1 - Serfdom no longer gives Worker bonus
--- Economy: Manorialism [Feudalism] (Low) - +2 Gold per specialist, Castle +1
[notes] Castles also now give a free specialist called a Lord (+2 Gold, +1 Espionage)