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Ideas for New Techs and Buildings

Discussion in 'Civ4 - Creation & Customization' started by altalt667, Dec 22, 2008.

  1. altalt667

    altalt667 Chieftain

    Joined:
    Nov 6, 2007
    Messages:
    21
    Location:
    Atlanta
    I am not good at modding but i did come up with some ideas for new techs and buildings , most in the later eras, that somebody whose better at modding could do.

    New Tech: Public Education --Requires: Education, Democracy
    +2 Happy
    +2 :science:
    New Wonder: Public University System --Requires: University
    free university in all cities (no probably not)
    +2Happy
    -10% :gold:
    +3 :science:
    +2 :gp: scientist
    Can train
    4 scientists
    2 engineers

    New Tech: College Influence --Requires: Mass Media, Public Education
    +4 Happy
    +2 :culture: per population in city
    New Building:Civ adjective University in City Name
    +2 Happy
    +15% :gold:
    +can train 4 additional specialists
    New Building:College Radiostation --Requires:Broadcast Tower
    +3 :culture:
    +1 :) per Hit Single ect.

    New Tech: Government Funded Healthcare --Requires:Ecology, Democracy
    +3 :health:
    +2 Happy
    -5% :gold:
    New Building: Public Hospital
    +3 :health:
    +1 Happy
    -5% :gold:
    +10% Maintenance

    New Tech: Government Funded Housing --Requires: Democracy, Electricity
    New Building: Duplex Housing
    +2 :health:
    +1 Happy
    +5% :gold:
    -10% Maintenance

    New Tech: Volunteerism --Requires: Civil Service, Nationalism
    Quote: "Ask not what you country can do for you. Ask what you can do for your country" -JFK
    New Building: Volunteer HQ (Need a better name)
    +1 Happy
    +5% :hammers: on Buildings
    enables creation of volunteer
    +1 :),:Health: with Emancipation
    New Unit: Volunteer
    Join City: +5% :hammers: on buildings, +2 :science:
    Edit Wonder: Move Red Cross under volunteerism to some degree, maybe an additional requirement

    New Tech: Evangelism --Requires: Democracy, Divine Right
    +2x :religion: spread
    New Building: Mega Church
    +2 Happy
    +20% :gold:
    +10% :culture:
    New Building: Televangelist Studio --Reqs: Broadcast Tower, Mega Church
    +3 happy per religion in city

    New Tech: Volunteer Army --Reqs: Repres., Military Science, Assembly Line
    -15% war weariness
    -10% Maintenence
    New Building: Recruiting Station
    +2 exp for new gunpowder, armored and recon units
    +10% :hammers: on gunpowder, armored and recon units
    New Wonder: ROTC --Requires: Recruiting Station
    +3 exp for new gunpowder, armored and recon units
    +1 Happy
    +2 Happy with Public University System
    +25% :hammers: on military units
    +2 gp: great general

    New Tech: Military Contractors --Reqs: Corporation, Volunteer Army
    +2 Unhappy
    -10% :gold:
    +45% :hammers: military units
    New Wonder:Blackwater USA
    +2 Unhappy
    +50% :hammers: military units in city
    -10% :gold:
    +2 xp for all units made in city


    I decided to put all of my "i know that..."s in this
    Spoiler :
    I know that some of these things are heavily unrealistic
    I know that i haven't specified production cost
    I know that sometimes the requirement techs overlap
    I know that these techs have progressive bias...so what...
    I know that any modder worth his salt will probably ignore this completely
    I know that it will be hard to fit these into a realistic game
    I know that making some of these things is hard


    I was planning to do this on TheLopez's Civilizeditor but nothing has come out about it in over a year
    ----------
    altalt667
     
  2. altalt667

    altalt667 Chieftain

    Joined:
    Nov 6, 2007
    Messages:
    21
    Location:
    Atlanta
    They were limiting the number of smileys i could use so i started a second post

    New Tech: Rock and Roll --Reqs: Radio, Mass Media
    Change Wonder: Rock and Roll wonder now is under this tech
    New Wonder: Woodstock
    +5 Happy
    +20% :culture:
    +2 :gp: artist

    New National Wonder: National Highway System --Reqs: Combustion
    +1 road movement
    +3 :gold: per city in civ
    +2 :gp: engineer

    New Tech: Trucking --Requires: Combustion, Refrigeration
    New Building: Truck Terminal
    +5% :gold:
    +3 :health:
    +1 :), :food: with supermarket
    +10% :gold: with National Highway System

    I'm done, see spoiler in first message
    --------
    altalt667
     
  3. mechaerik

    mechaerik Tuturuu!

    Joined:
    Oct 28, 2008
    Messages:
    7,064
    Location:
    Los Angeles
    No, its not that hard to mod in new buildings, mit mostly requires knowledge of XML and some art, unless you are only using preexisting in game art. You need to mod the Civ4BuildingClassInfos and Civ4BuildingInfos.

    For the techs, you need to mod in stuff into the Civ4TechInfo, also XML. Judging by how many techs are going in, you will probably have to rearrange it slightly.

    Its really not that hard, i suggest you find a good XML tutorial and do it yourself.
     
  4. altalt667

    altalt667 Chieftain

    Joined:
    Nov 6, 2007
    Messages:
    21
    Location:
    Atlanta
    thank you i will try to do it myself
     
  5. Civman09

    Civman09 Chieftain

    Joined:
    Dec 30, 2008
    Messages:
    14
    i think a new tech should be advanced robotics and have units like the robots from i robot.
     

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