Ideas for support units

Metecury

Prince
Joined
Aug 14, 2014
Messages
450
Support units are one aspect of CIV VI that I find very interesting, they add variety to the warfare gameplay and have much potential to be expanded upon.


In the base game we are lacking certain units such as a medieval naval unit, a renaissance cavalry unit and an industrial era infantry unit (the most notable absence). These will surely be added at one point or another through expansions and DLC; however, there are also other ways to add variety and give players more ways to customise and specialise their armies.


By adding more support units we could potentially ad complexity to the game without necessarily adding an excessive amount of units, here are a few examples:



Pavese shields: unlocked with the castles technology, can only be attached to range units, increases defence against ranged attacks, small bonus vs cities.




Grenadiers: unlocked with the ballistics technology, can only be attached to gunpowder infantry units, enables the unit to perform a weak 1 tile ranged attack.



Flame throwers: unlocked by the chemistry technology, makes grenadiers obsolete, can only be attached to gunpowder infantry, enables a 1 tile ranged attack



Chemical munitions: unlocked at chemistry, can only be attached to siege units and bombers, lower attack strength but makes the target hex contaminated for 2/3 turns damaging units ending their turn on the hex.

(working much like miasma in Beyond earth)



General Staff: unlocked through the military science technology, improve unit strength by 2, movement by 1.







You get the idea.



Perhaps adding unique improvements to the military engineer such as mines and trenches would add to warfare gameplay as well.




What do you guys think?
 
The grenadier is interesting, when they introduced France and the Garde Impériale I though they could have added a grenade action before the melee Attack to this unit (à la Impi).
 
Sapper fortified units get +5 Combat Strength, attacking forts or encampment/city defences give +5 combat strength.

Also Spy could be used as support unit slowing an enemy unit or denying a promotion.
 
Support units should not attack or even give units a special type of attack.

Flamethrow could be like a late game battering ram which remove the fortification bonus and fort bonus for adjacent defenders and allow units to attack cities with full power.
 
Support units should not attack or even give units a special type of attack.

Flamethrow could be like a late game battering ram which remove the fortification bonus and fort bonus for adjacent defenders and allow units to attack cities with full power.


To be clear the support unit does not attack, it only gives the unit it is attached to bonuses and abilities. On their own they are supposedly useless.
 
How about "GPS Satellite Constellation"?

It is like the regular satellite, except that it is made later in the information era (and obviously costs more hammers) and removes all fog of war. It would obviously require launching a regular satellite first.
 
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