Metecury
Prince
- Joined
- Aug 14, 2014
- Messages
- 450
Support units are one aspect of CIV VI that I find very interesting, they add variety to the warfare gameplay and have much potential to be expanded upon.
In the base game we are lacking certain units such as a medieval naval unit, a renaissance cavalry unit and an industrial era infantry unit (the most notable absence). These will surely be added at one point or another through expansions and DLC; however, there are also other ways to add variety and give players more ways to customise and specialise their armies.
By adding more support units we could potentially ad complexity to the game without necessarily adding an excessive amount of units, here are a few examples:
Pavese shields: unlocked with the castles technology, can only be attached to range units, increases defence against ranged attacks, small bonus vs cities.
Grenadiers: unlocked with the ballistics technology, can only be attached to gunpowder infantry units, enables the unit to perform a weak 1 tile ranged attack.
Flame throwers: unlocked by the chemistry technology, makes grenadiers obsolete, can only be attached to gunpowder infantry, enables a 1 tile ranged attack
Chemical munitions: unlocked at chemistry, can only be attached to siege units and bombers, lower attack strength but makes the target hex contaminated for 2/3 turns damaging units ending their turn on the hex.
(working much like miasma in Beyond earth)
General Staff: unlocked through the military science technology, improve unit strength by 2, movement by 1.
You get the idea.
Perhaps adding unique improvements to the military engineer such as mines and trenches would add to warfare gameplay as well.
What do you guys think?
In the base game we are lacking certain units such as a medieval naval unit, a renaissance cavalry unit and an industrial era infantry unit (the most notable absence). These will surely be added at one point or another through expansions and DLC; however, there are also other ways to add variety and give players more ways to customise and specialise their armies.
By adding more support units we could potentially ad complexity to the game without necessarily adding an excessive amount of units, here are a few examples:
Pavese shields: unlocked with the castles technology, can only be attached to range units, increases defence against ranged attacks, small bonus vs cities.
Grenadiers: unlocked with the ballistics technology, can only be attached to gunpowder infantry units, enables the unit to perform a weak 1 tile ranged attack.
Flame throwers: unlocked by the chemistry technology, makes grenadiers obsolete, can only be attached to gunpowder infantry, enables a 1 tile ranged attack
Chemical munitions: unlocked at chemistry, can only be attached to siege units and bombers, lower attack strength but makes the target hex contaminated for 2/3 turns damaging units ending their turn on the hex.
(working much like miasma in Beyond earth)
General Staff: unlocked through the military science technology, improve unit strength by 2, movement by 1.
You get the idea.
Perhaps adding unique improvements to the military engineer such as mines and trenches would add to warfare gameplay as well.
What do you guys think?