I wasnt sure what forum to post this in, so moderators feel free to relocate me. I have been a little annoyed by a lack of balance among civ4 traits, so I have been brainstorming on some traits to make a simple mod to improve my experience. Maybe I will release the mod publicly, but the goal is just to make myself happy at the moment.
So I present these ideas for traits. The only other thing I am changing right now is that Harbors increase ship production speed (hence the double-speed on harbors for industrious nations). Other than that, the game would play normally as with the unmodified Beyond the Sword expansion.
Industrious:
Wonder production +25%
Double production speed of forge, factory, harbor
100% faster production of workers
Expansive
+1 culture per city
Double production speed of monument, courthouse
50% faster production of settlers
Protective
Archery and Gunpowder units receive Medic I and City Garrison I automatically
Double production speed of walls, castle, bomb shelters, and bunker
Inspirational:
+3 happiness per city
Double production speed of Temple, Monastery, Broadcast Tower
Ingenious:
Great People birth rate increased 25 percent
-25% XP needed for unit promotions
Double production speed of Library, University
Grandiose:
Wonder production +25%
Great People birth rate increased 25 percent.
Double production speed of Theatre, Colosseum, Cathedral
Aggressive:
Free Combat I and City Raider I promotion of melee and gunpowder units
Double production speed of Barracks and Drydock
Fertile:
+3 health per city
Double production speed of Aqueduct, Granary, Grocer
+1 food on plots with at least 3 food
Financial:
+1 commerce on plots with at least 2 commerce
Civic upkeep reduced 25 percent
Double production speed of Bank, Market, Grocer, Customs House
Wanderer:
Free Sentry promotion of recon, mounted, naval units
Free Navigation I promotion of naval units
Free Mobility promotion of mounted units
100% faster production of scout, explorer, and caravel
Double production speed of Lighthouse, Observatory, Spaceship Projects
Secretive:
+3 Espionage per city
Double production speed of Jail
100% faster production of spy
Flexible:
Civic upkeep reduced 50 percent
No Anarchy
Tyrannical:
+50% Great General emergence
+2 Espionage per city
-1 happiness per city
-25% anger duration from sacrificing population in all cities
Double production speed of Jail
Charismatic:
+1 culture per city
+1 happiness per city
+50% Great General emergence
Seafaring:
Free Navigation I promotion of naval units
Water tiles: +1 Commerce, +1 Food
Double production speed of Harbor, Drydock, Lighthouse
100% faster production of galley, galleon, and transport
Ferocious:
Free Amphibious and Shock promotion of melee units
Free Commando promotion of mounted units
+50% Great General emergence
100% faster production of privateer
Mechanical:
Free Combat I and Barrage I promotion of siege units
New siege weapons get +4 experience points
50% faster production of workers
Double production speed of Forge, Spaceship Projects
Administrative:
+1 Espionage per city
+1 happiness from courthouse, jail, palace, forbidden palace
Double production speed of courthouse, jail, palace, forbidden palace
50% faster production of workers
Please point out any traits you feel are relatively more or less powerful than the others or vulnerable to exploitation. Thanks guys!
One thing I like about these traits is that they can be combined into some pretty unique combinations. For example, Ragnar could be Ferocious and Aggressive; truly a vicious Viking combo (but simultaneously probably weak economically relatively). Or Ramesses could be Fertile and Grandiose; really capturing the strength of Egypt (but simultaneously probably weak militarily relatively).
So I present these ideas for traits. The only other thing I am changing right now is that Harbors increase ship production speed (hence the double-speed on harbors for industrious nations). Other than that, the game would play normally as with the unmodified Beyond the Sword expansion.
Industrious:
Wonder production +25%
Double production speed of forge, factory, harbor
100% faster production of workers
Expansive
+1 culture per city
Double production speed of monument, courthouse
50% faster production of settlers
Protective
Archery and Gunpowder units receive Medic I and City Garrison I automatically
Double production speed of walls, castle, bomb shelters, and bunker
Inspirational:
+3 happiness per city
Double production speed of Temple, Monastery, Broadcast Tower
Ingenious:
Great People birth rate increased 25 percent
-25% XP needed for unit promotions
Double production speed of Library, University
Grandiose:
Wonder production +25%
Great People birth rate increased 25 percent.
Double production speed of Theatre, Colosseum, Cathedral
Aggressive:
Free Combat I and City Raider I promotion of melee and gunpowder units
Double production speed of Barracks and Drydock
Fertile:
+3 health per city
Double production speed of Aqueduct, Granary, Grocer
+1 food on plots with at least 3 food
Financial:
+1 commerce on plots with at least 2 commerce
Civic upkeep reduced 25 percent
Double production speed of Bank, Market, Grocer, Customs House
Wanderer:
Free Sentry promotion of recon, mounted, naval units
Free Navigation I promotion of naval units
Free Mobility promotion of mounted units
100% faster production of scout, explorer, and caravel
Double production speed of Lighthouse, Observatory, Spaceship Projects
Secretive:
+3 Espionage per city
Double production speed of Jail
100% faster production of spy
Flexible:
Civic upkeep reduced 50 percent
No Anarchy
Tyrannical:
+50% Great General emergence
+2 Espionage per city
-1 happiness per city
-25% anger duration from sacrificing population in all cities
Double production speed of Jail
Charismatic:
+1 culture per city
+1 happiness per city
+50% Great General emergence
Seafaring:
Free Navigation I promotion of naval units
Water tiles: +1 Commerce, +1 Food
Double production speed of Harbor, Drydock, Lighthouse
100% faster production of galley, galleon, and transport
Ferocious:
Free Amphibious and Shock promotion of melee units
Free Commando promotion of mounted units
+50% Great General emergence
100% faster production of privateer
Mechanical:
Free Combat I and Barrage I promotion of siege units
New siege weapons get +4 experience points
50% faster production of workers
Double production speed of Forge, Spaceship Projects
Administrative:
+1 Espionage per city
+1 happiness from courthouse, jail, palace, forbidden palace
Double production speed of courthouse, jail, palace, forbidden palace
50% faster production of workers
Please point out any traits you feel are relatively more or less powerful than the others or vulnerable to exploitation. Thanks guys!
One thing I like about these traits is that they can be combined into some pretty unique combinations. For example, Ragnar could be Ferocious and Aggressive; truly a vicious Viking combo (but simultaneously probably weak economically relatively). Or Ramesses could be Fertile and Grandiose; really capturing the strength of Egypt (but simultaneously probably weak militarily relatively).
