UPDATED JANUARY 22nd, 2009
Ok, so we're going to need 48 unique units and 48 unique buildings. Contrary to my earlier prediction, it looks like they will all make it into version 1.0.
Unique buildings ideas are now finished! Huge thanks to Joecoolyo for the majority of these, and to everyone else who contributed. Brilliant stuff here IMHO.
Final Unique Buildings list:
Canada-
Hockey Rink
Philippines
Nipa hut- Replaces Temple
+2 happiness
+2 Culture
+50% Culture
-Palestinie
-Palestinian Barracks
-New land units receive +3 experience points
- +2 with Nationhood
-Required to build Heroic Epic
- + 50% City Defense (To make sure Israel won't "instantly" capture Palestine and to give it a fighting chance)
Failed States
Barracks (don't know what to call it) (Rebel Training camp?)
New land units receive +3 experience points
+5 with Nationhood
Required to build Heroic Epic
Gunpowder Units 35% Cheaper
Mexico
Maquiladora- Replaces Factory
- +1
- +2 from Oil and Coal
- +25% hammer (+55% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- + 3 Trade Routes
Venezuela
Petroleum Factory- Replaces Factory
- +1
- +2 from Oil and Coal
- +25% hammer, +25% hammer with Oil (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- +2 Trade Routes
Iran
National Iranian Oil Company- Replaces Market
- +25% gold, +50% gold when supplied with Oil
- Can turn 2 citizens into merchant
- +1 from fur, ivory, silk, whale
Saudi Arabia
Saudi Aramco- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +50% gold when supplied with Oil
Sri Lanka
Luxury Commodities Port- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +1 Trade Route for every luxury resource supplied
China (Bahmo's idea)
State Factory- Replaces Factory
- +2 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- +1 Trade Route
- Required to build coal plant, hydro plant, nuclear plant
North Korea
Korea's People Army Facility- Replaces Barracks
- New land units receive +5 experience points
- +2 happiness
- +2 happiness with Nationhood
- Required to build Heroic Epic
South Korea
High Tech Industrial Complex- Replaces Industrial Park
- +2 unhealthiness
- +1 free scientist
- +1 free engineer
- +1 free merchant
- +1 unhealthiness from coal, oil
Thailand
Buddhist Center- Replaces Theater
- +2 happiness
- +3 culture
- +1 per happiness 10% culture rate
- Can turn 2 citizens into priests and artists
- +1 happiness from dye and incense
Required to build Globe Theater
European Union (robertusrex's idea)
Court of International Law- Replaces Courthouse
- +5 Espionage
- -75% maintenance
- Can turn 2 citizen into Spy
- Required to build Forbidden Palace
Permanent Neutrality
Neutral Court- Replaces Courthouse
- +2 Espionage
- +2 happiness
- +1 Positive Diplomatic Point from all civs
- -50% maintenance
- Can turn 1 citizen into Spy
- Required to build Forbidden Palace
NATO (robertusrex)
Cambridge University- Replaces University
- +5 culture
- +75% science
-Required to build Oxford University
Independent African States
Mineral Mine- Replaces Forge
- +1 unhealthiness
- +25% hammer
- Can turn 1 citizen into Engineer
- +1 happiness from Gems, Gold, Silver
- +25% gold
- Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty
African Union
African Court of Justice- Replaces Courthouse
+10 Espionage
-75% maintenance
Can turn 3 citizen into Spy
Required to build Forbidden Palace
* Argentina - Dance Studio
* Australia - Athletics Complex
* Brazil - Estadio de Futbol
* Georgia - Senaki
* Indonesia - Spicestocks
* Israel - Betcholim (Hospital)
* Nigeria - Ju Ju Hall
* Vietnam - Open Market
Japan
Science and Electronics Research Facility- Replaces Laboratory
- +2 unhealthiness
- +25% Gold
- +40% science
- +50% spaceship production
- Can turn 1 citizen into scientist
Myanamar
- Valley of Rubies- Replaces Market
- +50% gold
- Can turn 2 citizens into merchant
- +1 happiness from gems, gold, silver
Kazakhstan
Fuel Plant- Replaces Coal Plant
- Provides power with Coal, Oil, Uranium (+3 unhealthiness)
- 25% gold (5% added for each resource supplied: coal, oil, uranium)
Peru
El Callao Port- Replaces Harbor
- 50% trade route yield
- +1 health from clam, crab, fish
- +5% gold (accumulative) from Gold, Silver, Fish, Copper
Chile
Open Pit Copper Mine- Replaces Forge
- +2 unhealthiness
- +50% hammer
- +1 Free Engineer
- +50% gold from Copper
Ukraine
Independence Square- Replaces Monument
- +5 culture
- -25% Maintenance
- +1 Happiness
Syria
Al Nouri mosque- Replaces Theatre
- +3 happiness
- +3 culture
- +2 happiness per 10% culture rate
- Can turn 2 citizens into artists
- +1 happiness from dye
U.S.A.
TV Station- Replaces Broadcast Tower
+50% culture
+25% Gold (5% increase for each resource (Hit Musicals, Hit Singles, Hit Movies))
+5% Production for each resource (Hit Musicals, Hit Singles, Hit Movies)
+1 happiness per 10% culture rate
Can turn 2
citizens into artists
+1 happiness from Hit Musicals, Hit Singles, Hit Movies
+1 happiness for Charismatic leaders
Colombia
Natural Resource Market- Replaces Market
- +35% gold
- Can turn 2 citizens into merchant
- +1 Trade Route
- +1 happiness from fur, ivory, silk, whale, corn, oil, gold, gems
South American Socialist Allies
Escuela Latinoamericana de Medicina or Latin American School of Medicine
replaces University
+3 Culture
+3 Health
+25% Research
Belarus
The National Library of Belarus- Replaces Library
- +5 culture
- +2 happiness
- +25% culture
- +25% science
- Can turn 2 citizens into scientist
India
CSS Coal Plant - Replaces Coal Plant
- Provides Power
- +5% production
Algeria
Monument des Martyrs- Replaces Colosseum
- +5 happiness
- +2 happiness per 10% culture rate
- +50% War Weariness in other civs at war with Algeria (non-accumulative for all cities, so Algeria won't end up with 250% war weariness)
Nigeria
NDDC Factory- Replaces Factory
- +2 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 1 citizen into Engineer and 1 into Merchant
- +50% Gold when supplied with Oil, Gems, Gold, Coal, Iron, Silver Copper, Corn, Sugar (non-accumulative until: with every 3 of these resources supplied, the total % goes up by 5, for a total of 15% if all the listed resources are applied)
Egypt
Bibliotheca Alexandrina- Replaces Library
- +5 culture
- +25% science
- Can turn 2 citizens into scientist
- +2 Free Scientists
Ethiopia- I think we should keep the Stele, I can't really find a more unique building for Ethiopia
Sudan
NIF Forces Training Facility
- New land units receive +3 experience points
- New Units Receive Guerrilla II and Mobility
- +2 happiness with Nationhood
Angola
Sonangol Oil Market- Replaces Market
+25% gold
Can turn 2 citizens into merchant
+1 happiness from fur, ivory, silk, whale, Oil
- +1 Trade Route (plus 1 Trade Route with every Oil resource supplied)
South Africa
Southern African Large Telescope- Replaces Observatory
- +50% science
- +25% Spaceship production
- Can turn 1 citizen into scientist
- +1 Free Scientist
Pakistan
NUCES- Replaces Laboratory
- +50% science
- +50% spaceship production
- 3 Free Scientists
Unique units ideas are also done. Thanks a ton to Sandman730 for the vast majority of them!
Final unique unit list:
Now what we need, is one or two (or more) people to volunteer to start on XML for these. The person who was going to do them has since backed out (NOT YOU remake20, I know you are working on these as you have time!). I will do as many as I can, but unless others volunteer it is going to take long time. Post here or send me a PM if you'd like to help with these.
Now that research is all but done, those of you who have been doing so much of it (here and elsewhere) may want to consider learning basic XML, if you'd like to keep helping getting this MOD built faster (and better). It's really quite simple, if you'd like to some help getting started I could point you to the better tutorials/guides I have found (there are all kinds of great ones in the tutorials forum).
Ok, so we're going to need 48 unique units and 48 unique buildings. Contrary to my earlier prediction, it looks like they will all make it into version 1.0.
Unique buildings ideas are now finished! Huge thanks to Joecoolyo for the majority of these, and to everyone else who contributed. Brilliant stuff here IMHO.
Final Unique Buildings list:
Spoiler :
Canada-
Hockey Rink
Philippines
Nipa hut- Replaces Temple
+2 happiness
+2 Culture
+50% Culture
-Palestinie
-Palestinian Barracks
-New land units receive +3 experience points
- +2 with Nationhood
-Required to build Heroic Epic
- + 50% City Defense (To make sure Israel won't "instantly" capture Palestine and to give it a fighting chance)
Failed States
Barracks (don't know what to call it) (Rebel Training camp?)
New land units receive +3 experience points
+5 with Nationhood
Required to build Heroic Epic
Gunpowder Units 35% Cheaper
Mexico
Maquiladora- Replaces Factory
- +1
- +2 from Oil and Coal
- +25% hammer (+55% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- + 3 Trade Routes
Venezuela
Petroleum Factory- Replaces Factory
- +1
- +2 from Oil and Coal
- +25% hammer, +25% hammer with Oil (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- +2 Trade Routes
Iran
National Iranian Oil Company- Replaces Market
- +25% gold, +50% gold when supplied with Oil
- Can turn 2 citizens into merchant
- +1 from fur, ivory, silk, whale
Saudi Arabia
Saudi Aramco- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +50% gold when supplied with Oil
Sri Lanka
Luxury Commodities Port- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +1 Trade Route for every luxury resource supplied
China (Bahmo's idea)
State Factory- Replaces Factory
- +2 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- +1 Trade Route
- Required to build coal plant, hydro plant, nuclear plant
North Korea
Korea's People Army Facility- Replaces Barracks
- New land units receive +5 experience points
- +2 happiness
- +2 happiness with Nationhood
- Required to build Heroic Epic
South Korea
High Tech Industrial Complex- Replaces Industrial Park
- +2 unhealthiness
- +1 free scientist
- +1 free engineer
- +1 free merchant
- +1 unhealthiness from coal, oil
Thailand
Buddhist Center- Replaces Theater
- +2 happiness
- +3 culture
- +1 per happiness 10% culture rate
- Can turn 2 citizens into priests and artists
- +1 happiness from dye and incense
Required to build Globe Theater
European Union (robertusrex's idea)
Court of International Law- Replaces Courthouse
- +5 Espionage
- -75% maintenance
- Can turn 2 citizen into Spy
- Required to build Forbidden Palace
Permanent Neutrality
Neutral Court- Replaces Courthouse
- +2 Espionage
- +2 happiness
- +1 Positive Diplomatic Point from all civs
- -50% maintenance
- Can turn 1 citizen into Spy
- Required to build Forbidden Palace
NATO (robertusrex)
Cambridge University- Replaces University
- +5 culture
- +75% science
-Required to build Oxford University
Independent African States
Mineral Mine- Replaces Forge
- +1 unhealthiness
- +25% hammer
- Can turn 1 citizen into Engineer
- +1 happiness from Gems, Gold, Silver
- +25% gold
- Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty
African Union
African Court of Justice- Replaces Courthouse
+10 Espionage
-75% maintenance
Can turn 3 citizen into Spy
Required to build Forbidden Palace
* Argentina - Dance Studio
* Australia - Athletics Complex
* Brazil - Estadio de Futbol
* Georgia - Senaki
* Indonesia - Spicestocks
* Israel - Betcholim (Hospital)
* Nigeria - Ju Ju Hall
* Vietnam - Open Market
Japan
Science and Electronics Research Facility- Replaces Laboratory
- +2 unhealthiness
- +25% Gold
- +40% science
- +50% spaceship production
- Can turn 1 citizen into scientist
Myanamar
- Valley of Rubies- Replaces Market
- +50% gold
- Can turn 2 citizens into merchant
- +1 happiness from gems, gold, silver
Kazakhstan
Fuel Plant- Replaces Coal Plant
- Provides power with Coal, Oil, Uranium (+3 unhealthiness)
- 25% gold (5% added for each resource supplied: coal, oil, uranium)
Peru
El Callao Port- Replaces Harbor
- 50% trade route yield
- +1 health from clam, crab, fish
- +5% gold (accumulative) from Gold, Silver, Fish, Copper
Chile
Open Pit Copper Mine- Replaces Forge
- +2 unhealthiness
- +50% hammer
- +1 Free Engineer
- +50% gold from Copper
Ukraine
Independence Square- Replaces Monument
- +5 culture
- -25% Maintenance
- +1 Happiness
Syria
Al Nouri mosque- Replaces Theatre
- +3 happiness
- +3 culture
- +2 happiness per 10% culture rate
- Can turn 2 citizens into artists
- +1 happiness from dye
U.S.A.
TV Station- Replaces Broadcast Tower
+50% culture
+25% Gold (5% increase for each resource (Hit Musicals, Hit Singles, Hit Movies))
+5% Production for each resource (Hit Musicals, Hit Singles, Hit Movies)
+1 happiness per 10% culture rate
Can turn 2
citizens into artists
+1 happiness from Hit Musicals, Hit Singles, Hit Movies
+1 happiness for Charismatic leaders
Colombia
Natural Resource Market- Replaces Market
- +35% gold
- Can turn 2 citizens into merchant
- +1 Trade Route
- +1 happiness from fur, ivory, silk, whale, corn, oil, gold, gems
South American Socialist Allies
Escuela Latinoamericana de Medicina or Latin American School of Medicine
replaces University
+3 Culture
+3 Health
+25% Research
Belarus
The National Library of Belarus- Replaces Library
- +5 culture
- +2 happiness
- +25% culture
- +25% science
- Can turn 2 citizens into scientist
India
CSS Coal Plant - Replaces Coal Plant
- Provides Power
- +5% production
Algeria
Monument des Martyrs- Replaces Colosseum
- +5 happiness
- +2 happiness per 10% culture rate
- +50% War Weariness in other civs at war with Algeria (non-accumulative for all cities, so Algeria won't end up with 250% war weariness)
Nigeria
NDDC Factory- Replaces Factory
- +2 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 1 citizen into Engineer and 1 into Merchant
- +50% Gold when supplied with Oil, Gems, Gold, Coal, Iron, Silver Copper, Corn, Sugar (non-accumulative until: with every 3 of these resources supplied, the total % goes up by 5, for a total of 15% if all the listed resources are applied)
Egypt
Bibliotheca Alexandrina- Replaces Library
- +5 culture
- +25% science
- Can turn 2 citizens into scientist
- +2 Free Scientists
Ethiopia- I think we should keep the Stele, I can't really find a more unique building for Ethiopia
Sudan
NIF Forces Training Facility
- New land units receive +3 experience points
- New Units Receive Guerrilla II and Mobility
- +2 happiness with Nationhood
Angola
Sonangol Oil Market- Replaces Market
+25% gold
Can turn 2 citizens into merchant
+1 happiness from fur, ivory, silk, whale, Oil
- +1 Trade Route (plus 1 Trade Route with every Oil resource supplied)
South Africa
Southern African Large Telescope- Replaces Observatory
- +50% science
- +25% Spaceship production
- Can turn 1 citizen into scientist
- +1 Free Scientist
Pakistan
NUCES- Replaces Laboratory
- +50% science
- +50% spaceship production
- 3 Free Scientists
Unique units ideas are also done. Thanks a ton to Sandman730 for the vast majority of them!
Final unique unit list:
Spoiler :
Canada-
CH-124 Sea King and/or Joint Task Force 2 and/or
CC-138 Twin Otter (air transport)
holds 3 units
+2
15
can land on costal waters
Israel-
Merkava Mark IV- Replaces Modern Armor
- 2 First Strikes
- Doesn't receive defensive bonuses
- Starts with Blitz
- 100% Vs. Helicopter Units
Palestine-
Palestinian Infantry
- +25% vs. Gunpowder Units
-Starts with Guerilla II
-Starts with Woodsman II
Philippines-
Filipino Guerrilla
- +25% vs. Gunpowder Units
-Starts with Guerilla II
- 2 First Strikes
Failed States-
Guerrillas- Replaces infantry
+25% vs. Gunpowder Units
Starts with Guerrilla II
Starts with Woodsman II
Starts with Mobility
Costs 100 instead of 140
17 strength instead of 20
NATO (UK)-
Royal Marines
elite light infantry of the Royal Navy
effective in all combat situations, counter terrorism, special ops, high intensity warfare.
start with hill defence
amphib assualt
50% vs gunpowder
25%vs armour.
US-
- Nave SEAL
EU-
- Peacekeeping Taskforce and/or
Eurofighter Typhoon (replaces jet fighter)
strength: 26
movement: 12
cost: 200
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-16%/turn)
Egypt- Central Security Forces (replaces infantry)
+25% defence
Can see
Ukraine-
T-55AGM (replaces modern armor)
: 40
: 3
Cost: 200
1 First Strike
Doesn't receive defensive bonuses
Starts with Blitz
Can intercept aircrafts (25% chance)
+50% against armored units
Nigeria- MEKO 360 (replaces battleship)
+3 (from battleship)
can hold 3 units
+2 (from battleship)
Mexico- Kaibil (replaces infantry)
+2 (from infantry)
+2 (from infantry)
stealth
Columbia- AFEUR (replaces infantry)
+3 strength
+25% defense
+50% against terrorists
Peru- PR-72P (replaces battleship)
+2 strength
can attack land units from the water
Brazil- EMB 314 Super Tucano (replaces fighter)
+25% chance of intercepting other aircrafts
+3
Japan- Mitsubishi F-2 (replaces jet fighter)
: 26
: 12
Cost: 120
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-20%/turn)
North Korea- Taepodong 2 (replaces tactical nuke)
range: 6 (+2)
Cost: 300 (+50)
+25% more damage
Can nuke enemy territory
Can evade interception (50% chance)
South Korea- K1A1 88-Tank (replaces Modern Armor)
: 43
: 2
cost: 200
2 First Strike
Doesn't recieve defensive bonuses
Blitz
Taiwan-Sky Bow III (replaces Mobile SAM)
: 24
: 2
Cost: 200
Can intercept aircrafts (50% chance)
Can intercept nukes (50% chance)
+50% against helecopters
Thailand- HTMS Kamronsin (replaces destroyer)
: 32
: 9
Cost: 180
Can see submarines
Can intersept aircrafts (30% chance)
Cab bombard city defenses (-18% per turn)
+100% against submarines
Vietnam-
VPA Militia- Replaces Infantry
- 20 Strength
- 2 Movement
- 100 Cost
- +25% Vs. Gunpowder Units
Sri Lanka- Unicorn (land transport)
: 20
: 3
Cost: 150
Can carry 3 units
Myanmar- BTR-3 (replaces anti-tank)
: 20
: 2
Cost: 100
Starts with Ambush
+75% vs. Armored units
Can intercept aircraft (20% chance)
Australia- Anzac (replaces destroyer)
: 30
8
Cost: 275
Can see submarines
Can intercept aircraft (50% chance)
Can bombard city defenses (-16%/turn)
+50% against submarines
+50% against other ships
India- Sukhoi Su-30MKI (replaces jet fighter)
: 26
: 12
Cost: 200
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-20%/turn)
South Africa- Valkyrie (replaces mobile SAM)
: 24
: 2
Cost: 250
1 First Strike
Can intercept aircraft (50% chance)
+50% vs. Helicopters
Indonesia- Pindad Panser (land transport)
: 24
: 3
Cost: 200
Can hold 3 units
Iran-
Revolutionary Guards (replaces infantry)
+15% city defense
Permanent Neutrality-
Militia (like the Swiss army)
replaces infantry
-25% unit cost
-25% strength
Venezuela- Venezuelan Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
Argentina- Argentine National Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I
Chile- Carabineros (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
can see espionage units
Kazakhstan- Republican Guard (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
Georgia- Georgian Ministry of Internal Affairs special units (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units
Belarus- Infantry of Belarus (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units
Algeria- Sûreté nationale (replaces infantry)
strength: 18
movement: 1
cost: 120
+25% vs. Gunpowder Units
can see espionage units
Ethiopia- Ethiopian Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
Sudan- Popular Defense Force (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I
Angola- Angolan Infantry (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units
Syria- Syrian Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
Saudi Arabia- Lightning Force (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units
Independent African States- Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I
African Union- OAU Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
Minor Nations- Infantry of the Minor Nations (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
South American Socialist Allies- SASA Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
CH-124 Sea King and/or Joint Task Force 2 and/or
CC-138 Twin Otter (air transport)
holds 3 units
+2
15
can land on costal waters
Israel-
Merkava Mark IV- Replaces Modern Armor
- 2 First Strikes
- Doesn't receive defensive bonuses
- Starts with Blitz
- 100% Vs. Helicopter Units
Palestine-
Palestinian Infantry
- +25% vs. Gunpowder Units
-Starts with Guerilla II
-Starts with Woodsman II
Philippines-
Filipino Guerrilla
- +25% vs. Gunpowder Units
-Starts with Guerilla II
- 2 First Strikes
Failed States-
Guerrillas- Replaces infantry
+25% vs. Gunpowder Units
Starts with Guerrilla II
Starts with Woodsman II
Starts with Mobility
Costs 100 instead of 140
17 strength instead of 20
NATO (UK)-
Royal Marines
elite light infantry of the Royal Navy
effective in all combat situations, counter terrorism, special ops, high intensity warfare.
start with hill defence
amphib assualt
50% vs gunpowder
25%vs armour.
US-
- Nave SEAL
EU-
- Peacekeeping Taskforce and/or
Eurofighter Typhoon (replaces jet fighter)
strength: 26
movement: 12
cost: 200
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-16%/turn)
Egypt- Central Security Forces (replaces infantry)
+25% defence
Can see
Ukraine-
T-55AGM (replaces modern armor)
: 40
: 3
Cost: 200
1 First Strike
Doesn't receive defensive bonuses
Starts with Blitz
Can intercept aircrafts (25% chance)
+50% against armored units
Nigeria- MEKO 360 (replaces battleship)
+3 (from battleship)
can hold 3 units
+2 (from battleship)
Mexico- Kaibil (replaces infantry)
+2 (from infantry)
+2 (from infantry)
stealth
Columbia- AFEUR (replaces infantry)
+3 strength
+25% defense
+50% against terrorists
Peru- PR-72P (replaces battleship)
+2 strength
can attack land units from the water
Brazil- EMB 314 Super Tucano (replaces fighter)
+25% chance of intercepting other aircrafts
+3
Japan- Mitsubishi F-2 (replaces jet fighter)
: 26
: 12
Cost: 120
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-20%/turn)
North Korea- Taepodong 2 (replaces tactical nuke)
range: 6 (+2)
Cost: 300 (+50)
+25% more damage
Can nuke enemy territory
Can evade interception (50% chance)
South Korea- K1A1 88-Tank (replaces Modern Armor)
: 43
: 2
cost: 200
2 First Strike
Doesn't recieve defensive bonuses
Blitz
Taiwan-Sky Bow III (replaces Mobile SAM)
: 24
: 2
Cost: 200
Can intercept aircrafts (50% chance)
Can intercept nukes (50% chance)
+50% against helecopters
Thailand- HTMS Kamronsin (replaces destroyer)
: 32
: 9
Cost: 180
Can see submarines
Can intersept aircrafts (30% chance)
Cab bombard city defenses (-18% per turn)
+100% against submarines
Vietnam-
VPA Militia- Replaces Infantry
- 20 Strength
- 2 Movement
- 100 Cost
- +25% Vs. Gunpowder Units
Sri Lanka- Unicorn (land transport)
: 20
: 3
Cost: 150
Can carry 3 units
Myanmar- BTR-3 (replaces anti-tank)
: 20
: 2
Cost: 100
Starts with Ambush
+75% vs. Armored units
Can intercept aircraft (20% chance)
Australia- Anzac (replaces destroyer)
: 30
8
Cost: 275
Can see submarines
Can intercept aircraft (50% chance)
Can bombard city defenses (-16%/turn)
+50% against submarines
+50% against other ships
India- Sukhoi Su-30MKI (replaces jet fighter)
: 26
: 12
Cost: 200
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-20%/turn)
South Africa- Valkyrie (replaces mobile SAM)
: 24
: 2
Cost: 250
1 First Strike
Can intercept aircraft (50% chance)
+50% vs. Helicopters
Indonesia- Pindad Panser (land transport)
: 24
: 3
Cost: 200
Can hold 3 units
Iran-
Revolutionary Guards (replaces infantry)
+15% city defense
Permanent Neutrality-
Militia (like the Swiss army)
replaces infantry
-25% unit cost
-25% strength
Venezuela- Venezuelan Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
Argentina- Argentine National Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I
Chile- Carabineros (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
can see espionage units
Kazakhstan- Republican Guard (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
Georgia- Georgian Ministry of Internal Affairs special units (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units
Belarus- Infantry of Belarus (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units
Algeria- Sûreté nationale (replaces infantry)
strength: 18
movement: 1
cost: 120
+25% vs. Gunpowder Units
can see espionage units
Ethiopia- Ethiopian Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
Sudan- Popular Defense Force (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I
Angola- Angolan Infantry (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units
Syria- Syrian Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
Saudi Arabia- Lightning Force (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units
Independent African States- Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I
African Union- OAU Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
Minor Nations- Infantry of the Minor Nations (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
South American Socialist Allies- SASA Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units
Now what we need, is one or two (or more) people to volunteer to start on XML for these. The person who was going to do them has since backed out (NOT YOU remake20, I know you are working on these as you have time!). I will do as many as I can, but unless others volunteer it is going to take long time. Post here or send me a PM if you'd like to help with these.
Now that research is all but done, those of you who have been doing so much of it (here and elsewhere) may want to consider learning basic XML, if you'd like to keep helping getting this MOD built faster (and better). It's really quite simple, if you'd like to some help getting started I could point you to the better tutorials/guides I have found (there are all kinds of great ones in the tutorials forum).