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Ideas for Unique Units and Buildings.

Discussion in 'Civ4 - World 2009 Mod' started by DVS, Dec 19, 2008.

  1. DVS

    DVS El Presidente

    Joined:
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    Messages:
    1,037
    Location:
    Canada
    UPDATED JANUARY 22nd, 2009


    Ok, so we're going to need 48 unique units and 48 unique buildings. Contrary to my earlier prediction, it looks like they will all make it into version 1.0.


    Unique buildings ideas are now finished! Huge thanks to Joecoolyo for the majority of these, and to everyone else who contributed. Brilliant stuff here IMHO.

    Final Unique Buildings list:
    Spoiler :

    Canada-
    Hockey Rink


    Philippines
    Nipa hut- Replaces Temple
    +2 happiness
    +2 Culture
    +50% Culture


    -Palestinie
    -Palestinian Barracks
    -New land units receive +3 experience points
    - +2 with Nationhood
    -Required to build Heroic Epic
    - + 50% City Defense (To make sure Israel won't "instantly" capture Palestine and to give it a fighting chance)


    Failed States

    Barracks (don't know what to call it) (Rebel Training camp?)
    New land units receive +3 experience points
    +5 with Nationhood
    Required to build Heroic Epic
    Gunpowder Units 35% Cheaper

    Mexico

    Maquiladora- Replaces Factory
    - +1
    - +2 from Oil and Coal
    - +25% hammer (+55% hammer with Power)
    - Can turn 2 citizens into Engineer
    - Required to build coal plant, hydro plant, nuclear plant
    - + 3 Trade Routes

    Venezuela

    Petroleum Factory- Replaces Factory
    - +1
    - +2 from Oil and Coal
    - +25% hammer, +25% hammer with Oil (+50% hammer with Power)
    - Can turn 2 citizens into Engineer
    - Required to build coal plant, hydro plant, nuclear plant
    - +2 Trade Routes

    Iran

    National Iranian Oil Company- Replaces Market
    - +25% gold, +50% gold when supplied with Oil
    - Can turn 2 citizens into merchant
    - +1 from fur, ivory, silk, whale

    Saudi Arabia

    Saudi Aramco- Replaces Harbor
    - +50% trade route yield
    - +1 health from clam, crab, fish
    - +50% gold when supplied with Oil

    Sri Lanka

    Luxury Commodities Port- Replaces Harbor
    - +50% trade route yield
    - +1 health from clam, crab, fish
    - +1 Trade Route for every luxury resource supplied

    China (Bahmo's idea)

    State Factory- Replaces Factory
    - +2 unhealthiness
    - +2 unhealthiness from Oil and Coal
    - +25% hammer (+50% hammer with Power)
    - Can turn 2 citizens into Engineer
    - +1 Trade Route
    - Required to build coal plant, hydro plant, nuclear plant

    North Korea

    Korea's People Army Facility- Replaces Barracks
    - New land units receive +5 experience points
    - +2 happiness
    - +2 happiness with Nationhood
    - Required to build Heroic Epic

    South Korea

    High Tech Industrial Complex- Replaces Industrial Park
    - +2 unhealthiness
    - +1 free scientist
    - +1 free engineer
    - +1 free merchant
    - +1 unhealthiness from coal, oil

    Thailand

    Buddhist Center- Replaces Theater
    - +2 happiness
    - +3 culture
    - +1 per happiness 10% culture rate
    - Can turn 2 citizens into priests and artists
    - +1 happiness from dye and incense
    Required to build Globe Theater

    European Union (robertusrex's idea)

    Court of International Law- Replaces Courthouse
    - +5 Espionage
    - -75% maintenance
    - Can turn 2 citizen into Spy
    - Required to build Forbidden Palace

    Permanent Neutrality

    Neutral Court- Replaces Courthouse
    - +2 Espionage
    - +2 happiness
    - +1 Positive Diplomatic Point from all civs
    - -50% maintenance
    - Can turn 1 citizen into Spy
    - Required to build Forbidden Palace

    NATO (robertusrex)

    Cambridge University- Replaces University
    - +5 culture
    - +75% science
    -Required to build Oxford University

    Independent African States

    Mineral Mine- Replaces Forge
    - +1 unhealthiness
    - +25% hammer
    - Can turn 1 citizen into Engineer
    - +1 happiness from Gems, Gold, Silver
    - +25% gold
    - Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty

    African Union

    African Court of Justice- Replaces Courthouse
    +10 Espionage
    -75% maintenance
    Can turn 3 citizen into Spy
    Required to build Forbidden Palace

    * Argentina - Dance Studio
    * Australia - Athletics Complex
    * Brazil - Estadio de Futbol
    * Georgia - Senaki
    * Indonesia - Spicestocks
    * Israel - Betcholim (Hospital)
    * Nigeria - Ju Ju Hall
    * Vietnam - Open Market

    Japan

    Science and Electronics Research Facility- Replaces Laboratory
    - +2 unhealthiness
    - +25% Gold
    - +40% science
    - +50% spaceship production
    - Can turn 1 citizen into scientist

    Myanamar

    - Valley of Rubies- Replaces Market
    - +50% gold
    - Can turn 2 citizens into merchant
    - +1 happiness from gems, gold, silver

    Kazakhstan

    Fuel Plant- Replaces Coal Plant
    - Provides power with Coal, Oil, Uranium (+3 unhealthiness)
    - 25% gold (5% added for each resource supplied: coal, oil, uranium)

    Peru

    El Callao Port- Replaces Harbor
    - 50% trade route yield
    - +1 health from clam, crab, fish
    - +5% gold (accumulative) from Gold, Silver, Fish, Copper

    Chile

    Open Pit Copper Mine- Replaces Forge
    - +2 unhealthiness
    - +50% hammer
    - +1 Free Engineer
    - +50% gold from Copper

    Ukraine

    Independence Square- Replaces Monument
    - +5 culture
    - -25% Maintenance
    - +1 Happiness

    Syria

    Al Nouri mosque- Replaces Theatre
    - +3 happiness
    - +3 culture
    - +2 happiness per 10% culture rate
    - Can turn 2 citizens into artists
    - +1 happiness from dye

    U.S.A.

    TV Station- Replaces Broadcast Tower
    +50% culture
    +25% Gold (5% increase for each resource (Hit Musicals, Hit Singles, Hit Movies))
    +5% Production for each resource (Hit Musicals, Hit Singles, Hit Movies)
    +1 happiness per 10% culture rate
    Can turn 2
    citizens into artists
    +1 happiness from Hit Musicals, Hit Singles, Hit Movies
    +1 happiness for Charismatic leaders

    Colombia

    Natural Resource Market- Replaces Market
    - +35% gold
    - Can turn 2 citizens into merchant
    - +1 Trade Route
    - +1 happiness from fur, ivory, silk, whale, corn, oil, gold, gems

    South American Socialist Allies

    Escuela Latinoamericana de Medicina or Latin American School of Medicine
    replaces University
    +3 Culture
    +3 Health
    +25% Research

    Belarus

    The National Library of Belarus- Replaces Library
    - +5 culture
    - +2 happiness
    - +25% culture
    - +25% science
    - Can turn 2 citizens into scientist

    India

    CSS Coal Plant - Replaces Coal Plant
    - Provides Power
    - +5% production

    Algeria

    Monument des Martyrs- Replaces Colosseum
    - +5 happiness
    - +2 happiness per 10% culture rate
    - +50% War Weariness in other civs at war with Algeria (non-accumulative for all cities, so Algeria won't end up with 250% war weariness)

    Nigeria

    NDDC Factory- Replaces Factory
    - +2 unhealthiness
    - +2 unhealthiness from Oil and Coal
    - +25% hammer (+50% hammer with Power)
    - Can turn 1 citizen into Engineer and 1 into Merchant
    - +50% Gold when supplied with Oil, Gems, Gold, Coal, Iron, Silver Copper, Corn, Sugar (non-accumulative until: with every 3 of these resources supplied, the total % goes up by 5, for a total of 15% if all the listed resources are applied)

    Egypt

    Bibliotheca Alexandrina- Replaces Library
    - +5 culture
    - +25% science
    - Can turn 2 citizens into scientist
    - +2 Free Scientists

    Ethiopia- I think we should keep the Stele, I can't really find a more unique building for Ethiopia

    Sudan

    NIF Forces Training Facility
    - New land units receive +3 experience points
    - New Units Receive Guerrilla II and Mobility
    - +2 happiness with Nationhood

    Angola

    Sonangol Oil Market- Replaces Market
    +25% gold
    Can turn 2 citizens into merchant
    +1 happiness from fur, ivory, silk, whale, Oil
    - +1 Trade Route (plus 1 Trade Route with every Oil resource supplied)

    South Africa

    Southern African Large Telescope- Replaces Observatory
    - +50% science
    - +25% Spaceship production
    - Can turn 1 citizen into scientist
    - +1 Free Scientist

    Pakistan

    NUCES- Replaces Laboratory
    - +50% science
    - +50% spaceship production
    - 3 Free Scientists



    Unique units ideas are also done. Thanks a ton to Sandman730 for the vast majority of them!

    Final unique unit list:


    Spoiler :
    Canada-
    CH-124 Sea King and/or Joint Task Force 2 and/or
    CC-138 Twin Otter (air transport)
    holds 3 units
    +2 :move:
    15 :strength:
    can land on costal waters

    Israel-
    Merkava Mark IV- Replaces Modern Armor
    - 2 First Strikes
    - Doesn't receive defensive bonuses
    - Starts with Blitz
    - 100% Vs. Helicopter Units

    Palestine-
    Palestinian Infantry
    - +25% vs. Gunpowder Units
    -Starts with Guerilla II
    -Starts with Woodsman II

    Philippines-
    Filipino Guerrilla
    - +25% vs. Gunpowder Units
    -Starts with Guerilla II
    - 2 First Strikes

    Failed States-
    Guerrillas- Replaces infantry
    +25% vs. Gunpowder Units
    Starts with Guerrilla II
    Starts with Woodsman II
    Starts with Mobility
    Costs 100 instead of 140
    17 strength instead of 20

    NATO (UK)-
    Royal Marines
    elite light infantry of the Royal Navy
    effective in all combat situations, counter terrorism, special ops, high intensity warfare.
    start with hill defence
    amphib assualt
    50% vs gunpowder
    25%vs armour.

    US-
    - Nave SEAL

    EU-
    - Peacekeeping Taskforce and/or
    Eurofighter Typhoon (replaces jet fighter)
    strength: 26
    movement: 12
    cost: 200
    Can intercept aircraft (100% chance)
    Can destroy tile improvements and bomb city defenses (-16%/turn)

    Egypt- Central Security Forces (replaces infantry)
    +25% defence
    Can see :espionage:

    Ukraine-
    T-55AGM (replaces modern armor)
    :strength:: 40
    :move:: 3
    Cost: 200
    1 First Strike
    Doesn't receive defensive bonuses
    Starts with Blitz
    Can intercept aircrafts (25% chance)
    +50% against armored units

    Nigeria- MEKO 360 (replaces battleship)
    +3 :strength: (from battleship)
    can hold 3 units
    +2 :move: (from battleship)

    Mexico- Kaibil (replaces infantry)
    +2 :move: (from infantry)
    +2 :strength: (from infantry)
    stealth

    Columbia- AFEUR (replaces infantry)
    +3 strength
    +25% defense
    +50% against terrorists

    Peru- PR-72P (replaces battleship)
    +2 strength
    can attack land units from the water

    Brazil- EMB 314 Super Tucano (replaces fighter)
    +25% chance of intercepting other aircrafts
    +3 :strength:

    Japan- Mitsubishi F-2 (replaces jet fighter)
    :strength:: 26
    :move:: 12
    Cost: 120
    Can intercept aircraft (100% chance)
    Can destroy tile improvements and bomb city defenses (-20%/turn)

    North Korea- Taepodong 2 (replaces tactical nuke)
    range: 6 (+2)
    Cost: 300 (+50)
    +25% more damage
    Can nuke enemy territory
    Can evade interception (50% chance)

    South Korea- K1A1 88-Tank (replaces Modern Armor)
    :strength:: 43
    :move:: 2
    cost: 200
    2 First Strike
    Doesn't recieve defensive bonuses
    Blitz

    Taiwan-Sky Bow III (replaces Mobile SAM)
    :strength:: 24
    :move:: 2
    Cost: 200
    Can intercept aircrafts (50% chance)
    Can intercept nukes (50% chance)
    +50% against helecopters

    Thailand- HTMS Kamronsin (replaces destroyer)
    :strength:: 32
    :move:: 9
    Cost: 180
    Can see submarines
    Can intersept aircrafts (30% chance)
    Cab bombard city defenses (-18% per turn)
    +100% against submarines

    Vietnam-
    VPA Militia- Replaces Infantry
    - 20 Strength
    - 2 Movement
    - 100 Cost
    - +25% Vs. Gunpowder Units

    Sri Lanka- Unicorn (land transport)
    :strength:: 20
    :move:: 3
    Cost: 150
    Can carry 3 units

    Myanmar- BTR-3 (replaces anti-tank)
    :strength:: 20
    :move:: 2
    Cost: 100
    Starts with Ambush
    +75% vs. Armored units
    Can intercept aircraft (20% chance)

    Australia- Anzac (replaces destroyer)
    :strength:: 30
    :move: 8
    Cost: 275
    Can see submarines
    Can intercept aircraft (50% chance)
    Can bombard city defenses (-16%/turn)
    +50% against submarines
    +50% against other ships

    India- Sukhoi Su-30MKI (replaces jet fighter)
    :strength:: 26
    :move:: 12
    Cost: 200
    Can intercept aircraft (100% chance)
    Can destroy tile improvements and bomb city defenses (-20%/turn)

    South Africa- Valkyrie (replaces mobile SAM)
    :strength:: 24
    :move:: 2
    Cost: 250
    1 First Strike
    Can intercept aircraft (50% chance)
    +50% vs. Helicopters

    Indonesia- Pindad Panser (land transport)
    :strength:: 24
    :move:: 3
    Cost: 200
    Can hold 3 units

    Iran-
    Revolutionary Guards (replaces infantry)
    +15% city defense

    Permanent Neutrality-
    Militia (like the Swiss army)
    replaces infantry
    -25% unit cost
    -25% strength

    Venezuela- Venezuelan Militia (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    Argentina- Argentine National Gendarmerie (replaces infantry)
    strength: 20
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units
    starts with city defense I

    Chile- Carabineros (replaces infantry)
    strength: 20
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units
    can see espionage units

    Kazakhstan- Republican Guard (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    Georgia- Georgian Ministry of Internal Affairs special units (replaces infantry)
    strength: 22
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units

    Belarus- Infantry of Belarus (replaces infantry)
    strength: 16
    movement: 1
    cost: 80
    +25% vs. Gunpowder Units

    Algeria- Sûreté nationale (replaces infantry)
    strength: 18
    movement: 1
    cost: 120
    +25% vs. Gunpowder Units
    can see espionage units

    Ethiopia- Ethiopian Militia (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    Sudan- Popular Defense Force (replaces infantry)
    strength: 20
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units
    starts with city defense I

    Angola- Angolan Infantry (replaces infantry)
    strength: 16
    movement: 1
    cost: 80
    +25% vs. Gunpowder Units

    Syria- Syrian Infantry (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    Saudi Arabia- Lightning Force (replaces infantry)
    strength: 22
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units

    Independent African States- Gendarmerie (replaces infantry)
    strength: 20
    movement: 1
    cost: 160
    +25% vs. Gunpowder Units
    starts with city defense I

    African Union- OAU Infantry (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    Minor Nations- Infantry of the Minor Nations (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units

    South American Socialist Allies- SASA Infantry (replaces infantry)
    strength: 18
    movement: 1
    cost: 100
    +25% vs. Gunpowder Units




    Now what we need, is one or two (or more) people to volunteer to start on XML for these. The person who was going to do them has since backed out (NOT YOU remake20, I know you are working on these as you have time!). I will do as many as I can, but unless others volunteer it is going to take long time. Post here or send me a PM if you'd like to help with these.

    Now that research is all but done, those of you who have been doing so much of it (here and elsewhere) may want to consider learning basic XML, if you'd like to keep helping getting this MOD built faster (and better). It's really quite simple, if you'd like to some help getting started I could point you to the better tutorials/guides I have found (there are all kinds of great ones in the tutorials forum).
     
  2. DVS

    DVS El Presidente

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  3. DVS

    DVS El Presidente

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    I suppose we may as well wait for sheep to finish gathering all the unit info before we do UUs... but buildings we really need to figure out.
     
  4. Joecoolyo

    Joecoolyo 99% Lightspeed

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    Location:
    茨城県
    I don't live in Israel, but I know a lot about the country (I'm Jewish :D)

    Israel-
    Merkava Mark IV- Replaces Modern Armor
    - 2 First Strikes
    - Doesn't receive defensive bonuses
    - Starts with Blitz
    - 100% Vs. Helicopter Units
    Hebrew University-Replaces University
    - +5 :culture:
    - +50% :science:
    - Required to build Oxford University
     
  5. Bahmo

    Bahmo King

    Joined:
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    Messages:
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    I still say the Chinese factory would be a good idea. Works like a normal factory, except it grants one additional trade route at the cost of one additional unhealthiness point.
     
  6. DVS

    DVS El Presidente

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    Both great, exactly what we need guys.

    3 down, only 45 to go.
     
  7. Joecoolyo

    Joecoolyo 99% Lightspeed

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    Location:
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    I'll start researching
     
  8. Joecoolyo

    Joecoolyo 99% Lightspeed

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    Location:
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    Palestine

    -Palestinian Infantry
    - +25% vs. Gunpowder Units
    -Starts with Guerilla II
    -Starts with Woodsman II

    -Palestinian Barracks
    -New land units receive +3 experience points
    - +2 :) with Nationhood
    -Required to build Heroic Epic
    - + 50% City Defense (To make sure Israel won't "instantly" capture Palestine and to give it a fighting chance)
     
  9. Skell Jell

    Skell Jell HistoryHermann

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    Location:
    United States
    Philippines

    Filipino Guerrilla
    - +25% vs. Gunpowder Units
    -Starts with Guerilla II
    - 2 First Strikes

    Nipa hut
    + :religion:
    +2 :)


    Also, the U.S. already has special building and a unit...
     
  10. NikNaks

    NikNaks Deity

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    England
    What's a "Nipa Hut" and what does it look like? Is this one?
     
  11. Skell Jell

    Skell Jell HistoryHermann

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  12. Joecoolyo

    Joecoolyo 99% Lightspeed

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    Location:
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    Failed States

    Guerrillas- Replaces infantry
    +25% vs. Gunpowder Units
    Starts with Guerrilla II
    Starts with Woodsman II
    Starts with Mobility
    Costs 100 instead of 140
    17 strength instead of 20

    Barracks (don't know what to call it)
    New land units receive +3 experience points
    +5 with Nationhood
    Required to build Heroic Epic
    Gunpowder Units 35% Cheaper
     
  13. DVS

    DVS El Presidente

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    Sweet. Great stuff so far, keep 'em coming. :goodjob:


    It might be best to stick to buildings for now, but if it is faster to do both at once, or if you already have a good idea in mind, feel free to do both!

    I say that because it may be easier to do units once sheep21 has posted his unit info (which from the amount of time he's been putting in, won't be very long!).
     
  14. Joecoolyo

    Joecoolyo 99% Lightspeed

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    Location:
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    Mexico

    Maquiladora- Replaces Factory
    - +1 :yuck:
    - +2 :yuck: from Oil and Coal
    - +25% hammer (+55% hammer with Power)
    - Can turn 2 citizens into Engineer
    - Required to build coal plant, hydro plant, nuclear plant
    - + 3 Trade Routes

    Venezuela

    Petroleum Factory- Replaces Factory
    - +1 :yuck:
    - +2 :yuck: from Oil and Coal
    - +25% hammer, +25% hammer with Oil (+50% hammer with Power)
    - Can turn 2 citizens into Engineer
    - Required to build coal plant, hydro plant, nuclear plant
    - +2 Trade Routes

    Brazil

    Banco- Replaces Bank
    - +60% gold
    - Required to build Wall Street
    - +25% hammer
     
  15. Joecoolyo

    Joecoolyo 99% Lightspeed

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    Location:
    茨城県
    Iran

    National Iranian Oil Company- Replaces Market
    - +25% gold, +50% gold when supplied with Oil
    - Can turn 2 citizens into merchant
    - +1 from fur, ivory, silk, whale

    Saudi Arabia

    Saudi Aramco- Replaces Harbor
    - +50% trade route yield
    - +1 health from clam, crab, fish
    - +50% gold when supplied with Oil

    Sri Lanka

    Luxury Commodities Port- Replaces Harbor
    - +50% trade route yield
    - +1 health from clam, crab, fish
    - +1 Trade Route for every luxury resource supplied

    China (Bahmo's idea)

    State Factory- Replaces Factory
    - +2 unhealthiness
    - +2 unhealthiness from Oil and Coal
    - +25% hammer (+50% hammer with Power)
    - Can turn 2 citizens into Engineer
    - +1 Trade Route
    - Required to build coal plant, hydro plant, nuclear plant

    North Korea

    Korea's People Army Facility- Replaces Barracks
    - New land units receive +5 experience points
    - +2 happiness
    - +2 happiness with Nationhood
    - Required to build Heroic Epic

    South Korea

    High Tech Industrial Complex- Replaces Industrial Park
    - +2 unhealthiness
    - +1 free scientist
    - +1 free engineer
    - +1 free merchant
    - +1 unhealthiness from coal, oil

    Thailand

    Buddhist Center- Replaces Theater
    - +2 happiness
    - +3 culture
    - +1 per happiness 10% culture rate
    - Can turn 2 citizens into priests and artists
    - +1 happiness from dye and incense
    Required to build Globe Theater

    Myanmar

    Heavy Industries- Replaces Factory
    - New land units receive +2 experience points
    - +1 unhealthiness
    - +2 unhealthiness from Oil and Coal
    - +25% hammer (+50% hammer with Power)
    - Can turn 1 citizens into Engineer
    - Required to build coal plant, hydro plant, nuclear plant


    I'm done for the night :sleep:
     
  16. robertusrex

    robertusrex Chieftain

    Joined:
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    NATO (UK)
    - Cambridge University (There's Oxford as a wonder, so why no Cambridge?)
    - Marines for unique Unit

    US
    - White House (Replaces Palace?)
    - Nave SEAL

    EU
    - Peacekeeping Taskforce
    - Court of International Law (replaces courthouse)

    Just some very quick ideas.
     
  17. Joecoolyo

    Joecoolyo 99% Lightspeed

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    Location:
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    Japan

    Science and Electronics Factory- Replaces Factory
    - +50% gold
    - +1 Trade Route
    - +3 unhealthiness
    - +2 unhealthiness from Oil and Coal
    - +25% hammer (+50% hammer with Power)
    - Can turn 1 citizens into Engineer and 1 into Scientist
    - Required to build coal plant, hydro plant, nuclear plant

    Australia

    TAFE Institute- Replaces University
    - +3 culture
    - +50% science (+another 25% if every city has one)
    - Required to build Oxford University
     
  18. Joecoolyo

    Joecoolyo 99% Lightspeed

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    Here's My list of UB's so far:

    Spoiler :

    Israel-
    Merkava Mark IV- Replaces Modern Armor
    - 2 First Strikes
    - Doesn't receive defensive bonuses
    - Starts with Blitz
    - 100% Vs. Helicopter Units
    Hebrew University-Replaces University
    - +5
    - +50%
    - Required to build Oxford University

    -Palestinian Infantry
    - +25% vs. Gunpowder Units
    -Starts with Guerilla II
    -Starts with Woodsman II

    -Palestinian Barracks
    -New land units receive +3 experience points
    - +2 with Nationhood
    -Required to build Heroic Epic
    - + 50% City Defense (To make sure Israel won't "instantly" capture Palestine and to give it a fighting chance)

    Failed States

    Guerrillas- Replaces infantry
    +25% vs. Gunpowder Units
    Starts with Guerrilla II
    Starts with Woodsman II
    Starts with Mobility
    Costs 100 instead of 140
    17 strength instead of 20

    Barracks (don't know what to call it)
    New land units receive +3 experience points
    +5 with Nationhood
    Required to build Heroic Epic
    Gunpowder Units 35% Cheaper

    Mexico

    Maquiladora- Replaces Factory
    - +1
    - +2 from Oil and Coal
    - +25% hammer (+55% hammer with Power)
    - Can turn 2 citizens into Engineer
    - Required to build coal plant, hydro plant, nuclear plant
    - + 3 Trade Routes

    Venezuela

    Petroleum Factory- Replaces Factory
    - +1
    - +2 from Oil and Coal
    - +25% hammer, +25% hammer with Oil (+50% hammer with Power)
    - Can turn 2 citizens into Engineer
    - Required to build coal plant, hydro plant, nuclear plant
    - +2 Trade Routes

    Brazil

    Banco- Replaces Bank
    - +60% gold
    - Required to build Wall Street
    - +25% hammer

    Iran

    National Iranian Oil Company- Replaces Market
    - +25% gold, +50% gold when supplied with Oil
    - Can turn 2 citizens into merchant
    - +1 from fur, ivory, silk, whale

    Saudi Arabia

    Saudi Aramco- Replaces Harbor
    - +50% trade route yield
    - +1 health from clam, crab, fish
    - +50% gold when supplied with Oil

    Sri Lanka

    Luxury Commodities Port- Replaces Harbor
    - +50% trade route yield
    - +1 health from clam, crab, fish
    - +1 Trade Route for every luxury resource supplied

    China (Bahmo's idea)

    State Factory- Replaces Factory
    - +2 unhealthiness
    - +2 unhealthiness from Oil and Coal
    - +25% hammer (+50% hammer with Power)
    - Can turn 2 citizens into Engineer
    - +1 Trade Route
    - Required to build coal plant, hydro plant, nuclear plant

    North Korea

    Korea's People Army Facility- Replaces Barracks
    - New land units receive +5 experience points
    - +2 happiness
    - +2 happiness with Nationhood
    - Required to build Heroic Epic

    South Korea

    High Tech Industrial Complex- Replaces Industrial Park
    - +2 unhealthiness
    - +1 free scientist
    - +1 free engineer
    - +1 free merchant
    - +1 unhealthiness from coal, oil

    Thailand

    Buddhist Center- Replaces Theater
    - +2 happiness
    - +3 culture
    - +1 per happiness 10% culture rate
    - Can turn 2 citizens into priests and artists
    - +1 happiness from dye and incense
    Required to build Globe Theater

    Myanmar

    Heavy Industries- Replaces Factory
    - New land units receive +2 experience points
    - +1 unhealthiness
    - +2 unhealthiness from Oil and Coal
    - +25% hammer (+50% hammer with Power)
    - Can turn 1 citizens into Engineer
    - Required to build coal plant, hydro plant, nuclear plant

    Japan

    Science and Electronics Factory- Replaces Factory
    - +50% gold
    - +1 Trade Route
    - +3 unhealthiness
    - +2 unhealthiness from Oil and Coal
    - +25% hammer (+50% hammer with Power)
    - Can turn 1 citizens into Engineer and 1 into Scientist
    - Required to build coal plant, hydro plant, nuclear plant

    Australia

    TAFE Institute- Replaces University
    - +3 culture
    - +50% science (+another 25% if every city has one)
    - Required to build Oxford University
     
  19. DVS

    DVS El Presidente

    Joined:
    Jul 1, 2005
    Messages:
    1,037
    Location:
    Canada
    :)


    345678
     
  20. sheep21

    sheep21 Prince

    Joined:
    Nov 27, 2005
    Messages:
    562
    Location:
    London
    nothing to see here, move along
     

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