Ideas for Unique Units and Buildings.

DVS

El Presidente
Joined
Jul 1, 2005
Messages
1,037
Location
Canada
UPDATED JANUARY 22nd, 2009


Ok, so we're going to need 48 unique units and 48 unique buildings. Contrary to my earlier prediction, it looks like they will all make it into version 1.0.


Unique buildings ideas are now finished! Huge thanks to Joecoolyo for the majority of these, and to everyone else who contributed. Brilliant stuff here IMHO.

Final Unique Buildings list:
Spoiler :

Canada-
Hockey Rink


Philippines
Nipa hut- Replaces Temple
+2 happiness
+2 Culture
+50% Culture


-Palestinie
-Palestinian Barracks
-New land units receive +3 experience points
- +2 with Nationhood
-Required to build Heroic Epic
- + 50% City Defense (To make sure Israel won't "instantly" capture Palestine and to give it a fighting chance)


Failed States

Barracks (don't know what to call it) (Rebel Training camp?)
New land units receive +3 experience points
+5 with Nationhood
Required to build Heroic Epic
Gunpowder Units 35% Cheaper

Mexico

Maquiladora- Replaces Factory
- +1
- +2 from Oil and Coal
- +25% hammer (+55% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- + 3 Trade Routes

Venezuela

Petroleum Factory- Replaces Factory
- +1
- +2 from Oil and Coal
- +25% hammer, +25% hammer with Oil (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- +2 Trade Routes

Iran

National Iranian Oil Company- Replaces Market
- +25% gold, +50% gold when supplied with Oil
- Can turn 2 citizens into merchant
- +1 from fur, ivory, silk, whale

Saudi Arabia

Saudi Aramco- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +50% gold when supplied with Oil

Sri Lanka

Luxury Commodities Port- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +1 Trade Route for every luxury resource supplied

China (Bahmo's idea)

State Factory- Replaces Factory
- +2 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- +1 Trade Route
- Required to build coal plant, hydro plant, nuclear plant

North Korea

Korea's People Army Facility- Replaces Barracks
- New land units receive +5 experience points
- +2 happiness
- +2 happiness with Nationhood
- Required to build Heroic Epic

South Korea

High Tech Industrial Complex- Replaces Industrial Park
- +2 unhealthiness
- +1 free scientist
- +1 free engineer
- +1 free merchant
- +1 unhealthiness from coal, oil

Thailand

Buddhist Center- Replaces Theater
- +2 happiness
- +3 culture
- +1 per happiness 10% culture rate
- Can turn 2 citizens into priests and artists
- +1 happiness from dye and incense
Required to build Globe Theater

European Union (robertusrex's idea)

Court of International Law- Replaces Courthouse
- +5 Espionage
- -75% maintenance
- Can turn 2 citizen into Spy
- Required to build Forbidden Palace

Permanent Neutrality

Neutral Court- Replaces Courthouse
- +2 Espionage
- +2 happiness
- +1 Positive Diplomatic Point from all civs
- -50% maintenance
- Can turn 1 citizen into Spy
- Required to build Forbidden Palace

NATO (robertusrex)

Cambridge University- Replaces University
- +5 culture
- +75% science
-Required to build Oxford University

Independent African States

Mineral Mine- Replaces Forge
- +1 unhealthiness
- +25% hammer
- Can turn 1 citizen into Engineer
- +1 happiness from Gems, Gold, Silver
- +25% gold
- Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty

African Union

African Court of Justice- Replaces Courthouse
+10 Espionage
-75% maintenance
Can turn 3 citizen into Spy
Required to build Forbidden Palace

* Argentina - Dance Studio
* Australia - Athletics Complex
* Brazil - Estadio de Futbol
* Georgia - Senaki
* Indonesia - Spicestocks
* Israel - Betcholim (Hospital)
* Nigeria - Ju Ju Hall
* Vietnam - Open Market

Japan

Science and Electronics Research Facility- Replaces Laboratory
- +2 unhealthiness
- +25% Gold
- +40% science
- +50% spaceship production
- Can turn 1 citizen into scientist

Myanamar

- Valley of Rubies- Replaces Market
- +50% gold
- Can turn 2 citizens into merchant
- +1 happiness from gems, gold, silver

Kazakhstan

Fuel Plant- Replaces Coal Plant
- Provides power with Coal, Oil, Uranium (+3 unhealthiness)
- 25% gold (5% added for each resource supplied: coal, oil, uranium)

Peru

El Callao Port- Replaces Harbor
- 50% trade route yield
- +1 health from clam, crab, fish
- +5% gold (accumulative) from Gold, Silver, Fish, Copper

Chile

Open Pit Copper Mine- Replaces Forge
- +2 unhealthiness
- +50% hammer
- +1 Free Engineer
- +50% gold from Copper

Ukraine

Independence Square- Replaces Monument
- +5 culture
- -25% Maintenance
- +1 Happiness

Syria

Al Nouri mosque- Replaces Theatre
- +3 happiness
- +3 culture
- +2 happiness per 10% culture rate
- Can turn 2 citizens into artists
- +1 happiness from dye

U.S.A.

TV Station- Replaces Broadcast Tower
+50% culture
+25% Gold (5% increase for each resource (Hit Musicals, Hit Singles, Hit Movies))
+5% Production for each resource (Hit Musicals, Hit Singles, Hit Movies)
+1 happiness per 10% culture rate
Can turn 2
citizens into artists
+1 happiness from Hit Musicals, Hit Singles, Hit Movies
+1 happiness for Charismatic leaders

Colombia

Natural Resource Market- Replaces Market
- +35% gold
- Can turn 2 citizens into merchant
- +1 Trade Route
- +1 happiness from fur, ivory, silk, whale, corn, oil, gold, gems

South American Socialist Allies

Escuela Latinoamericana de Medicina or Latin American School of Medicine
replaces University
+3 Culture
+3 Health
+25% Research

Belarus

The National Library of Belarus- Replaces Library
- +5 culture
- +2 happiness
- +25% culture
- +25% science
- Can turn 2 citizens into scientist

India

CSS Coal Plant - Replaces Coal Plant
- Provides Power
- +5% production

Algeria

Monument des Martyrs- Replaces Colosseum
- +5 happiness
- +2 happiness per 10% culture rate
- +50% War Weariness in other civs at war with Algeria (non-accumulative for all cities, so Algeria won't end up with 250% war weariness)

Nigeria

NDDC Factory- Replaces Factory
- +2 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 1 citizen into Engineer and 1 into Merchant
- +50% Gold when supplied with Oil, Gems, Gold, Coal, Iron, Silver Copper, Corn, Sugar (non-accumulative until: with every 3 of these resources supplied, the total % goes up by 5, for a total of 15% if all the listed resources are applied)

Egypt

Bibliotheca Alexandrina- Replaces Library
- +5 culture
- +25% science
- Can turn 2 citizens into scientist
- +2 Free Scientists

Ethiopia- I think we should keep the Stele, I can't really find a more unique building for Ethiopia

Sudan

NIF Forces Training Facility
- New land units receive +3 experience points
- New Units Receive Guerrilla II and Mobility
- +2 happiness with Nationhood

Angola

Sonangol Oil Market- Replaces Market
+25% gold
Can turn 2 citizens into merchant
+1 happiness from fur, ivory, silk, whale, Oil
- +1 Trade Route (plus 1 Trade Route with every Oil resource supplied)

South Africa

Southern African Large Telescope- Replaces Observatory
- +50% science
- +25% Spaceship production
- Can turn 1 citizen into scientist
- +1 Free Scientist

Pakistan

NUCES- Replaces Laboratory
- +50% science
- +50% spaceship production
- 3 Free Scientists



Unique units ideas are also done. Thanks a ton to Sandman730 for the vast majority of them!

Final unique unit list:


Spoiler :
Canada-
CH-124 Sea King and/or Joint Task Force 2 and/or
CC-138 Twin Otter (air transport)
holds 3 units
+2 :move:
15 :strength:
can land on costal waters

Israel-
Merkava Mark IV- Replaces Modern Armor
- 2 First Strikes
- Doesn't receive defensive bonuses
- Starts with Blitz
- 100% Vs. Helicopter Units

Palestine-
Palestinian Infantry
- +25% vs. Gunpowder Units
-Starts with Guerilla II
-Starts with Woodsman II

Philippines-
Filipino Guerrilla
- +25% vs. Gunpowder Units
-Starts with Guerilla II
- 2 First Strikes

Failed States-
Guerrillas- Replaces infantry
+25% vs. Gunpowder Units
Starts with Guerrilla II
Starts with Woodsman II
Starts with Mobility
Costs 100 instead of 140
17 strength instead of 20

NATO (UK)-
Royal Marines
elite light infantry of the Royal Navy
effective in all combat situations, counter terrorism, special ops, high intensity warfare.
start with hill defence
amphib assualt
50% vs gunpowder
25%vs armour.

US-
- Nave SEAL

EU-
- Peacekeeping Taskforce and/or
Eurofighter Typhoon (replaces jet fighter)
strength: 26
movement: 12
cost: 200
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-16%/turn)

Egypt- Central Security Forces (replaces infantry)
+25% defence
Can see :espionage:

Ukraine-
T-55AGM (replaces modern armor)
:strength:: 40
:move:: 3
Cost: 200
1 First Strike
Doesn't receive defensive bonuses
Starts with Blitz
Can intercept aircrafts (25% chance)
+50% against armored units

Nigeria- MEKO 360 (replaces battleship)
+3 :strength: (from battleship)
can hold 3 units
+2 :move: (from battleship)

Mexico- Kaibil (replaces infantry)
+2 :move: (from infantry)
+2 :strength: (from infantry)
stealth

Columbia- AFEUR (replaces infantry)
+3 strength
+25% defense
+50% against terrorists

Peru- PR-72P (replaces battleship)
+2 strength
can attack land units from the water

Brazil- EMB 314 Super Tucano (replaces fighter)
+25% chance of intercepting other aircrafts
+3 :strength:

Japan- Mitsubishi F-2 (replaces jet fighter)
:strength:: 26
:move:: 12
Cost: 120
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-20%/turn)

North Korea- Taepodong 2 (replaces tactical nuke)
range: 6 (+2)
Cost: 300 (+50)
+25% more damage
Can nuke enemy territory
Can evade interception (50% chance)

South Korea- K1A1 88-Tank (replaces Modern Armor)
:strength:: 43
:move:: 2
cost: 200
2 First Strike
Doesn't recieve defensive bonuses
Blitz

Taiwan-Sky Bow III (replaces Mobile SAM)
:strength:: 24
:move:: 2
Cost: 200
Can intercept aircrafts (50% chance)
Can intercept nukes (50% chance)
+50% against helecopters

Thailand- HTMS Kamronsin (replaces destroyer)
:strength:: 32
:move:: 9
Cost: 180
Can see submarines
Can intersept aircrafts (30% chance)
Cab bombard city defenses (-18% per turn)
+100% against submarines

Vietnam-
VPA Militia- Replaces Infantry
- 20 Strength
- 2 Movement
- 100 Cost
- +25% Vs. Gunpowder Units

Sri Lanka- Unicorn (land transport)
:strength:: 20
:move:: 3
Cost: 150
Can carry 3 units

Myanmar- BTR-3 (replaces anti-tank)
:strength:: 20
:move:: 2
Cost: 100
Starts with Ambush
+75% vs. Armored units
Can intercept aircraft (20% chance)

Australia- Anzac (replaces destroyer)
:strength:: 30
:move: 8
Cost: 275
Can see submarines
Can intercept aircraft (50% chance)
Can bombard city defenses (-16%/turn)
+50% against submarines
+50% against other ships

India- Sukhoi Su-30MKI (replaces jet fighter)
:strength:: 26
:move:: 12
Cost: 200
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-20%/turn)

South Africa- Valkyrie (replaces mobile SAM)
:strength:: 24
:move:: 2
Cost: 250
1 First Strike
Can intercept aircraft (50% chance)
+50% vs. Helicopters

Indonesia- Pindad Panser (land transport)
:strength:: 24
:move:: 3
Cost: 200
Can hold 3 units

Iran-
Revolutionary Guards (replaces infantry)
+15% city defense

Permanent Neutrality-
Militia (like the Swiss army)
replaces infantry
-25% unit cost
-25% strength

Venezuela- Venezuelan Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Argentina- Argentine National Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

Chile- Carabineros (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
can see espionage units

Kazakhstan- Republican Guard (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Georgia- Georgian Ministry of Internal Affairs special units (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units

Belarus- Infantry of Belarus (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units

Algeria- Sûreté nationale (replaces infantry)
strength: 18
movement: 1
cost: 120
+25% vs. Gunpowder Units
can see espionage units

Ethiopia- Ethiopian Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Sudan- Popular Defense Force (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

Angola- Angolan Infantry (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units

Syria- Syrian Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Saudi Arabia- Lightning Force (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units

Independent African States- Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

African Union- OAU Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Minor Nations- Infantry of the Minor Nations (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

South American Socialist Allies- SASA Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units




Now what we need, is one or two (or more) people to volunteer to start on XML for these. The person who was going to do them has since backed out (NOT YOU remake20, I know you are working on these as you have time!). I will do as many as I can, but unless others volunteer it is going to take long time. Post here or send me a PM if you'd like to help with these.

Now that research is all but done, those of you who have been doing so much of it (here and elsewhere) may want to consider learning basic XML, if you'd like to keep helping getting this MOD built faster (and better). It's really quite simple, if you'd like to some help getting started I could point you to the better tutorials/guides I have found (there are all kinds of great ones in the tutorials forum).
 
I suppose we may as well wait for sheep to finish gathering all the unit info before we do UUs... but buildings we really need to figure out.
 
I don't live in Israel, but I know a lot about the country (I'm Jewish :D)

Israel-
Merkava Mark IV- Replaces Modern Armor
- 2 First Strikes
- Doesn't receive defensive bonuses
- Starts with Blitz
- 100% Vs. Helicopter Units
Hebrew University-Replaces University
- +5 :culture:
- +50% :science:
- Required to build Oxford University
 
I still say the Chinese factory would be a good idea. Works like a normal factory, except it grants one additional trade route at the cost of one additional unhealthiness point.
 
Both great, exactly what we need guys.

3 down, only 45 to go.
 
I'll start researching
 
Palestine

-Palestinian Infantry
- +25% vs. Gunpowder Units
-Starts with Guerilla II
-Starts with Woodsman II

-Palestinian Barracks
-New land units receive +3 experience points
- +2 :) with Nationhood
-Required to build Heroic Epic
- + 50% City Defense (To make sure Israel won't "instantly" capture Palestine and to give it a fighting chance)
 
Failed States

Guerrillas- Replaces infantry
+25% vs. Gunpowder Units
Starts with Guerrilla II
Starts with Woodsman II
Starts with Mobility
Costs 100 instead of 140
17 strength instead of 20

Barracks (don't know what to call it)
New land units receive +3 experience points
+5 with Nationhood
Required to build Heroic Epic
Gunpowder Units 35% Cheaper
 
I'll start researching

Sweet. Great stuff so far, keep 'em coming. :goodjob:


It might be best to stick to buildings for now, but if it is faster to do both at once, or if you already have a good idea in mind, feel free to do both!

I say that because it may be easier to do units once sheep21 has posted his unit info (which from the amount of time he's been putting in, won't be very long!).
 
Mexico

Maquiladora- Replaces Factory
- +1 :yuck:
- +2 :yuck: from Oil and Coal
- +25% hammer (+55% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- + 3 Trade Routes

Venezuela

Petroleum Factory- Replaces Factory
- +1 :yuck:
- +2 :yuck: from Oil and Coal
- +25% hammer, +25% hammer with Oil (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- +2 Trade Routes

Brazil

Banco- Replaces Bank
- +60% gold
- Required to build Wall Street
- +25% hammer
 
Iran

National Iranian Oil Company- Replaces Market
- +25% gold, +50% gold when supplied with Oil
- Can turn 2 citizens into merchant
- +1 from fur, ivory, silk, whale

Saudi Arabia

Saudi Aramco- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +50% gold when supplied with Oil

Sri Lanka

Luxury Commodities Port- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +1 Trade Route for every luxury resource supplied

China (Bahmo's idea)

State Factory- Replaces Factory
- +2 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- +1 Trade Route
- Required to build coal plant, hydro plant, nuclear plant

North Korea

Korea's People Army Facility- Replaces Barracks
- New land units receive +5 experience points
- +2 happiness
- +2 happiness with Nationhood
- Required to build Heroic Epic

South Korea

High Tech Industrial Complex- Replaces Industrial Park
- +2 unhealthiness
- +1 free scientist
- +1 free engineer
- +1 free merchant
- +1 unhealthiness from coal, oil

Thailand

Buddhist Center- Replaces Theater
- +2 happiness
- +3 culture
- +1 per happiness 10% culture rate
- Can turn 2 citizens into priests and artists
- +1 happiness from dye and incense
Required to build Globe Theater

Myanmar

Heavy Industries- Replaces Factory
- New land units receive +2 experience points
- +1 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 1 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant


I'm done for the night :sleep:
 
NATO (UK)
- Cambridge University (There's Oxford as a wonder, so why no Cambridge?)
- Marines for unique Unit

US
- White House (Replaces Palace?)
- Nave SEAL

EU
- Peacekeeping Taskforce
- Court of International Law (replaces courthouse)

Just some very quick ideas.
 
Japan

Science and Electronics Factory- Replaces Factory
- +50% gold
- +1 Trade Route
- +3 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 1 citizens into Engineer and 1 into Scientist
- Required to build coal plant, hydro plant, nuclear plant

Australia

TAFE Institute- Replaces University
- +3 culture
- +50% science (+another 25% if every city has one)
- Required to build Oxford University
 
Here's My list of UB's so far:

Spoiler :

Israel-
Merkava Mark IV- Replaces Modern Armor
- 2 First Strikes
- Doesn't receive defensive bonuses
- Starts with Blitz
- 100% Vs. Helicopter Units
Hebrew University-Replaces University
- +5
- +50%
- Required to build Oxford University

-Palestinian Infantry
- +25% vs. Gunpowder Units
-Starts with Guerilla II
-Starts with Woodsman II

-Palestinian Barracks
-New land units receive +3 experience points
- +2 with Nationhood
-Required to build Heroic Epic
- + 50% City Defense (To make sure Israel won't "instantly" capture Palestine and to give it a fighting chance)

Failed States

Guerrillas- Replaces infantry
+25% vs. Gunpowder Units
Starts with Guerrilla II
Starts with Woodsman II
Starts with Mobility
Costs 100 instead of 140
17 strength instead of 20

Barracks (don't know what to call it)
New land units receive +3 experience points
+5 with Nationhood
Required to build Heroic Epic
Gunpowder Units 35% Cheaper

Mexico

Maquiladora- Replaces Factory
- +1
- +2 from Oil and Coal
- +25% hammer (+55% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- + 3 Trade Routes

Venezuela

Petroleum Factory- Replaces Factory
- +1
- +2 from Oil and Coal
- +25% hammer, +25% hammer with Oil (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- +2 Trade Routes

Brazil

Banco- Replaces Bank
- +60% gold
- Required to build Wall Street
- +25% hammer

Iran

National Iranian Oil Company- Replaces Market
- +25% gold, +50% gold when supplied with Oil
- Can turn 2 citizens into merchant
- +1 from fur, ivory, silk, whale

Saudi Arabia

Saudi Aramco- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +50% gold when supplied with Oil

Sri Lanka

Luxury Commodities Port- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +1 Trade Route for every luxury resource supplied

China (Bahmo's idea)

State Factory- Replaces Factory
- +2 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- +1 Trade Route
- Required to build coal plant, hydro plant, nuclear plant

North Korea

Korea's People Army Facility- Replaces Barracks
- New land units receive +5 experience points
- +2 happiness
- +2 happiness with Nationhood
- Required to build Heroic Epic

South Korea

High Tech Industrial Complex- Replaces Industrial Park
- +2 unhealthiness
- +1 free scientist
- +1 free engineer
- +1 free merchant
- +1 unhealthiness from coal, oil

Thailand

Buddhist Center- Replaces Theater
- +2 happiness
- +3 culture
- +1 per happiness 10% culture rate
- Can turn 2 citizens into priests and artists
- +1 happiness from dye and incense
Required to build Globe Theater

Myanmar

Heavy Industries- Replaces Factory
- New land units receive +2 experience points
- +1 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 1 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant

Japan

Science and Electronics Factory- Replaces Factory
- +50% gold
- +1 Trade Route
- +3 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 1 citizens into Engineer and 1 into Scientist
- Required to build coal plant, hydro plant, nuclear plant

Australia

TAFE Institute- Replaces University
- +3 culture
- +50% science (+another 25% if every city has one)
- Required to build Oxford University
 
:)


345678
 
nothing to see here, move along
 
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