Ideas for Unique Units and Buildings.

DVS

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Don't worry pal, we won't change the civ list on you again!

A lot of things have to get changed when that happens, so no one wants it. We just had to make a couple final tweaks, due to the increased understanding of the map we gained when Genghis Kai started working with us.
 

Joecoolyo

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Ok, sorry I haven't been able to do a lot lately been really busy with school. But here's Chile's, the South American Allies', and Philippines' UB.

Some problems:
Chile's UB, I didn't know how to make it so it got 50% more gold with copper, right now it only has 50% more gold.

In general, there are a lot of UB's that seem way over my skill level, and I won't be able to do, for example, U.S.A.'s, Colombia's, etc. I'm going to need some help from a more experienced XML modder.
 

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DVS

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That's great joecoolyo, and don't apologize for being busy! You are doing a great job, no one will think otherwise based on you not being able to work constantly.

As for edits that you're not sure how to make, just do what you can. Would you mind keeping track of the modifications that you don't know how to do? When all the buildings you can make are done, I will go over it and fill in the blanks. I'll also be happy to make a list of where each of those changes has to be made, in case you would like to read it to develop your modding skills even further. :)
 

Joecoolyo

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Thanks DVS, for now, when I get the chance, I will just mod the UB's that I know that I can do, while leaving the one's I can't. And every time I add a UB I will just delete it from the post at the top of the page, so you can see which ones need to be done.
 

DVS

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Great, that works.
 

Adhesive86

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Great, that works.

For the failed states' UB:

You call 'rebel training camp'

I would just call 'military training camp'

Not all failed states are rebels, but rather failed dictatorships often themselves fighting rebels. The presence of rebels/unrest may symptomise a failed state but that doesn't mean that the government produces rebels e.g. Zimbabwe.

I would therefore recommend using the generic term 'military training camp'.
 

veBear

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I noticed Norway has no UU, so i would recommend this one:
FSK Jæger
+ 25% Defence on Hills
+ 25% Defence in Forest

Both those bonuses because the terrain in Norway, Forests and Hills mostly.
As you see this country is perfectly fit in defending themself as a guerilla, but have no extra attack power, somthing that fits pretty well in Norway's actual situation.
Also this special units should have a higher building cost, as Norway is limited on people, who means a smaller army.
Here is a link to the unit infos:
Forsvarets Spesialkommando

veBear
 
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You should change pindad panser name to anoa panser.
Anoa, is the panser official name.Pindad is the manufacturer
 

TheViPer

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Finaland:

UU:

Jaeger (replaces Infantry)

22STR
Starts with woodsman I
+25 vs Gunpowder units


UB
Sauna (replaces aqueduct)
+3 happiness +3health
 

ianinsane

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Sorry, TheViPer, we don't have no Finnish civ. Finland will be part of our EU civ.
 

Eirik Blodøks

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I failed to find any unique units and buildings for the nordic civilization. Do we have any?

I noticed Norway has no UU, so i would recommend this one:
FSK Jæger
+ 25% Defence on Hills
+ 25% Defence in Forest

Both those bonuses because the terrain in Norway, Forests and Hills mostly.
As you see this country is perfectly fit in defending themself as a guerilla, but have no extra attack power, somthing that fits pretty well in Norway's actual situation.
Also this special units should have a higher building cost, as Norway is limited on people, who means a smaller army.
Here is a link to the unit infos:
Forsvarets Spesialkommando

veBear
I'd say the FSK is more suited for special operations. But adding elite forces like FSK,MJK or HJK to the nordic civilization is quite a good idea. Perhaps they could replace Marine, adding, say, +50% attack vs gunpowder and +50% attack vs armoured, but with a doubled production cost? Eventually, we could replace infantry by Home Guard, which is perfectly suited for guerilla warfare, giving them the +25% defence on hills and forest as veBear suggested. As for the unique building, perhaps replace bank by stock exchange or something, to better reflect the economical situation in Norway, Denmark and Iceland.
 

ianinsane

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I think Home Guard sounds great! And the bonus suggested is perfect.
 

sheep21

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I'm confused on the final UU list and the final civ list. Can anyone help me?

im having a hard enough time doing the militaries in the excell database! No ideda abut UU and UB lists, I wasnt that involved.

Good luck mate.
 

Joecoolyo

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I'm confused on the final UU list and the final civ list. Can anyone help me?

I'd just stick with the one on the first page of this thread, and if that isn't it then just ask DVS or something... I don't think it has changed though.
 

Joecoolyo

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Ok, I finished all that I can with my limited XML knowledge. I got, Belarus', Ukraine's, Palestine's, Syria's, India's, North Korea's, South Korea's, Myanmar's, and Thailand's UB all in. All the other UBs (refer to my list in post 301), I either have no clue how to do (i.e. Nigeria's is very hard) or don't know how they got on there (since when did we ever have Bangladesh as a civ :confused: ), so I need some help from a more advanced XML modder.

(Oh, and sorry, my computer won't let me create a regular zip file for the files for some reason, since I have a trial version of WinRAR installed (I needed it to download some mods)).
 

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Joecoolyo

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I've heard of SVN, but I've never used it before. Oh, and I'll download 7-zip immediately :goodjob:
 

sandman730

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Updated and sorted UU list:

Spoiler :
Canada-
Ones that I have no clue on how to do (bold is what I don't know how to do):


Algeria- Sûreté nationale (replaces infantry)
strength: 18
movement: 1
cost: 120
+25% vs. Gunpowder Units
can see espionage units

Egypt- Central Security Forces (replaces infantry)
+25% defence
Can see :espionage:

Columbia- AFEUR (replaces infantry)
+3 strength
+25% defense
+50% against terrorists

Peru- PR-72P (replaces battleship)
+2 strength
can attack land units from the water

North Korea- Taepodong 2 (replaces tactical nuke)
range: 6 (+2)
Cost: 300 (+50)
+25% more damage
Can nuke enemy territory
Can evade interception (50% chance)

Taiwan-Sky Bow III (replaces Mobile SAM)
:strength:: 24
:move:: 2
Cost: 200
Can intercept aircrafts (50% chance)
Can intercept nukes (50% chance)
+50% against helecopters

Sri Lanka- Unicorn (land transport)
:strength:: 20
:move:: 3
Cost: 150
Can carry 3 units

Indonesia- Pindad Panser (land transport)
:strength:: 24
:move:: 3
Cost: 200
Can hold 3 units

Chile- Carabineros (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
can see espionage units


Working on:


Israel-
Merkava Mark IV- Replaces Modern Armor
- 2 First Strikes
- Doesn't receive defensive bonuses
- Starts with Blitz
- 100% Vs. Helicopter Units

Palestine-
Palestinian Infantry
- +25% vs. Gunpowder Units
-Starts with Guerilla II
-Starts with Woodsman II

Philippines-
Filipino Guerrilla
- +25% vs. Gunpowder Units
-Starts with Guerilla II
- 2 First Strikes

Failed States-
Guerrillas- Replaces infantry
+25% vs. Gunpowder Units
Starts with Guerrilla II
Starts with Woodsman II
Starts with Mobility
Costs 100 instead of 140
17 strength instead of 20

Ukraine-
T-55AGM (replaces modern armor)
:strength:: 40
:move:: 3
Cost: 200
1 First Strike
Doesn't receive defensive bonuses
Starts with Blitz
Can intercept aircrafts (25% chance)
+50% against armored units

Nigeria- MEKO 360 (replaces battleship)
+3 :strength: (from battleship)
can hold 3 units
+2 :move: (from battleship)

Mexico- Kaibil (replaces infantry)
+2 :move: (from infantry)
+2 :strength: (from infantry)
stealth

Brazil- EMB 314 Super Tucano (replaces fighter)
+25% chance of intercepting other aircrafts
+3 :strength:

Japan- Mitsubishi F-2 (replaces jet fighter)
:strength:: 26
:move:: 12
Cost: 120
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-20%/turn)

South Korea- K1A1 88-Tank (replaces Modern Armor)
:strength:: 43
:move:: 2
cost: 200
2 First Strike
Doesn't recieve defensive bonuses
Blitz

Thailand- HTMS Kamronsin (replaces destroyer)
:strength:: 32
:move:: 9
Cost: 180
Can see submarines
Can intersept aircrafts (30% chance)
Cab bombard city defenses (-18% per turn)
+100% against submarines

Vietnam-
VPA Militia- Replaces Infantry
- 20 Strength
- 2 Movement
- 100 Cost
- +25% Vs. Gunpowder Units

Myanmar- BTR-3 (replaces anti-tank)
:strength:: 20
:move:: 2
Cost: 100
Starts with Ambush
+75% vs. Armored units
Can intercept aircraft (20% chance)

Australia- Anzac (replaces destroyer)
:strength:: 30
:move: 8
Cost: 275
Can see submarines
Can intercept aircraft (50% chance)
Can bombard city defenses (-16%/turn)
+50% against submarines
+50% against other ships

India- Sukhoi Su-30MKI (replaces jet fighter)
:strength:: 26
:move:: 12
Cost: 200
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-20%/turn)

South Africa- Valkyrie (replaces mobile SAM)
:strength:: 24
:move:: 2
Cost: 250
1 First Strike
Can intercept aircraft (50% chance)
+50% vs. Helicopters

Iran-
Revolutionary Guards (replaces infantry)
+15% city defense

Permanent Neutrality-
Militia (like the Swiss army)
replaces infantry
-25% unit cost
-25% strength

Venezuela- Venezuelan Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Argentina- Argentine National Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

Kazakhstan- Republican Guard (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Georgia- Georgian Ministry of Internal Affairs special units (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units

Belarus- Infantry of Belarus (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units

Ethiopia- Ethiopian Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Sudan- Popular Defense Force (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

Angola- Angolan Infantry (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units

Syria- Syrian Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Saudi Arabia- Lightning Force (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units

Independent African States- Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

African Union- OAU Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Minor Nations- Infantry of the Minor Nations (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

South American Socialist Allies- SASA Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units


I'm sorry that I haven't been able to do much lately.
 

Eirik Blodøks

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I have yet to see a unique building for the nordic civilization. I think it should replace harbour or lighthouse and give a great commerce boost, as fish exports is a very important part of Norwegian and Icelandic economy - Norway is the next greatest fish exporter in the world, next to China, and in Iceland, fishing provides nearly 40 % of export earnings.

Do anyone have a good suggestion for a name?
 
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