Ideas on how leader feats could be balanced in BTS

laserburn

Chieftain
Joined
Oct 6, 2007
Messages
28
Some leader feats are too powerful, while others bring little benefit to the player. Here are my ideas on restoring the balance. Feel free to post yours.
1. Charismatic should lose +1 happiness from monument, it gives them too much advantage early on combined with +1 happiness they start with. Extra happiness from monument could be assigned to some other building later in the game, maybe theatre or coliseum.
2. Imperialistic needs to be stronger. Maybe it could get a whole 100% bonus on building settlers, it won’t make the treat too powerful if food bonus to production of settler is not affected, as it is the case now.
3. Spiritual is weakened by the new golden age system. Maybe it should be strengthened with cheaper cathedrals.
4. Industrious is in my opinion fine as it is. Maybe it should get a bit cheaper national wonders.
5. Philosophical is fine.
6. Ditto for Aggressive.
7. Expansive is stronger now due to the changes in pollution in the later game, but I think it should still keep earlier +50% bonus to worker production.
8. Creative is OK, I don’t think that library bonus has overpowered it that much.
9. Organized should lose one cheap building. Maybe cheap lighthouse could go to expansive or industrious.
10. Financial could be nerfed a little bit by giving a +1 gold bonus to plots that already make 3 instead of 2. This could make it weaker in the early game to compensate for the huge economy boost it offers later.
11. And finally we come to Protective. I don’t know how to fix this treat except maybe by changing its name to Isolationistic. Maybe all the cities could have one extra domestic trade route, I don’t know.
 
11. And finally we come to Protective. I don’t know how to fix this treat except maybe by changing its name to Isolationistic. Maybe all the cities could have one extra domestic trade route, I don’t know.

You know I don't really think things are all that badly balanced right now, and I actualy like the Protective trait as is but of all the changes I ahve seen suggested to this I like this one the most. :goodjob:
I would maybe say not just domestic trade route but just a trade route in general. In the begininng this would not really tip the game one way or the other but in the long haul with a lot of cities it could be very nice and compensate for the fact that castles obsolete relatively quickly....
Good idea.
 
Top Bottom