Ideas to put into Civilization 4: Beyond the Sword

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This thread is a way to narrow down my ideas so maybe someday i can send it to Firaxis. They may consider it for an addition to CIV 4:BTS or maybe CIV 5.

Well good luck with that, I'm sure they get ten thousand ideas from people all the time. They probably don't even pay attention anymore. They're only going to notice the ones that have actually put some effort into it and made something work. Like Blake with his AI modifications in Warlords. I'm sure they have plenty of ideas themselves, they don't really need any help from anyone else. Unless the mechanics of the idea have already been worked out.
 
Well good luck with that, I'm sure they get ten thousand ideas from people all the time. They probably don't even pay attention anymore. They're only going to notice the ones that have actually put some effort into it and made something work. Like Blake with his AI modifications in Warlords. I'm sure they have plenty of ideas themselves, they don't really need any help from anyone else. Unless the mechanics of the idea have already been worked out.

I know. I will get into workings but it may be while from now. DO NOT EXPECT A immediate mod.
 
DO NOT EXPECT A immediate mod.

I'm not expecting anything frankly. You'll probably find that most of what you have in mind won't even work with the game's engine. Maybe if you were to learn C++ and rewrite the game core and the AI. But by the time you managed that Civ 5 will probably out.
 
I'm not expecting anything frankly. You'll probably find that most of what you have in mind won't even work with the game's engine. Maybe if you were to learn C++ and rewrite the game core and the AI. But by the time you managed that Civ 5 will probably out.

Yes. It will take that long.
 
Way too complex. For example: In the Rise of Mankind, there are so many techs and units that need to be upgraded all the time especially lategame where research is always at 100% and techs take like 3 turns to research. Things are so confusing in that game its not even funny. Takes out much of the fun. Its like walking around in fog trying to get to your house drunk, after being spun around in a spinning chair.
 
Way too complex. For example: In the Rise of Mankind, there are so many techs and units that need to be upgraded all the time especially lategame where research is always at 100% and techs take like 3 turns to research. Things are so confusing in that game its not even funny. Takes out much of the fun. Its like walking around in fog trying to get to your house drunk, after being spun around in a spinning chair.

It needs to be complex because CIV 4 has too many things missing. It makes me sick at all the things missing from the game. So I set out to make a plan to change it.
 
Some interesting ideas, but at this point, that's all they are - ideas.

You've obviously put some thought into this, but (and I'm not trying to dump on you here, just being realistic) you're going to have a hard time getting anyone to even consider creating a mod with more than a few of your suggestions implemented, let alone getting Firaxis to listen to you.

My best suggestion would be to attempt to take advantage of Take-Two's off-and-on financial issues, maybe get into private equity (job forum here: http://http://www.pehub.com/mba_forum_subscribe.php) or merchant banking, buy the company and have the game designers implement your ideas.
 
If you can't handle criticism then you shouldn't be posting your ideas on a public forum. I'm afraid you don't own this thread, I'm as entitled to be here as you are.

I can handle criticism but you are saying nonsense.
 
I know they are just ideas. I will try this opportunity. Thank you.

This stands out from every worthless "I will consider your ideas. Thank you." post because I'm not sure if you actually read what you replied to.

He told you to buy Take-Two.
 
This stands out from every worthless "I will consider your ideas. Thank you." post because I'm not sure if you actually read what you replied to.

He told you to buy Take-Two.

I don't have enough money to buy Take Two. You would have to have alot of money on hand to buy it.
 
wait, if this is going to take longer than CivV to come out and you have almost no modding experience, how the hell are you going to do this? It seems pointless if this will take as long as a team of professional game designers to make something even better.

and if you do respond to this, actually say something useful, not just "thank you for your opinion" you need to also accept other people's criticism and try to follow their advice.
 
And I can't believe this thread is still on.... and on.... and on...., well u get the picture.
 
There is a really interesting theme I just noted about this...

Skell has no backbone. Seriously... look in this entire post, and show me one example of where either

A) Someone said to take something out of the game, and Skell didn't
B) Someone said to put something into the game, and Skell didn't.

For example... he switched between putting Paratroopers in, and out, of the game, 3 times, and each time he was persuaded by, not particually persuasive posts.

Also, it seems as if Skell doesn't take time to read, and think about, posts. I have seen him quote an insult, or sarcastic remark to him, and then say "Thats a good idea, I will look into that", twice.

If you want to make a mod where everything is put into one mod, I reccommend that you talk with the Rise of Mankind modders, as they have alot of stuff in that mod. However, as previously mentioned, less is more, and the more stuff you jam into a game, the more complex the game gets, and the less fun it is. In the same vein: "Less is more" means the following: Less stuff, means less complexity, which means (as long as you don't have too little stuff), more fun. Remember, this is a GAME, not a history book. It is meant to be a fun thing to play!

Some of your ideas are good... but some are not. Some civilisations are far too small and insignificant to be put into a game. There are some 260+ civilisations in this world TODAY, and the number of identifiable nations in history probably number 400+. You cannot attempt to put every civilisation into a game, its infeasible. Rebel civilisations, and break-away sects shouldn't be approached for a proper civilisation status in Civ IV. Obvious exceptions are civilisations that actually have become somebody in the world stage (for example America)

More units is a very bad idea. Even at epic speed, units often obsolete too quickly. There are gaps (Frigates -> Ironclads -> Destroyers are the most commonly mentioned one), but even they have been fixed in other mods (Like Wolfhanze mods). More buildings is pointless... often some buildings don't get built as is... which means that some of your buildings will never be built (too weak), and others will always be built (too strong).

You haven't mentioned effects on ANY of your units, nor ANY of your buildings. You should include special effects, Strength, Speed, and Technologies that enable them, as a bare minimum, if you want someone to take your ideas and run with them. If you want help, you need to give us more information!!

Finally, a bit of forum etiquette: Don't post two posts immediately following on from each other. Click {Edit}, and edit your post instead. You know where the button is, you have edited posts before, there is no reason to double / triple post!!

If you focused on a specific era in the world, then that is OK, and you can add new units. But if you do, PLEASE tell us the strength, movement, tech that enables them, special abilities, and (preferably) hammer cost, so we can see how expensive that unit is.
 
This stands out from every worthless "I will consider your ideas. Thank you." post because I'm not sure if you actually read what you replied to.

He told you to buy Take-Two.

Well, I was actually trying to suggest that he get a job at a private equity, venture capital or other firm of that nature. Once there, he'd make a case to the general partners for buying Take-Two (using money raised from limited partners), and once that is done, he'd get himself installed on the board of Take-Two as part of the restructuring process. From that position, it would be a lot easier (and more practical) to get modifications to Civ4Bts implemented.

Buying the company outright would work too, but most of us have neither the capital nor the risk tolerance for that.
 
There is a really interesting theme I just noted about this...

Skell has no backbone. Seriously... look in this entire post, and show me one example of where either

A) Someone said to take something out of the game, and Skell didn't
B) Someone said to put something into the game, and Skell didn't.

For example... he switched between putting Paratroopers in, and out, of the game, 3 times, and each time he was persuaded by, not particually persuasive posts.

Also, it seems as if Skell doesn't take time to read, and think about, posts. I have seen him quote an insult, or sarcastic remark to him, and then say "Thats a good idea, I will look into that", twice.

If you want to make a mod where everything is put into one mod, I reccommend that you talk with the Rise of Mankind modders, as they have alot of stuff in that mod. However, as previously mentioned, less is more, and the more stuff you jam into a game, the more complex the game gets, and the less fun it is. In the same vein: "Less is more" means the following: Less stuff, means less complexity, which means (as long as you don't have too little stuff), more fun. Remember, this is a GAME, not a history book. It is meant to be a fun thing to play!

Some of your ideas are good... but some are not. Some civilisations are far too small and insignificant to be put into a game. There are some 260+ civilisations in this world TODAY, and the number of identifiable nations in history probably number 400+. You cannot attempt to put every civilisation into a game, its infeasible. Rebel civilisations, and break-away sects shouldn't be approached for a proper civilisation status in Civ IV. Obvious exceptions are civilisations that actually have become somebody in the world stage (for example America)

More units is a very bad idea. Even at epic speed, units often obsolete too quickly. There are gaps (Frigates -> Ironclads -> Destroyers are the most commonly mentioned one), but even they have been fixed in other mods (Like Wolfhanze mods). More buildings is pointless... often some buildings don't get built as is... which means that some of your buildings will never be built (too weak), and others will always be built (too strong).

You haven't mentioned effects on ANY of your units, nor ANY of your buildings. You should include special effects, Strength, Speed, and Technologies that enable them, as a bare minimum, if you want someone to take your ideas and run with them. If you want help, you need to give us more information!!

Finally, a bit of forum etiquette: Don't post two posts immediately following on from each other. Click {Edit}, and edit your post instead. You know where the button is, you have edited posts before, there is no reason to double / triple post!!

If you focused on a specific era in the world, then that is OK, and you can add new units. But if you do, PLEASE tell us the strength, movement, tech that enables them, special abilities, and (preferably) hammer cost, so we can see how expensive that unit is.

I want to compromise. We have a democracy in which we compromise. That involves changing positions. Very soon I will give the specifics.
 
Well, I was actually trying to suggest that he get a job at a private equity, venture capital or other firm of that nature. Once there, he'd make a case to the general partners for buying Take-Two (using money raised from limited partners), and once that is done, he'd get himself installed on the board of Take-Two as part of the restructuring process. From that position, it would be a lot easier (and more practical) to get modifications to Civ4Bts implemented.

Buying the company outright would work too, but most of us have neither the capital nor the risk tolerance for that.

Thank you for making your point clear. This settles the argument.
 
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