Well what we are saying is most of the time the mechanic doesn’t provide any unhappiness. So the new system won’t change a thing.
We aren’t arguing about how much unhappiness the system should grant. We are arguing as to whether it should exist
I feel like it's a mechanic worth keeping to some extent, but perhaps not in this same manner? In the past, I'd considered something like this: an 'ideology power' created by each ideology strand. I'd code it as a free policy granted by each Ideology upon adoption.
i.e.
Autocracy: Generates negative Public Opinion in civilizations following Order and Freedom for every owned Puppet city in your empire.
Order: Generates negative Public Opinion in civilizations following Autocracy and Freedom for every owned Wonder in your Empire.
Freedom: Generates negative Public Opinion in civilizations following Autocracy and Freedom for every City-State Alliance
Something along those lines. Little bonus missions for each ideological strand that slowly put pressure on other civs. Tourism wouldn't be a part of it.
G