Imperator Knoedel
Simperator Knoedel
So I thought about this some more, enough to warrant its own thread in fact.
While it might have its merits to include ideologies as a religion like feature that you actively have to spread or purge in cities, they can just as well be represented as certain civic combinations that each unlock a Unique Ideological Victory.
Now what are the possible ideologies a civ could be following? According to their relevancy in history I would say:
Liberalism, defined as not running civics that are not City States or Dynasticism or Republic, Representation or Egalitarianism, Capitalism or Industrialism or Public Welfare, any Economy civic but Central Planning, any Religion civic but Fanaticism;
Communism, defined as not running civics that are not any Government civic but Dynasticism and Theocracy, any Society civic but Vassalage, any Labor civic but Tribalism and Agrarianism, Central Planning, any Religion civic but Fanaticism;
Fascism, defined as not running civics that are not any Government civic, Totalitarianism, any Labor civic, any Economy civic but Central Planning, any Religion civic.
Any civ that is not running a combination of civics that makes it eligible for any of these ideologies is reactionary/traditional whatever, and then one might be tempted to make a difference between dictatorships (Autocracy without Totalitarianism or Central Planning) and monarchies, lest we ignore poor Napoleon. We can consider that later, for now I want to present a suggestion for possible UIHs:
Liberalism
-With liberty and justice for all/We the people/Liberté: Have the highest GNP in the world for at last ten consecutive turns
-The invisible hand/Fraterinté: Accumulate 10000 commerce with trade routes to other civilizations
-Tear down that wall/Arsenal of democracy/Egalité: Make sure no civ in the world is running Totalitarianism or Central Planning
Communism
-A spectre is haunting Europe: Have the highest production and research in the world for at least ten consecutive turns
-Workers of the world unite/International solidarity: Make sure at least two thirds of the world's civs are communist and have pleased or friendly relations with you
-Dictatorship of the Proletariat: Make your people the happiest and healthiest in the world for at least ten consecutive turns
Fascism
-Just worried citizens/National purity/Übermensch/Master race: Without ever losing a city make sure all your cities have at least 95% of your culture for 10 consecutive turns after you already conquered at least three enemy cities
-Eternal struggle of races/Total war: Control the cores of at least five other civilizations
-Nanananana leader/Il duce/The state is everything: Have the most powerful military in the world for at least ten consecutive turns
Also I'd really like it if leaders get additional diplomatic modifiers based on ideology in addition to the ones based on favorite civic.
Thoughts?
While it might have its merits to include ideologies as a religion like feature that you actively have to spread or purge in cities, they can just as well be represented as certain civic combinations that each unlock a Unique Ideological Victory.
Now what are the possible ideologies a civ could be following? According to their relevancy in history I would say:
Liberalism, defined as not running civics that are not City States or Dynasticism or Republic, Representation or Egalitarianism, Capitalism or Industrialism or Public Welfare, any Economy civic but Central Planning, any Religion civic but Fanaticism;
Communism, defined as not running civics that are not any Government civic but Dynasticism and Theocracy, any Society civic but Vassalage, any Labor civic but Tribalism and Agrarianism, Central Planning, any Religion civic but Fanaticism;
Fascism, defined as not running civics that are not any Government civic, Totalitarianism, any Labor civic, any Economy civic but Central Planning, any Religion civic.
Any civ that is not running a combination of civics that makes it eligible for any of these ideologies is reactionary/traditional whatever, and then one might be tempted to make a difference between dictatorships (Autocracy without Totalitarianism or Central Planning) and monarchies, lest we ignore poor Napoleon. We can consider that later, for now I want to present a suggestion for possible UIHs:
Liberalism
-With liberty and justice for all/We the people/Liberté: Have the highest GNP in the world for at last ten consecutive turns
-The invisible hand/Fraterinté: Accumulate 10000 commerce with trade routes to other civilizations
-Tear down that wall/Arsenal of democracy/Egalité: Make sure no civ in the world is running Totalitarianism or Central Planning
Communism
-A spectre is haunting Europe: Have the highest production and research in the world for at least ten consecutive turns
-Workers of the world unite/International solidarity: Make sure at least two thirds of the world's civs are communist and have pleased or friendly relations with you
-Dictatorship of the Proletariat: Make your people the happiest and healthiest in the world for at least ten consecutive turns
Fascism
-Just worried citizens/National purity/Übermensch/Master race: Without ever losing a city make sure all your cities have at least 95% of your culture for 10 consecutive turns after you already conquered at least three enemy cities
-Eternal struggle of races/Total war: Control the cores of at least five other civilizations
-Nanananana leader/Il duce/The state is everything: Have the most powerful military in the world for at least ten consecutive turns
Also I'd really like it if leaders get additional diplomatic modifiers based on ideology in addition to the ones based on favorite civic.
Thoughts?