With today's preview, all ideology tenets are revealed. Autocracy Elite Forces: Wounded units inflict 25% more damage. Mobilization: -33% Gold cost for units. United Front: Militaristic City-States grant units twice as often when at war with a common foe. Futurism: +100 Tourism with all known civs when a Great Writer, Artist or Musician is born. Industrial Espionage: Spies steal technologies twice as fast. Fortified Borders: +2 Happiness from Walls, Castle, Arsenal and Military Base. Universal Healthcare: +2 Happiness from each National Wonder. Militarism: +2 Happiness from Baracks, Armory and Military Academy. Lightning Warfare: +3 Movement for Great Generals. Armor units gain +15% attack, 1 movement and ignore enemy ZOC. Police State: +3 Happiness from Courthouses. Build Courthouses twice as fast. Nationalism: -33% unit maintenance costs. Third Alternative: Doubled strategic resources. +5 Food and +5 Science in capital. Total War: +25% military unit production. New units start with +15 Experience. Cult of Personality: +50% Tourism to civilizations fighting a common enemy. Gunboat Diplomacy: +6 influence/turn with City-states you could demand tribute from. Clausewitz Legacy: 25% bonus to attack for all military units for the next 50 turns. Freedom Avant Garde: +25% Great People Creative Expression: +1 Culture from each Great Work Civil Society: Specialists consume half the amount of Food Covert Action: Better chance to rig city-state elections Capitalism: +1 Happiness from Mint, Bank and Stock Exchange Economic Union: +3 Gold from each trade route with Freedom civilizations Universal Healthcare: +2 Happiness from each National Wonder Voluntary Army: 6 units are maintenance free. Receive 6 Foreign Legion Urbanization: +1 Happiness from each Granary, Water Mill, Aqueduct and Hospital. Their Finest Hour: Combat strength of cities increased by 33%. Universal Suffrage: Specialists in Cities produce 50% less unhappiness. Golden Ages are 50% longer. New Deal: All Great Person improvements produce +4 of the appropriate yield. Arsenal of Democracy: +25% military unit production. +20 influence from military unit gifts to city-states. Media Culture: +34% Tourism from cities with a Broadcast Tower. Treaty Organization: Gain +4 influence per turn with city-states you have pledged to protect. Space Procurements: May buy Spaceship parts with Gold. Order Hero of the People: +25% Great People Socialist Realism: +2 Happiness from Monuments. Build Monuments twice as fast. Skyscrapers: -33% Gold cost for purchasing buildings. Patriotic War: +15% attack bonus in friendly territory. Double Agents: Spies twice as likely to capture enemy spies attempting to steal tech. Young Pioneers: +1 Happiness from Workshop, Factory, Solar, Nuclear & Hydro Plant. Universal Healthcare: +2 Happiness from each National Wonder. Academy: +1 Happiness from every University, Observatory, Public School & Research Lab. Party Leadership: +1 Food, Production, Science, Gold and Culture per city. Resettlement: New cities start with +1 population Cultural Revolution: +34% Tourism to other Order civilizations. Workers Faculties: Factories increase a city's science by 25%. Build Factories twice as fast. Five-year Plan: +2 Production per city and +1 Production for every Mine and Quarry. Dictatorship of the Proletariat: +34% Tourism to civilizations with less Happiness. Iron Curtain: Free Courthuse upon city capture Spaceflight Pioneers: May finish Spaceship parts with Great Engineers: +10 science in capital. Are you happy with the ideologies? Does anyone seem stronger?