With today's preview, all ideology tenets are revealed.
Autocracy
Elite Forces: Wounded units inflict 25% more damage.
Mobilization: -33% Gold cost for units.
United Front: Militaristic City-States grant units twice as often when at war with a common foe.
Futurism: +100 Tourism with all known civs when a Great Writer, Artist or Musician is born.
Industrial Espionage: Spies steal technologies twice as fast.
Fortified Borders: +2 Happiness from Walls, Castle, Arsenal and Military Base.
Universal Healthcare: +2 Happiness from each National Wonder.
Militarism: +2 Happiness from Baracks, Armory and Military Academy.
Lightning Warfare: +3 Movement for Great Generals. Armor units gain +15% attack, 1 movement and ignore enemy ZOC.
Police State: +3 Happiness from Courthouses. Build Courthouses twice as fast.
Nationalism: -33% unit maintenance costs.
Third Alternative: Doubled strategic resources. +5 Food and +5 Science in capital.
Total War: +25% military unit production. New units start with +15 Experience.
Cult of Personality: +50% Tourism to civilizations fighting a common enemy.
Gunboat Diplomacy: +6 influence/turn with City-states you could demand tribute from.
Clausewitz Legacy: 25% bonus to attack for all military units for the next 50 turns.
Freedom
Avant Garde: +25% Great People
Creative Expression: +1 Culture from each Great Work
Civil Society: Specialists consume half the amount of Food
Covert Action: Better chance to rig city-state elections
Capitalism: +1 Happiness from Mint, Bank and Stock Exchange
Economic Union: +3 Gold from each trade route with Freedom civilizations
Universal Healthcare: +2 Happiness from each National Wonder
Voluntary Army: 6 units are maintenance free. Receive 6 Foreign Legion
Urbanization: +1 Happiness from each Granary, Water Mill, Aqueduct and Hospital.
Their Finest Hour: Combat strength of cities increased by 33%.
Universal Suffrage: Specialists in Cities produce 50% less unhappiness. Golden Ages are 50% longer.
New Deal: All Great Person improvements produce +4 of the appropriate yield.
Arsenal of Democracy: +25% military unit production. +20 influence from military unit gifts to city-states.
Media Culture: +34% Tourism from cities with a Broadcast Tower.
Treaty Organization: Gain +4 influence per turn with city-states you have pledged to protect.
Space Procurements: May buy Spaceship parts with Gold.
Order
Hero of the People: +25% Great People
Socialist Realism: +2 Happiness from Monuments. Build Monuments twice as fast.
Skyscrapers: -33% Gold cost for purchasing buildings.
Patriotic War: +15% attack bonus in friendly territory.
Double Agents: Spies twice as likely to capture enemy spies attempting to steal tech.
Young Pioneers: +1 Happiness from Workshop, Factory, Solar, Nuclear & Hydro Plant.
Universal Healthcare: +2 Happiness from each National Wonder.
Academy: +1 Happiness from every University, Observatory, Public School & Research Lab.
Party Leadership: +1 Food, Production, Science, Gold and Culture per city.
Resettlement: New cities start with +1 population
Cultural Revolution: +34% Tourism to other Order civilizations.
Workers Faculties: Factories increase a city's science by 25%. Build Factories twice as fast.
Five-year Plan: +2 Production per city and +1 Production for every Mine and Quarry.
Dictatorship of the Proletariat: +34% Tourism to civilizations with less Happiness.
Iron Curtain: Free Courthuse upon city capture
Spaceflight Pioneers: May finish Spaceship parts with Great Engineers: +10 science in capital.
Are you happy with the ideologies? Does anyone seem stronger?
Autocracy
Elite Forces: Wounded units inflict 25% more damage.
Mobilization: -33% Gold cost for units.
United Front: Militaristic City-States grant units twice as often when at war with a common foe.
Futurism: +100 Tourism with all known civs when a Great Writer, Artist or Musician is born.
Industrial Espionage: Spies steal technologies twice as fast.
Fortified Borders: +2 Happiness from Walls, Castle, Arsenal and Military Base.
Universal Healthcare: +2 Happiness from each National Wonder.
Militarism: +2 Happiness from Baracks, Armory and Military Academy.
Lightning Warfare: +3 Movement for Great Generals. Armor units gain +15% attack, 1 movement and ignore enemy ZOC.
Police State: +3 Happiness from Courthouses. Build Courthouses twice as fast.
Nationalism: -33% unit maintenance costs.
Third Alternative: Doubled strategic resources. +5 Food and +5 Science in capital.
Total War: +25% military unit production. New units start with +15 Experience.
Cult of Personality: +50% Tourism to civilizations fighting a common enemy.
Gunboat Diplomacy: +6 influence/turn with City-states you could demand tribute from.
Clausewitz Legacy: 25% bonus to attack for all military units for the next 50 turns.
Freedom
Avant Garde: +25% Great People
Creative Expression: +1 Culture from each Great Work
Civil Society: Specialists consume half the amount of Food
Covert Action: Better chance to rig city-state elections
Capitalism: +1 Happiness from Mint, Bank and Stock Exchange
Economic Union: +3 Gold from each trade route with Freedom civilizations
Universal Healthcare: +2 Happiness from each National Wonder
Voluntary Army: 6 units are maintenance free. Receive 6 Foreign Legion
Urbanization: +1 Happiness from each Granary, Water Mill, Aqueduct and Hospital.
Their Finest Hour: Combat strength of cities increased by 33%.
Universal Suffrage: Specialists in Cities produce 50% less unhappiness. Golden Ages are 50% longer.
New Deal: All Great Person improvements produce +4 of the appropriate yield.
Arsenal of Democracy: +25% military unit production. +20 influence from military unit gifts to city-states.
Media Culture: +34% Tourism from cities with a Broadcast Tower.
Treaty Organization: Gain +4 influence per turn with city-states you have pledged to protect.
Space Procurements: May buy Spaceship parts with Gold.
Order
Hero of the People: +25% Great People
Socialist Realism: +2 Happiness from Monuments. Build Monuments twice as fast.
Skyscrapers: -33% Gold cost for purchasing buildings.
Patriotic War: +15% attack bonus in friendly territory.
Double Agents: Spies twice as likely to capture enemy spies attempting to steal tech.
Young Pioneers: +1 Happiness from Workshop, Factory, Solar, Nuclear & Hydro Plant.
Universal Healthcare: +2 Happiness from each National Wonder.
Academy: +1 Happiness from every University, Observatory, Public School & Research Lab.
Party Leadership: +1 Food, Production, Science, Gold and Culture per city.
Resettlement: New cities start with +1 population
Cultural Revolution: +34% Tourism to other Order civilizations.
Workers Faculties: Factories increase a city's science by 25%. Build Factories twice as fast.
Five-year Plan: +2 Production per city and +1 Production for every Mine and Quarry.
Dictatorship of the Proletariat: +34% Tourism to civilizations with less Happiness.
Iron Curtain: Free Courthuse upon city capture
Spaceflight Pioneers: May finish Spaceship parts with Great Engineers: +10 science in capital.
Are you happy with the ideologies? Does anyone seem stronger?