Now I'm not talking the policies themselves, rather how AI picks their ideologies.
In my last or so 10 games on large maps, 12 civs, emperor to immortal difficulty, I've had the same worrying trend happen: the AI gangs up on a single ideology while the other ideologies become extremely weak in comparison. Every time except once it has been order, amusingly enough the other time it was autocracy in a very war-heavy game.
With standard size games (8 civs, usually 7 or 6 once ideologies hit when civs gets wiped out early on) its really not a problem because the AI seems to value the free policies very highly, this usually guarantees at least 2 civs per ideology making for much more balanced games. With 12 civs however its not at all unusual to have 8 of them order, sometimes even 9. I suppose the problem stems mostly from bigger maps having more room, which results in more cities and order policies becoming more powerful.
As a player your options at this point is to try to fight against the grain by going freedom/autocracy and suffering the constant denouncements and DOWs, or just pick order and have an easymode game where you can pick wars if and when you feel like it. Converting the AIs from the order block seems impossible since at least 1 of them is guaranteed to have high culture and especially on immortal their happiness bonuses seem impossible to overcome.
Now you could try to argue that the AI is just playing smart by picking the popular ideology, and that its realistic that one ideology should eventually become the winner. My problem with it is how utterly predictable my games have become. There is no real ideology struggle in my games, there's the order block and the stragglers who either eventually get squashed or converted. This could be really easily avoided by having AI always favor the ideology that is the least popular, even beyond the free policies stage.
Am I just really unlucky to get games like this? Do you guys think its a problem?
In my last or so 10 games on large maps, 12 civs, emperor to immortal difficulty, I've had the same worrying trend happen: the AI gangs up on a single ideology while the other ideologies become extremely weak in comparison. Every time except once it has been order, amusingly enough the other time it was autocracy in a very war-heavy game.
With standard size games (8 civs, usually 7 or 6 once ideologies hit when civs gets wiped out early on) its really not a problem because the AI seems to value the free policies very highly, this usually guarantees at least 2 civs per ideology making for much more balanced games. With 12 civs however its not at all unusual to have 8 of them order, sometimes even 9. I suppose the problem stems mostly from bigger maps having more room, which results in more cities and order policies becoming more powerful.
As a player your options at this point is to try to fight against the grain by going freedom/autocracy and suffering the constant denouncements and DOWs, or just pick order and have an easymode game where you can pick wars if and when you feel like it. Converting the AIs from the order block seems impossible since at least 1 of them is guaranteed to have high culture and especially on immortal their happiness bonuses seem impossible to overcome.
Now you could try to argue that the AI is just playing smart by picking the popular ideology, and that its realistic that one ideology should eventually become the winner. My problem with it is how utterly predictable my games have become. There is no real ideology struggle in my games, there's the order block and the stragglers who either eventually get squashed or converted. This could be really easily avoided by having AI always favor the ideology that is the least popular, even beyond the free policies stage.
Am I just really unlucky to get games like this? Do you guys think its a problem?