sTAPler27
Prince
- Joined
- Mar 18, 2018
- Messages
- 439
I am taking some heavy inspiration from Humankind's system which is the last of their redeemable mechanics that hasn't been implemented into Civ 7. Basically the Civics you choose and your decisions during Narrative Events influence your nation's Ideology.
There are 4 ideological Axes, Collectivism vs Individualism, Homeland vs World, Liberty vs Authority, and Tradition vs Progress. Each of these increases your empire yields in a way corresponding to how ideologically radical it is but maintaining neutrality grants stability.
You had to choose whether the adoption of a Civic or your Choice in a Narrative Event was worth altering your ideology over. This became even more important with the Sphere of Influence mechanic.
Your Cultural Output could force players to adopt policies more akin to yours to shift their ideological proximity over time, if they rejected it they'd take a stability hit. These mechanics could transfer quite easily to Civ 7's happiness mechanic and would flesh out the very bare bones Narrative Event and Policy Card System.
Alongside that I propose a change to Civ 7's current ideology system. Instead of choosing between 3 pre made Ideologies you would build soft power to Found an Ideology.
Remaining within the ideologies principals would grant you increased bonuses of that Axes type while straying from it would have a similar effect to going over your Settlement Cap. Any Civ without their own ideology risks the potential to being forced into the sphere of influence of other Civs, which depending on how ideologically different they are from that Civ could lead to revolt from their citizens unless they embrace the change. Creating a Dominant Ideology would be a major facet of a Diplomacy Victory and you'd spread it by growing your Soft Power, Primarily through Endeavours but things like Culture and Trade would also contribute.
Outside of the Diplomatic Victory you could use your Ideological Presence to destabilize your opponents and make them pick counter intuitive policies for their chosen Victory.
There are 4 ideological Axes, Collectivism vs Individualism, Homeland vs World, Liberty vs Authority, and Tradition vs Progress. Each of these increases your empire yields in a way corresponding to how ideologically radical it is but maintaining neutrality grants stability.
You had to choose whether the adoption of a Civic or your Choice in a Narrative Event was worth altering your ideology over. This became even more important with the Sphere of Influence mechanic.
Your Cultural Output could force players to adopt policies more akin to yours to shift their ideological proximity over time, if they rejected it they'd take a stability hit. These mechanics could transfer quite easily to Civ 7's happiness mechanic and would flesh out the very bare bones Narrative Event and Policy Card System.
Alongside that I propose a change to Civ 7's current ideology system. Instead of choosing between 3 pre made Ideologies you would build soft power to Found an Ideology.
Remaining within the ideologies principals would grant you increased bonuses of that Axes type while straying from it would have a similar effect to going over your Settlement Cap. Any Civ without their own ideology risks the potential to being forced into the sphere of influence of other Civs, which depending on how ideologically different they are from that Civ could lead to revolt from their citizens unless they embrace the change. Creating a Dominant Ideology would be a major facet of a Diplomacy Victory and you'd spread it by growing your Soft Power, Primarily through Endeavours but things like Culture and Trade would also contribute.
Outside of the Diplomatic Victory you could use your Ideological Presence to destabilize your opponents and make them pick counter intuitive policies for their chosen Victory.
Last edited: