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IdIOT II: Electric Boogaloo

Discussion in 'Imperium OffTopicum' started by NinjaCow64, Nov 2, 2018.

  1. NinjaCow64

    NinjaCow64 The Continuation of the Dream Supporter

    Joined:
    Apr 4, 2010
    Messages:
    7,573
    Senpai was cooking a succulent Chinese meal for his multiple wives.

    "Hmm." said Senpai. "I have already cooked so much food, but now I am bored. I know! I'll make an extra side dish."

    "Senpai you [tier-2 swear word]ing baka!" said his Koukai. "If you cook another side dish that will create a whole new timeline!"

    "OH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!-" screamed Senpai but his screams were cut off by the universe exploding.

    ********************​

    "...and that's the POD for my epic IdIOT fanfiction." said NinjaCow64. "Its now the year 3000 AD again don't @ me."




    Hello friends, welcome to IdIOT II: Electric Boogaloo! The sequel to the award-winning* IdIOT I: Shock and Terror, this is the ultimate funpost IOT.

    RULES AND SIGNUP FORMAT CAN BE FOUND IN THIS LINK

    The map:
    Spoiler :


    Also let me reserve one post after this and I hope to Saber I didn't forget anything.
     
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  2. NinjaCow64

    NinjaCow64 The Continuation of the Dream Supporter

    Joined:
    Apr 4, 2010
    Messages:
    7,573
  3. Double A

    Double A WAAAH

    Joined:
    Aug 22, 2009
    Messages:
    14,110
    Location:
    NC


    Name
    : Black Hole
    High Concept: Black Hole
    Trouble: Capital is Neo Yokio
    Stunt: something something double move conquer very fast
    Map:
    Capital in magistocrat thot pink, claims in white.


    Covert – 0
    Charm – -1
    Cunning – 2
    Force – 1
    Knowledge – 1
    Thrift – 0
     
    Last edited: Nov 2, 2018
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  4. jackelgull

    jackelgull An aberration of nature

    Joined:
    Dec 30, 2013
    Messages:
    3,162
    Location:
    Within the realm of impossibility
    Motto: "Death will set you free"

    Name: Zombieland

    AKA: Jack is obsessed with necromancers and raising the dead


    High Concept: Necromancer High Council


    Trouble: Living Human Subjects


    Longer form: Only the army is undead. The living subjects are unhappy about being ruled by necromancers because they have degenerate ideas about having the right not to serve the army in afterlife and objections to forced servitude instead of heading to eternal salvation. Liberalism is a disease


    Stunt:
    We'll Raise Your Corpse, Your Father's Corpse, and Your Grandfather's Corpse (No we don't care that he's not dead): When you inflict a Moderate or Severe consequence upon an enemy by killing a lot of people, you gain the situation aspect Your Dead Comrades Serve Us Now! (with a free invoke).

    Stats:
    Covert: 0
    Charm:-1 (People are bigots against the undead. For some reason other nations don't take too kindly to the thought of Death not being the final rest of sentient species)
    Cunning:0
    Force: 1 (Look, all a zombie is really good for is a suicide bombing run)
    Knowledge:2 (The best part about having undead servants is experimenting on them. There are more abominations and horrors on this earth than you can shake a stickat and we'll find all of them)
    Thrift: 1 (We are financially responsible and sound government, especially since we don't have to pay our undead public servants wages)
     

    Attached Files:

    Last edited: Nov 2, 2018
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  5. Crezth

    Crezth Gaslight-Punk

    Joined:
    May 26, 2006
    Messages:
    10,322
    Location:
    Karnaca
    odabanner2.png
    大清洲幕府 // 信長の帝国
    Nobu's Empire




    三千世界に屍を晒すが良い。天魔轟臨! これが魔王の三千世界じゃーっ!
    Sanzen sekai ni shikabane o sarasuga yoi. Tenma gorin! Kore ga Mao no Sandan-Uchi jaa!!!


    odaclaims.png

    High Concept: Gudaguda Fest Nobu-Okita OTP

    Trouble: Honno-ji

    Gudaguda Stunt: Tenka Fubu (上様団子) "Unity through force of arms!" - Good government is a weapon! Conquering foes is a political statement! - When you occupy a territory, you may freely invoke this stunt for a boost to any roll related to annexation and integration thereof.

    Nobu's Stunt: Sandan-Uchi (三千世界) - Three thousand weapons fire simultaneously! Gunfire! Artillery! Maximum shooty! (Like Grit's CO power but more Nobunobu) - When Nobu has to roll Force for a regular military engagement, she may use a Fate point to boost the roll by +2. This stunt may not be invoked for occupation, suppression, counter-insurgency, or any type of asymmetrical warfare.

    Covert – -1
    Charm – 1
    Cunning – 0
    Force – 2
    Knowledge – 0
    Thrift – 1


    Itsuka sekai wa zenbu bokura no mono ni… ;3

    guda guda uwu~
     
    Last edited: Nov 2, 2018
  6. Reus

    Reus Polar Bear

    Joined:
    Nov 17, 2013
    Messages:
    937
    Location:
    Devon Island

    "We live in a society"

    Name:
    EPIC Gamers (Flag)
    High Concept: GAMERS RISE UP!!!!
    Trouble: Can't get Veronica/Stacy
    Evidently shallow brainless females (99.9% of females) goes for Chad and turn down nice respectable gentleman who treats women right like we do. As a result there's little to no females in our society and for a part our only sustenance is mom packaging us nice warm chicken tendies.
    Stunt: GAMERS RISE UP!!! (+2 to inciting revolts in countries with a sizeable population of gamers.)
    GAMERS are the most OPPRESSED group in the history of everything. For years we hid in the SHADOWS as the Society of Normies, Chads, and Stacies inflict pain and torment upon us by depriving us of our DIGNITY. NO MORE! As we establish the a SOCIETY by, for, to the GAMERS we now can get what we want free of SOCIETY - and we will use it as a base to spread the REVOLUTION further and END the NORMIES to bring aobut the GOLDEN AGE OF GAMERS. GAMERS RISE UP RISE UP!!!!!!

    Covert (+2) - We are anonymous. We are legion. Physical things can die. but by hiding behind our internet anonymity our ideas can never die. Through games and memes and in Tor darknet forums we dwell, ready to spread the revolution and strike when the time is right.
    Charm (-1) - We don't have Chad's looks but believe me we're gentelman who treats you right but ****** society never see that way especially. Veronica pls reply to my snap request.
    Cunning (+1) - Gamers are trained to face any kind of situation from zombie apocalypse to alien invasion so we are able to critically asses things based on our virtual experience and act accordingly. Casuals can't do that they only play Temple Run and Angry Birds.
    Force (0) - We are not good fighters
    Knowledge (+1) - Gamers are highly knowledgeable in EVERYTHING. We learn how to FIGHT from Call of Duty - We learn how to SURVIVE from Minecraft - We learn how to strategize from CIVILIZATION - We learn how to socialize from Doku Doku Literature Club. Hence our humble 199 IQ.
    Thrift (0) - Top epic MLG gaming gears and chicken tendies are quite pricey but Mom is always kind enough to support us. P.S. I love u mom. but No I don't want to go to college I want to be a professional fortnite player.

    Claims: (and history)
    The REVOLUTION started humbly as GAMERS whom are DEPRIVED of BASIC RIGHTS such as the RIGHT to PLAY GAMES 48 hours a day and to get 10/10 physique loyal virgin female companion (whom we will be very nice and respectable gentelman to) were EXILED and forced into an EXODUS by the NORMIE SOCIETY and pushed into SHAME by putting us in an island they dubbed "VIRGIN ISLANDS". But here we gamers found our light - here gamers gather and ESTABLISHED a SOCIETY of EPIC GAMERS run by GAMERS for GAMERS to GAMERS. Soon, the """VIRGIN ISLANDS""" the NORMIES sentenced us to BECOME A PARADISE - A PERFECT UTOPIA and the JEALOUS NORMIES tried to END IT. but WE ARE NOT WEAK ANYMORE and WE PUSHED BACK RIGHT INTO THE CENTER of their EVIL MENACE. In the end we won a small VICTORY as WE MARCHED in LEGION to the land of CHAD. But CHAD turned out not to be a single PLACE or a single SOCIETY or a single INDIVIDUAL. CHAD is the SOCIETY itself. and HENCE the REVOLUTION MUST CONTINUE UNTIL THE CHADDIST SOCIETY IS SWEEPED IN THE NEW GAMER REVOLUTION. GAMERS RISE UP!!!!!!

    upload_2018-11-2_22-50-2.png
     
    Last edited: Nov 11, 2018
  7. Red_Spy

    Red_Spy Euphonium Player

    Joined:
    Jan 13, 2011
    Messages:
    4,665
    Gender:
    Female
    Location:
    Uji

    lofi hip hop radio - beats to relax/study to
    Name: lofi hip hop radio - beats to relax/study to
    High Concept: lofi hip hop radio
    Trouble: Cramming For The Test
    Stunt: Peaceland - Can defend core territory with charm instead of force.

    Fate Points: 3

    Approaches
    Covert: 0
    Charm: +2
    Cunning: +1
    Force: -1
    Knowledge: +1
    Thrift: 0

    Map:
    Spoiler map :

     
    Last edited: Nov 28, 2018
  8. Omega124

    Omega124 Challenging Fate

    Joined:
    Nov 1, 2008
    Messages:
    6,961
    Gender:
    Female
    Location:
    Albany, New York



    Name
    : Halidom of Ylisse (shorthand: Ylisse)

    High Concept
    : Big Good Fantasy Kingdom

    Trouble: Stuck in the Middle Ages

    Stunt: Awakening Ritual - Spend a fate point. Use charm to attack and defend all rolls against a given target for one turn, period. The target must be a great evil that Naga (aka the GM) believes would otherwise be a world-ending threat. May be refused, with no refund of fate point

    Map:

    Approaches:

    Covert – 0 (We assassinated our version of Ghenghis Khan... by taking a small army and busting his castle door open and just stabbing him on his throne. Still snuck under his nose though)
    Charm – +2 (Lucina best waifu 2018 and every other year)
    Cunning – +1 (Robin is playing 4D chess while all of y'all are still on 1D checkers)
    Force – +1 (The actual Ylissian Army is pretty incompetent ngl. But the Shepherds are an elite paramilitary force that solves all of our problems, and so happens to be run by the father of the current Exalt)
    Knowledge – 0 (On one hand, we have wonderous battle magic that is actually quite impressive. On the other hand, it's been nearly 2000 years and the world isn't much more advanced than it was when Marth was running around)
    Thrift – -1 (What do you mean beating up zombies and looting their corpses isn't a viable economic plan?)
     
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  9. Double A

    Double A WAAAH

    Joined:
    Aug 22, 2009
    Messages:
    14,110
    Location:
    NC
    excuse me but you're all claiming over me
     
  10. Robert Can't

    Robert Can't Grantaire

    Joined:
    Dec 7, 2007
    Messages:
    3,118
    Location:
    The Barricade


    Name: Canterbury

    High Concept: Legitimate Successor to an Ancient Empire

    Trouble: Nobody recognises our legitimacy

    Stunt: Suspicious Society - When under covert attack make a covert roll to identify the source and nature of the attack before any resolution steps.

    Covert: 2
    Charm: 1
    Cunning: 1
    Force: 0
    Knowledge: 0
    Thrift: -1
     
  11. Thorvald of Lym

    Thorvald of Lym A Little Sketchy

    Joined:
    Nov 21, 2005
    Messages:
    7,922
    Location:
    A Palace north of Oslo
    goddammit I'll never play Japan
     
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  12. Tolina

    Tolina trust the pillars with your s e c r e t s

    Joined:
    Feb 20, 2013
    Messages:
    10,448
    Location:
    Nightvale, US
    upload_2018-11-2_21-5-25.png

    Name: Your Neighbourhood Ascended Elves Which You Just Woke Up

    High Concept: Awakened Lake Elves Hate You

    Trouble: Everyone else existing.

    Stunt: The Lakes, They're Alive: a nation with a lake inside it can have wacky stuff going on which I'm too tired to elaborate on

    Covert 1
    Charm -1
    Cunning +1
    Force +1
    Knowledge 2
    Thrift 0
     
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  13. Ailedhoo

    Ailedhoo wonderer

    Joined:
    Mar 19, 2012
    Messages:
    7,461
    upload_2018-11-3_21-40-59.png

    Name:
    United Uznahgar Clans

    High Concept: beast folk clan confederacy

    Species: centaurs, gnolls, goblins, gorgons, harpies, kobolds, lizardfolks, minotaurs, ogres, orcs, trolls, werewolves and anthro style beast-men.

    Trouble: dangerous fauna

    Settlement often at risk from the dangerous fauna (including behemoths, dragons and unicorns), as well as dark wizards wanting to capture folk for their armies and from the tricks of the Fair Folk.

    Clan Sagas: You may spend a Fate Point to give +3 to an action taken by a Scale 0 unit

    Map: yellow is the location of the capital

    Spoiler the twin maps :
    upload_2018-11-3_15-38-6.png

    upload_2018-11-3_16-49-57.png



    Approaches:

    Covert – -1 expects others to be as honourable as they are, while the dark wizards are rumoured to have infiltrated the Scead Rouge Guild, the prime covert agency of the UUC.

    Charm – +2 process strong statecraft from the union of the clans, further vindicated by powerful cultural and media elements to help spread further the tales of the sagas.

    Cunning – 0 though the clan system encourages heroics this is somewhat limited by the clan holding on their key figures (not helped by the need to keep protecting from the land itself) and the tendency of folks to go on adventures.

    Force – +1 encourages a raider yet honourable based martial culture, further boosted by the strong physique of certain beast folk such as lizardfolk, orcs and trolls, while smaller folk like goblins tend to use their smallness in advantage. Their heroes are renewed to help inspire further.

    Knowledge – 0 often on salvaging for research but do benefit from mages and scholars in the courts, the latter especially from the goblin mad scientist Prince Heagel von Hisenberg.

    Thrift – +1 strong internal trade boosted by industrial clans and a brave merchant fleet, as well offhand gold gained through piracy and smuggling. Strengths are hindered by the dangerous flora but the road tend to be safe thanks to the clan armies.


    Political Detailing

    Capital:
    Stól

    Representative Body: The Assembly of Clans, nicknamed the Hand Assembly. The Assembly is composing of the representatives of the Clans, known as the Hands. Each clan elect their Hand. In addition to agreeing policy among the UUC the Assembly also allows for diplomacy between the clans. The land leaders, while technically above the hands, are in practice have to respect the Assembly's role as a democratic mandate, so long as clan rights and the wishes of the populace are respected.




    WIP
     
    Last edited: Nov 5, 2018
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  14. TheGryphonPrince

    TheGryphonPrince Chieftain

    Joined:
    Jun 30, 2013
    Messages:
    607
    Gender:
    Male
    Location:
    Crystal Empire
    Union of Equestria and the Crystal Empire

    harmonicunion.png

    (Core territories are France and Iceland)

    Alternative shorthands:

    Harmonic Union (semi-official)
    Equestria (unofficial, but used by most of the population and by foreigners)
    King/Queendom/Principality of Equestria (sometimes used by foreigners, but not recognized)

    Government: Absolute Pentarchy - The Union is run by its five alicorn princesses - Celestia, Luna, Cadance, Twilight Sparkle and Flurry Heart - all of whom have an equal share of power.

    Capital city: Canterlot (located near the ruins of a city once known as Paris)

    High Concept: Harmony: For centuries, Equestria fought no wars against its rivals and expanded through peace. As a result, it has achieved a level of stability and prosperity that were unparalleled. In spite of the difficulties in the transition to this world, its citizens remain hopeful thanks to the sheer strength of Harmony.

    Trouble: Systematical stubbornness - When Equestria was in its proper world of Equus, it's model made it prosperous. However, keeping up with a whole new world is much different. In spite of the best efforts of the princesses to keep Harmony across the nation, their subjects (and to some extent, themselves) have difficulties with changing a paradigm that has worked so well, which is leading to the system finding it difficult to respond to problems it wasn't designed to deal with, and there are a few of them, though for now none are too major. The princesses sometimes trying to deal with the effects rather than doing something with the causes certainly won't solve them anytime soon. And while the princesses have done everything in their power to adapt the humans into the system, the issue of their presence isn't making anyone's lives any easier.

    Stunt: The Elements of Harmony - Can use one charm to defend against attacks in any other field.

    Approaches:

    Covert – -1: It is hard to spy on other human nations when you're a pony. Plus, the princesses's own morality makes them averse to the whole idea of nosing in places they don't belong.

    Charm – +2: While it's not without problems, Equestria has established a great reputation for sticking to its main pillar of Harmony.

    Cunning – 0: Sheer power of will and a desire to protect their subjects at any cost only makes up for so much when the princesses aren't really into grand strategies. Still, once in a while they do pull off the occasional impressive feat.

    Force – 0: As Equestria was in peace for centuries, there wasn't much need to field great armies and by the time Equestria was suddenly transported to this world, it had long decayed into a force not even being able to fight off threats. Thanks to the Lunar reforms, the army has only become adequate but they are a long way from becoming a force to be reckoned with.

    Knowledge – 1+: For centuries, Celestia was a patron of the arts and even now the Canterlot Library boasts hundreds of thousands of books on all subjects, especially in the fields of magic, alchemy and the sciences. In addition, Equestria boasts vast amounts of researchers and teachers in order to help bring more knowledge to the world.

    Thrift – +1: Equestria has thrived in relative prosperity, as thus, its institutions are relatively stable.

    History:

    Back on its original land of Equus, Equestria has not seen a war in hundreds of years and the Earth ponies, who tilled the land, the Unicorns, whose most prominent members could pull off incredible feats of magic, and Pegasi, who controlled the weather and could fly fast speeds, lived in peace and prosperity. They all lived under the benevolent observation of Princess Celestia, who used the combined magic of all three races to raise the sun and moon, and for these hundreds of years Equestria was overseeing a time of expansion, harmony and (de facto) global hegemony. Shortly before much of Equestria was teleported to this world, Celestia's pupil, Twilight Sparkle, began first by restoring Princess Luna, who would continue raising the moon, then expanding the influence of Equestria outside the region, turning most of the few foes of Equestria into valuable allies, and everyone believed that Equestria's expansion was never going to end.

    But a few weeks after the defeat of the Storm King, a mysterious large cloud came down and covered Canterlot, Ponyville and Cloudsdale, and for days it made life hard, as ponies struggled to see in this fog. Once it was gone, ponies started to notice that, for one, the strongest ponies across the land had lost vast chunks of their powers. Now the unicorns could barely pull off feats more impressive than the occassional teleportation (and this was now one of the more exhausting spells) and the Pegasi could not keep the weather from going completely wild, the weather seemingly refusing to obey the will of the three races as it had done prior to the passing of this mysterious cloud. Even worse news came weeks later when the ponies in the region realized that they hadn't received any news from the outside world since the passing of this cloud.

    Celestia assigned Twilight and several other elite fliers of Equestria to start scouting the region for information about just what happened. In the pace of a few weeks, they traveled south, then west and they found various pony settlements, ranging from tiny hamlets that resembled Ponyville, to large towns, and they continued their journey. Surprisingly enough, even though they found massive ruins extending for kilometers and endless amounts of literature that some advanced civilization once boasted, they barely found any surviving natives, who would much rather hide in the deep forests rather than have any interaction with the newcomers.

    Twilight reminded the Equestrian settlements that she came across that Canterlot had also been teleported, and that princesses Celestia and Luna were alright but startled as everyone else, though nobody gave her any word on the whereabouts of princesses Cadance and Flurry Heart, which concerned them. In the end, no word on the land mentioned anything about the whereabouts of the missing princesses, but at least the towns themselves were fine, and the towns assured them they were going to continue to consider themselves part of Equestria.

    A few years year later, things finally began to resemble normalcy in what was now Equestria once again. In addition, contact was finally reestablished with Princess Cadance, who was still the ruler of the Crystal Empire, now ruled from the fertile southwest of an otherwise desolate large island northwest from (New) Equestria. With the Crystal Empire struggling with a famine since the cloud passed, both Celestia and Cadance finally agreed to join Equestria and the Crystal Empire as one nation to try and survive in this strange new world.
     
    Last edited: Nov 3, 2018
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  15. Danwar

    Danwar Chieftain

    Joined:
    Dec 30, 2017
    Messages:
    147
    Gender:
    Male


    The Church of the Gamemaster

    High Concept:
    Meta Religious Organization

    Trouble:
    Post-Calamity Instability

    Stunt:
    For the Gamemaster! (At the cost of a Fate point, the Church can pray to the GM for a powerful bonus from the following list, chosen by the GM himself:
    Meta Armies: +3 to all land combat rolls for a single turn
    Meta Navies: +3 to all naval combat rolls for a single turn
    Meta Ambassadors: +1 to Charm for a single turn
    Holy Secrets: +1 to Knowledge for a single turn
    Divine Restoration: Removes a single Consequence from the highest category that contains at least one Consequence. If the Church has no current Consequences, then this will negate the next consequence that afflicts it.
    This can only be done once a turn, but an extra Fate Point can be spent to guarantee a specific option from the list is chosen.)

    Approaches:
    Covert:
    0 (Modern espionage has begun to rely less and less on personal connections, and even converted insiders still oft retain their loyalty to their own nations as well as the Faith.)
    Charm: 0 (The Church already has some connections, but the stigma of its relative youth compared to other faiths balances it out.)
    Cunning: 2 (Immense knowledge of the metaphysical combined with rumors of being able to foretell the future make the Church's leadership spectacular in fields that normally use cunning of leadership.)
    Force: 1 (Utilizes a Canterburian-model military - in the style of the legendary armed force that conquered half the world - and promotes the fanatical zeal of all personnel, from the generals to the common infantryman, ensuring high morale and strict discipline.)
    Knowledge: -1 (Immense knowledge of the metaphysical says nothing about knowledge of the physical, and the Gamemaster isn't very keen on revealing things mankind should not know.)
    Thrift: 1 (Tithing is a boon for a newly-emerged faith.)

    Background:

    During the decline of mighty Canterbury, a new religion was founded. It spoke of the End Times, of a Cataclysm that would be destined to occur over a side dish. Countless invaders would spill out from hundreds of Portals, the mighty Empire of Canterbury would crumble, and time and space themselves would be distorted and shattered. However, one entity existed that could reverse the Cataclysm, close the Portals, and restore order to the shattered World. Known to the Church simply as the 'Gamemaster', this being would, in the World's hour of need, save the people from the darkness. Soon, countless people began to embrace the True Faith and the will of the Gamemaster spread strongly, but the proud Emperors of Canterbury dismissed these omens, in their ignorance declaring it foolish madness.

    If only they knew - immediately after the death of the final Emperor, Alexander I 'The Great', the great golden age of Canterbury came to an end with the Cataclysm. Countless lost their lives in the initial succession struggles and invasions, and soon, even those who initally dismissed the Faith soon began to turn to it. The Church now swells with new clergy and converts and has massive influence in old Canterbury and noticeable amounts in other nations, even those who persecute them.

    Map:
    Claims.PNG
     
    Last edited: Nov 26, 2018
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  16. JamesCaesar

    JamesCaesar Professional McCartney-aboo

    Joined:
    Jul 15, 2011
    Messages:
    791
    Location:
    Mull Of Kintyre
    Name: Actually Canterbury

    High Concept: Actually Canterbury, duh. Those posers in the north don't know what's coming for them.

    Trouble: Crises! Crises! (Unsure as to whether they are truly the Actual Canterbury, leads to confusion and disorder occasionally.)

    Stunt: IDK we'll see

    Approaches
    Covert:
    1
    Charm: 1
    Cunning: 0
    Force: -1
    Knowledge: 2
    Thrift: 0
    upload_2018-11-2_15-46-27.png
     
  17. SouthernKing

    SouthernKing crickety cricket

    Joined:
    Dec 29, 2010
    Messages:
    6,883
    Location:
    Deva Loka
    Name: Holy Canterbury Empire (HCE)

    Claims: Egypt/Palestine/Lebanon/Syria/Jordan/Iraq/Cyprus
    Colour: Gold
    (I can't access paint atm)


    High Concept:
    A byzantine agglomeration of princelings and circuits and petty theocracies and magistrates and free cities that is actually Canterbury

    Trouble: The Imperial Diet. There are over 9000 member states in the Empire, and none really understands how the system works, since everyone in the Diet just wants nothing more than to get off the Diet and never eat another salad in their life. We must Senpai's succulent cuisine! So much like our illegitimate western neighbours everyone gets confused and disoriented and discombobulated from time to time

    Stunt:
    Top 10 Anime Battle. We are so cunning that we can spend a fate point to make one of our units, for one turn, one tier bigger in scale than they otherwise would be

    Approaches:

    Covert: 0
    Charm: +1
    Cunning: +2
    Force: 0
    Knowledge: +1
    Thrift: -1
     
    Last edited: Nov 2, 2018
  18. Nuka-sama

    Nuka-sama :)

    Joined:
    Jan 27, 2006
    Messages:
    9,358
    Gender:
    Male
    Location:
    Tokyo, JP


    Name: The Union of Soviet Socialist Republics

    High Concept:



    Trouble: Hardship. Hardwork. Manual labor.

    Stunt: Get Wrekt Fashy Scum (+Attack when we fight non-Communists)

    Map:
    Spoiler :


    Covert – -1 We couldn't be subtle if we tried...

    Charm – 0. Our reddit posts are pretty convincing....but then they meet us IRL....

    Cunning – +1 Reviving Kim Song Il as an anime girl, at last, made everything complete

    Force – +2 GET WREKT FASHY SCUM

    Knowledge – +1 Gotta keep upgrading those robots somehow, getting to space...as well as making Anime real.

    Thrift – 0 The ongoing social programs drain the USSR of much-needed resources...thankfully robots don't need labor laws.

    Our Dear Leader:

    Spoiler :
     
    Last edited: Nov 4, 2018
  19. GenMarshall

    GenMarshall Widowmaker

    Joined:
    Jun 17, 2002
    Messages:
    42,646
    Location:
    Versailles City, United Systems of New Coruscant
    Due to some people saying that my nation is unoriginal and uninteresting. I am deleting my entry and replacing it with a new one.

    Reserving Claims:
     
    Last edited: Nov 3, 2018
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  20. Marcher Jovian

    Marcher Jovian Chieftain

    Joined:
    Jul 12, 2013
    Messages:
    346
    Name: The Most Serene Kingdom of Canterbury
    High Concept: Anachronistic, Mildly Magical, Maritime Empire
    Trouble: Lost Our Land Legs
    Stunt: Letters of Marque – +2 to rolls involving privateers or trade interdiction

    Maps:
    Spoiler :







    Approaches:

    Covert – +1
    Charm – ±0
    Cunning – -1
    Force – +1
    Knowledge – ±0
    Thrift – +2

    Leader: Long Live Queen Jane I!
    Government: Constitutional Monarchy, with voting power proportional to displacement of ships owned
     
    Last edited: Nov 3, 2018

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