First off does it come under your civ's control? If it does; if you choose to raze that city, does it count against your civ's relations with the victim civ?
I ask because I was planning on making special ancient and medieval age units that have a hidden nationality (for game story purposes they are supposed to be barbarians hired by your civ to do some dirty work for you). They would be purposefully somewhat underpowered so as to not really be anything more than a nuisance but just in case they manage to capture a city (in my role playing case anyway) that i would be able to raze it without penalty (as I would only look to harass instead of conquer at that point).
I know the ai probably would keep whatever cities they managed to get so i cant control that, but these units wouldnt be very powerful so i doubt they get heavily used anyway.
-Ex0dus
I ask because I was planning on making special ancient and medieval age units that have a hidden nationality (for game story purposes they are supposed to be barbarians hired by your civ to do some dirty work for you). They would be purposefully somewhat underpowered so as to not really be anything more than a nuisance but just in case they manage to capture a city (in my role playing case anyway) that i would be able to raze it without penalty (as I would only look to harass instead of conquer at that point).
I know the ai probably would keep whatever cities they managed to get so i cant control that, but these units wouldnt be very powerful so i doubt they get heavily used anyway.
-Ex0dus