Olleus
Deity
Civ6 looks like it's going to be a forced narrative game. Before, you could choose the path your civilization was going to take, now you're forced to stick to the same civilization for the entire game! That massively narrows the sandboxing ability of putting together an empire from different pieces, and instead forces us into a narrative of having a single pure culture. Same thing about locking leaders to single civilizations. So many limitations to player choice, hard pass!
Splitting the generic districts into yield specific ones is also removing player choice. Before we could mix and match which buildings went where. By having certain buildings locked to certain districts the player is going to be compelled to heavily specialise cities. This is something that ought to be gently encouraged with game mechanics, not rammed down the player's throat. Not to mention that having a (scientific) Campus be the first district unlocked back in the stone age gets history completely wrong and is utterly immersion breaking. Worse change ever in a Civ game!
Talking about historical accuracy, by removing the synchronised ages we're going to have the old battleship vs spearman again. That's a problem that had been around in past Civs which had finally been solved, and now they're bringing it back. Terrible design that takes us backwards!
On the subject of going backwards and being historically inaccurate, looks like we're going to be shuffling pops again. It's removing an interesting strategic gameplay element and adding in tedious micromanagement. I guess because the devs think it's completely historically accurate for peasants to pack up their bags (and villages), move a long way to a completely different side of a province, and go from being farmers to miners at a moment's notice. Terrible idea!
They're also removing a ton of content. In Civ7 civilizations and leaders were complex, multifaceted things with many bonuses and attributes that you could improve or swap out with each new age. In Civ6 the civs are static and much more streamlined (which is dev talk for "dumbed down"). Boring! Beyond that, by removing the crisis mechanic they've turned a 3 age game into a 1 age game. That's 2/3 of the content removed! Now we're going to have 1 phase of exploration (rather than 3) and 1 phase of expansion (rather than 3) and 1 really boring long end game (rather than 3 crisis mitigation periods). Sounds like it's going to be a terrible game!
By removing Denuvo Civ6 is going to have tons of pirates who play the game without paying. That means that we (the paying fan base) are essentially going to subsidise the game development for freewheeling scroungers. So unfair!
Add your own if you can think of any!
Splitting the generic districts into yield specific ones is also removing player choice. Before we could mix and match which buildings went where. By having certain buildings locked to certain districts the player is going to be compelled to heavily specialise cities. This is something that ought to be gently encouraged with game mechanics, not rammed down the player's throat. Not to mention that having a (scientific) Campus be the first district unlocked back in the stone age gets history completely wrong and is utterly immersion breaking. Worse change ever in a Civ game!
Talking about historical accuracy, by removing the synchronised ages we're going to have the old battleship vs spearman again. That's a problem that had been around in past Civs which had finally been solved, and now they're bringing it back. Terrible design that takes us backwards!
On the subject of going backwards and being historically inaccurate, looks like we're going to be shuffling pops again. It's removing an interesting strategic gameplay element and adding in tedious micromanagement. I guess because the devs think it's completely historically accurate for peasants to pack up their bags (and villages), move a long way to a completely different side of a province, and go from being farmers to miners at a moment's notice. Terrible idea!
They're also removing a ton of content. In Civ7 civilizations and leaders were complex, multifaceted things with many bonuses and attributes that you could improve or swap out with each new age. In Civ6 the civs are static and much more streamlined (which is dev talk for "dumbed down"). Boring! Beyond that, by removing the crisis mechanic they've turned a 3 age game into a 1 age game. That's 2/3 of the content removed! Now we're going to have 1 phase of exploration (rather than 3) and 1 phase of expansion (rather than 3) and 1 really boring long end game (rather than 3 crisis mitigation periods). Sounds like it's going to be a terrible game!
By removing Denuvo Civ6 is going to have tons of pirates who play the game without paying. That means that we (the paying fan base) are essentially going to subsidise the game development for freewheeling scroungers. So unfair!
Spoiler :
In case it wasn't obvious, this is satire inspired by things like this or this. It's not targeted at anyone or meant to accurately represent any specific opinion, but is a comedic take on a lot of the discussions that have taken place on here. If it has a point beyond pure humour, it's to show how much a switch in perspective completely reframes how we see changes.
Add your own if you can think of any!
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