eScapegoat
Chieftain
- Joined
- Sep 1, 2015
- Messages
- 5
Hello Civfanatics forums. I am new. Please be nice, or, failing that, be clever in your meanness.
I love the Civ franchise, I first got hooked when I played Civ2 on a friends computer, I fell in love with Alpha Centauri, I played hundreds and hundreds of hours of Civ4, and have taken to hotseating Civ5 with my roommates on rainy days. I preordered CivBE and, while there are many aspects of the game I enjoy, and areas where it exceeds Civ5 (tech web, orbital layer) it has not replaced the former game as the go-to hotseat fun.
It was a small step forwards for the franchise but I feel that the game could have been much more. These are my ideas for the game, starting with the biggest and working my way down to smaller suggestions.
1: Moons
CivBE missed a huge opportunity to take the game in a direction that no Civ game has gone before. Multiple planet management.
I would love for maps of Medium size and greater to spawn with 1-3 moons orbiting them. Moons would always be at least two map sizes smaller than the main planet and never larger than Medium size. 50% of moons would be Rocky (No water, only mineral resources) but the other 50% would have one of the 5 Biomes and all of the associated flora and fauna. The ability to travel to said moons would be unlocked somewhere in the middle of the tech tree and then the fun begins. (Switching screens to a moon could be a tab that hovers over the minimap or something like that).
Opening up moons is cool because well it's COOL! Exploration of the map is one of my favorite aspects in Civ. I often found myself getting bored in the midgame of Civ4 once I had discovered the entire map. Civ5 saved me from the midgame boredom by introducing Archeology. CivBE has the potential for even greater things - Moons. Besides humans are supposed to be spacefarers in this narrative anyways. What kind of noob spacefarers can't even visit a moon.
Moons would also open up a huge number of new strategic options for expanding your empire and containing your enemies. I tremble to speculate on the full potential of what players could do with them.
2: Great People
"Civ5 had these you say." "That's not a new idea." you say.
"Hear me out." I say.
One of the problems often brought up on these boards is that all of the factions in CivBE feel too similar. Playing as the African Union isn't significantly (enough) different from playing as the ARC.
What if each faction had it's own unique Great Person?
There are some basic Great People that I would like to be available for all factions (Scientists, Generals, Engineers, and Artists) that would function in a similar way to their Civ5 brethren with new Sci-fi names. Most wonders would provide points per turn for one of these people.
Here's my ideas for Unique People:
Slavic Fed: Great Astronaut
Macro Boost: Can create an orbital station that gives +Science and +Hammers on affected tiles and doubles production of orbital units for cities within radius and never de-orbits.
Other Boost: Transport a large number of units into space for free (from space units could land on a moon or drop deep into enemy territory).
African Union: Great Sower
Macro Boost: Create a tile improvement for +Food and +Health.
Other boost: Grow a City 3? sizes (all numbers are on suggestions subject to balance discussion)
ARC: Super Spy
Macro Boost: Create a tile improvement for +Science and +Diplomatic Capital. Any cities within radius 3? have greatly improved defense against intrigue.
Other Boost: Function as an agent that performs operations twice as quickly as normal.
Brasilia: Super Soldier
Macro Boost: Creates defensive building in friendly city that gives +HP, +Atk, and allows military units to pop with some XP.
Other Boost: A very strong military unit that improves with Affinity and has unique Veterancy upgrades.
Franco Iberia: Noble
Macro Boost: Creates a building in friendly city that gives +Culture and provides slots for Great Works/Artifacts.
Other Boost: Create a Great Work with extra +Culture.
Kavithan Protectorate: Great Prophet
Macro Boost: Create a tile improvement for +Health and +Diplomatic Capital
Other Boost: Use Diplomatic Capital and Energy to convert an opponent's city to your faction (Cost increases for City size and distance from your Capital) Opponents Capital cities would be immune (obviously).
Polystralia: Great Merchant, Same as Civ5 pretty much.
Pan-Asian Cooperative: Great Builder
Macro Boost: Same tile improvement as Great Engineer but with more Energy
Other Boost: Function as a worker with greatly improved combat (not instantly destroyed by melee) and 4x buildspeed.
I'm not too familiar with the Rising Tide factions yet but the North Sea Alliance should have a Great Admiral for sure.
3: Biome Uniqueness
Rising Tide appears to be moving in the right direction here with re-skins and strength/spawn rate changes (which I hope are huge differences, like double strength and half spawn rate) for aliens based on the Biome. I would love to see the game take this a little further. I would like there to be 1-2 alien types and 1-2 resources that only occur in their native Biome.
4: Leaf Tech costs and Kicker Techs
I don't feel that the game makes full use of the potential that the new tech web brought. Factions often end up with similar techs in the midgame, pursuing all the easy branches and the essential leafs. I believe that teching could be more diversified if the branch techs cost more research than their leaf techs. Also I would like to see a Kicker Tech providing some powerful advantage that is available only when both leaf techs have been researched.
I believe that this sort of system would reward investing heavily in specific branches rather than taking a broad, generic approach that seems optimal in the game as it stands today.
5: Unit Special Abilities:
I loved the fully customizable armies of Alpha Centauri (even when it became a real pain to sort through pages of obsolete units). While I'm not sure that CivBE should go to the same lengths of customization it would be nice to have options other than +10% strength for veterancy promos. Abilities could range from counteracting specific types (infantry, mech, alien, orbital) to unique strengths (amphibious assault, paradrop etc).
That's my rant... for now. Feel free to comment, critique, criticize, or condemn.
I love the Civ franchise, I first got hooked when I played Civ2 on a friends computer, I fell in love with Alpha Centauri, I played hundreds and hundreds of hours of Civ4, and have taken to hotseating Civ5 with my roommates on rainy days. I preordered CivBE and, while there are many aspects of the game I enjoy, and areas where it exceeds Civ5 (tech web, orbital layer) it has not replaced the former game as the go-to hotseat fun.
It was a small step forwards for the franchise but I feel that the game could have been much more. These are my ideas for the game, starting with the biggest and working my way down to smaller suggestions.
1: Moons
CivBE missed a huge opportunity to take the game in a direction that no Civ game has gone before. Multiple planet management.
I would love for maps of Medium size and greater to spawn with 1-3 moons orbiting them. Moons would always be at least two map sizes smaller than the main planet and never larger than Medium size. 50% of moons would be Rocky (No water, only mineral resources) but the other 50% would have one of the 5 Biomes and all of the associated flora and fauna. The ability to travel to said moons would be unlocked somewhere in the middle of the tech tree and then the fun begins. (Switching screens to a moon could be a tab that hovers over the minimap or something like that).
Opening up moons is cool because well it's COOL! Exploration of the map is one of my favorite aspects in Civ. I often found myself getting bored in the midgame of Civ4 once I had discovered the entire map. Civ5 saved me from the midgame boredom by introducing Archeology. CivBE has the potential for even greater things - Moons. Besides humans are supposed to be spacefarers in this narrative anyways. What kind of noob spacefarers can't even visit a moon.
Moons would also open up a huge number of new strategic options for expanding your empire and containing your enemies. I tremble to speculate on the full potential of what players could do with them.
2: Great People
"Civ5 had these you say." "That's not a new idea." you say.
"Hear me out." I say.
One of the problems often brought up on these boards is that all of the factions in CivBE feel too similar. Playing as the African Union isn't significantly (enough) different from playing as the ARC.
What if each faction had it's own unique Great Person?
There are some basic Great People that I would like to be available for all factions (Scientists, Generals, Engineers, and Artists) that would function in a similar way to their Civ5 brethren with new Sci-fi names. Most wonders would provide points per turn for one of these people.
Here's my ideas for Unique People:
Slavic Fed: Great Astronaut
Macro Boost: Can create an orbital station that gives +Science and +Hammers on affected tiles and doubles production of orbital units for cities within radius and never de-orbits.
Other Boost: Transport a large number of units into space for free (from space units could land on a moon or drop deep into enemy territory).
African Union: Great Sower
Macro Boost: Create a tile improvement for +Food and +Health.
Other boost: Grow a City 3? sizes (all numbers are on suggestions subject to balance discussion)
ARC: Super Spy
Macro Boost: Create a tile improvement for +Science and +Diplomatic Capital. Any cities within radius 3? have greatly improved defense against intrigue.
Other Boost: Function as an agent that performs operations twice as quickly as normal.
Brasilia: Super Soldier
Macro Boost: Creates defensive building in friendly city that gives +HP, +Atk, and allows military units to pop with some XP.
Other Boost: A very strong military unit that improves with Affinity and has unique Veterancy upgrades.
Franco Iberia: Noble
Macro Boost: Creates a building in friendly city that gives +Culture and provides slots for Great Works/Artifacts.
Other Boost: Create a Great Work with extra +Culture.
Kavithan Protectorate: Great Prophet
Macro Boost: Create a tile improvement for +Health and +Diplomatic Capital
Other Boost: Use Diplomatic Capital and Energy to convert an opponent's city to your faction (Cost increases for City size and distance from your Capital) Opponents Capital cities would be immune (obviously).
Polystralia: Great Merchant, Same as Civ5 pretty much.
Pan-Asian Cooperative: Great Builder
Macro Boost: Same tile improvement as Great Engineer but with more Energy
Other Boost: Function as a worker with greatly improved combat (not instantly destroyed by melee) and 4x buildspeed.
I'm not too familiar with the Rising Tide factions yet but the North Sea Alliance should have a Great Admiral for sure.

3: Biome Uniqueness
Rising Tide appears to be moving in the right direction here with re-skins and strength/spawn rate changes (which I hope are huge differences, like double strength and half spawn rate) for aliens based on the Biome. I would love to see the game take this a little further. I would like there to be 1-2 alien types and 1-2 resources that only occur in their native Biome.
4: Leaf Tech costs and Kicker Techs
I don't feel that the game makes full use of the potential that the new tech web brought. Factions often end up with similar techs in the midgame, pursuing all the easy branches and the essential leafs. I believe that teching could be more diversified if the branch techs cost more research than their leaf techs. Also I would like to see a Kicker Tech providing some powerful advantage that is available only when both leaf techs have been researched.
I believe that this sort of system would reward investing heavily in specific branches rather than taking a broad, generic approach that seems optimal in the game as it stands today.
5: Unit Special Abilities:
I loved the fully customizable armies of Alpha Centauri (even when it became a real pain to sort through pages of obsolete units). While I'm not sure that CivBE should go to the same lengths of customization it would be nice to have options other than +10% strength for veterancy promos. Abilities could range from counteracting specific types (infantry, mech, alien, orbital) to unique strengths (amphibious assault, paradrop etc).
That's my rant... for now. Feel free to comment, critique, criticize, or condemn.