dragon653
Chieftain
- Joined
- Apr 26, 2016
- Messages
- 49
We know that a world congress is going to be back in the first expansion, so if that's the theme here are some mechanics i wan't to see.
starting with minor ones.
The second mechanic requires that every civ have two leaders so take this with a grain of salt. So if a set of city's mete the requirements of revolution (there would be a lens that would tell you if city has a chance to revolt) they will start to produce rebels. The fist city that falls will become "The capitol of the revolution" and will try to conquer the rest of the rebelling city's, and you have to try to put down the revolution in a set amount of turns. If you fail to do so there are 4 outcomes.
Now for the final mechanic is essentially an expansion of the importance of the world congress. basically you have new bills that let you 1. end a war 2. end multiple wars that have all the same people in them 3.end a revolution(a revolution can also be ended in the other two options.) after that bill is passed the leaders of the world congress can will write up peace treaties and then the congress will vote again to pick one of the treaties.(these have all the functions of real life treaties.)
hope you enjoyed this i just wanted to make diplomacy more important.
starting with minor ones.
- The ability to to get an ally to declare war on someone while you are currently at war with that person.
- the ability to barter a peace deal with two people at war.
- i want the vassal system back.
The second mechanic requires that every civ have two leaders so take this with a grain of salt. So if a set of city's mete the requirements of revolution (there would be a lens that would tell you if city has a chance to revolt) they will start to produce rebels. The fist city that falls will become "The capitol of the revolution" and will try to conquer the rest of the rebelling city's, and you have to try to put down the revolution in a set amount of turns. If you fail to do so there are 4 outcomes.
- The revolution was not able to spread outside the capitol so that city will become a city state and take on the attribute of a city state not in the game.
- the revolution was able to capture 2 or more city's, and the majority were city's the original civ founded the second leader of the civ will found a new civilization.
- the revolution captured 2 or more city's, and the majority were of a different civ all the city's will be given to that civ.
- the revolution captured 2 or more city's, and it was an even number between two different civ's the same as 2 happens.
Now for the final mechanic is essentially an expansion of the importance of the world congress. basically you have new bills that let you 1. end a war 2. end multiple wars that have all the same people in them 3.end a revolution(a revolution can also be ended in the other two options.) after that bill is passed the leaders of the world congress can will write up peace treaties and then the congress will vote again to pick one of the treaties.(these have all the functions of real life treaties.)
hope you enjoyed this i just wanted to make diplomacy more important.