ruff_hi
Live 4ever! Or die trying
Personally - I like BtS's Espionage feature with the exception that switch civics / religions is way too cheap.BTS introduced to be fair two of the most hated things in Civ IV, Corporations and Expionage
Personally - I like BtS's Espionage feature with the exception that switch civics / religions is way too cheap.BTS introduced to be fair two of the most hated things in Civ IV, Corporations and Expionage
I'd be curious to hear more too.....I am not sure I follow the "bigger scheme" beyond a design ....
Is this marketing? AI ? UI? Support?
All of the above? None of the above?
Did spore ever get any better after patches/expansion packs? That's what the folks in the thread you linked were hoping for. Not sure it happened then, and not sure it will happen with civ v.
All of the above. You are given budget X and you have game design Y but the publisher wants the budget used to do Z. If we were talking about a movie, we'd call it "notes from the studio execs".
A lot of us have seen some terrific game designs posted here on CivFanatics. Being a good game designer is a relatively small aspect of what makes a good game. It's all in the execution of that design that matters.
Let's say I design game X and we believe that game X will have scope S. Budgets and schedule are then put together based on that. But often other things come into play that cause scope S to become scope 2S or 3S.
Let's use Elemental as an example. What was released barely resembled what we designed because what we thought was scope S turned into scope 3S and so you then have to figure out what you're going to compromise on. In other words, we weren't able to execute on S in the time/budget we had. And the results show in the final product.
And in our case, we had control over how the budget was spent and we still blew it. That's why I fired myself as Producer and brought in Kael to replace me. Imagine how much harder it is when you don't necessarily have much control over the resources available on your project?
My personal opinion is that 2K determined that we hard core gamers were simply insufficient in number to justify putting resources into features and support that catered to us and instead wished for budget and resources to be focused on features and visuals that would appeal to a "broader audience". And from a financial point of view, who knows, maybe they're right. I don't know.
Makes me cry as I look at the thousands of engineering hours we have to invest to get our game where it needs to be to be satisfactory to our target demographic (you guys). Civ V requires so much less effort to satisfy its core base because it's so much better put together on day 0. Civ V has "the stuff" right there. It just needs 2K's commitment. Hopefully they'll see Civ V's potential.
One wonders how we got from there to having massive 3D animated opponent animations spoken in native languages.
I've got to agree here. After being so disappointed in Civ V, then getting virtually no feedback other than the Giant Potential Patch that's been "coming next week" for like 2 months now (& which doesn't sound like it'll solve problems, but rather nerf strategies), I looked around for other games to try.I've read nothing but kudo's to you for realizing mistakes were made, hiring Kael, and maybe most importantly, not being afraid to admit the mistakes, and committing to the customer. IMO that's the one thing that Stardock does very well, that 2K just doesn't get ...customers retention and loyalty.
The problem a lot of executives have is that they don't realize the demographic of the PC-buying public is different from the console market.
We like "hard core" strategy games (which in the 90s would have been considered pretty casual).
The problem a lot of executives have is that they don't realize the demographic of the PC-buying public is different from the console market.
We like "hard core" strategy games (which in the 90s would have been considered pretty casual).
To keep in the spirit of this thread's title, I think most of us here are aware that Civilization V's original vision was Civ IV gets some Panzer general mechanics. Which, I think most people here would agree, is pretty cool.
One wonders how we got from there to having massive 3D animated opponent animations spoken in native languages.
The other thing that I think is tragic about the PC game industry is the lack of understanding that PC gamers like their games to evolve over time. There's a business case for it. Elemental's retail sales were higher in October than in September and were higher in November than in October. You support your game, make it better, and it will sell better.
Seriously, is there anyone here who doesn't think that Civ V could be the best of the Civ series yet with some TLC? Or, to be more specific, are there any features that you think Civ V lacks that would be *expensive* to implement? I can't think of any.
I have read nearly every thread here that has bashed Civ V and nearly every complaint could be addressed in less than 100 engineer hours.
Makes me cry as I look at the thousands of engineering hours we have to invest to get our game where it needs to be to be satisfactory to our target demographic (you guys). Civ V requires so much less effort to satisfy its core base because it's so much better put together on day 0. Civ V has "the stuff" right there. It just needs 2K's commitment. Hopefully they'll see Civ V's potential.
(BTW Ainwood, why the hell aren't I banned when I specifically asked for it to be permanent????)
I've come out of self-requested banning to respond to you.... Brad.
How would you know that 2K/Firaxis aren't giving Civ5 the TLC it needs? How do you know that 2K isn't committed to Firaxis/Civ5? You don't know. I'd say from the depth of the upcoming patch it proves you wrong.
And your track record for TLCing the fans is much worse, what with all your posts flaming, banning and insulting beta testers who told you why Elemental was crap and how to fix it (which you ignored). How'd that end up for you? Oh that's right, many reviewers saying they wouldn't rate the game due to being unable to run it, and of course the PC Mag article telling everyone bluntly not to buy it. What did Civ 5 score? Oh that's right, 8's and 9's except from your boyfriend Tom Chick.
I wish you luck with your two new recruits, but with one who bloats designs and the other who doesn't listen to tester feedback, I think the trend you've set over the last three games of releasing crap on day 0 will continue.
(BTW Ainwood, why the hell aren't I banned when I specifically asked for it to be permanent????)
(BTW Ainwood, why the hell aren't I banned when I specifically asked for it to be permanent????)
You're right, I was a little harsh on Sid, I have always been a big fan. Wasn't he the "Creative Director" on Civ5?
I don't know why, I just feel betrayed/let down by him in particular. I just assume he's too busy with CivFaceBook to.....but maybe the Firaxis quote is better suited to him ?
he's definitely NOT the brain behind Civilization as the game's title suggests, if anything, he's the opposite.
I don't know.. maybe so you don't run around throwing a hissy fit about being banned like you did in the above post....
Wow ! That was a mouthfull of disrespect.
You accuse him of not knowing what 2K is doing, but you know everything that is going on with him ..... hmmmmm.....
Maybe the ban would be a good idea.