Bamboocha
Warlord
Which ones would you change, how and why?
This is just a silly game I thought would be fun to try out here. Basically you just pick one (or more) civ that you consider flawed and change whatever you think is wrong with it. It can be the UA, UB, UU, the leader him/herself or what have you. To get all of you started, I'll name a few things that could be changed according to me:
1. Spains seven cities of gold. I don't have the DLC but it looks very weak to me. Getting a gold bonus for discovering a natural wonder? I understand the Spanish were important to western history for their role as explorers of the world, but this is just weak. At best you get an early gold boost which means you have a pretty good early army, but that's it. At worst, you have a UA that does NOTHING. This means either you have a small boon or nothing, while most UA's give a bonus that lasts the entire game. Personally I'd replace it with something else the Spanish were famed for: their famous silver fleet from the Americas. I'd make it a power like this:
The Silver Fleet:
+1 movement to all naval units, +25% gold from all cities on another continent than the capital.
Not only does it match the Conquistadors ability to create cities on other continents, but also gives them a unique playstyle (settling on other continents, which also encourages early (naval) exploration) and gives them an advantage that allows them to get to other continents faster (though not as fast as England, Britannia still rules the waves). In the long run, it probably gives you a far better advantage than Seven cities of gold. It will also result in a somewhat historically accurate map of Spain: a small holding on the mainland and a huge mass across the sea. The result would be a unique tactic for the Spaniards: make sure you have a stable homeland until the renaissance, then use your unique Tercio and Conquistador units to explore the world and grab as much land as you possibly can.
2. Ghandi as the leader of India, for real? I know that Ghandi is pretty much a legend of our time, most likely on par with Mother Theresa, but he was not a politician, nor was he a "president". I don't get why he's the leader of the indian people, another leader would be far more accurate (but then again, we wouldn't have the lulz of being nuked by Ghandi). I'm sure India has a lot of potent leaders in her long history, so why not pick one of them? Why not pick one of the Maratha lords that fought off the Mughals instead?
3. The Jaguar warriors as replacements for warriors? I'd be willing to buy this, save for the fact that the mohawks are iron-free swordsmen. What makes the jaguar warriors inferior? They were the elite of the old world, the knights of the Aztecs. While they didn't have any iron, their armor was made of hardened cotton (which is a lot harder than you'd expect) and their stone clubs were encrusted with gems that were so sharp, there are Spanish accounts of jaguar warriors decapitating horses. Personally, the Jaguar warriors should be the iron-free swordsmen and the mohawks should be wariors.
Well, that's it for now. Please tell us what you would like to have changed in the game, assuming you had the power to change it. Of course, you can also comment on the suggestions of others if you agree/disagree with them.
This is just a silly game I thought would be fun to try out here. Basically you just pick one (or more) civ that you consider flawed and change whatever you think is wrong with it. It can be the UA, UB, UU, the leader him/herself or what have you. To get all of you started, I'll name a few things that could be changed according to me:
1. Spains seven cities of gold. I don't have the DLC but it looks very weak to me. Getting a gold bonus for discovering a natural wonder? I understand the Spanish were important to western history for their role as explorers of the world, but this is just weak. At best you get an early gold boost which means you have a pretty good early army, but that's it. At worst, you have a UA that does NOTHING. This means either you have a small boon or nothing, while most UA's give a bonus that lasts the entire game. Personally I'd replace it with something else the Spanish were famed for: their famous silver fleet from the Americas. I'd make it a power like this:
The Silver Fleet:
+1 movement to all naval units, +25% gold from all cities on another continent than the capital.
Not only does it match the Conquistadors ability to create cities on other continents, but also gives them a unique playstyle (settling on other continents, which also encourages early (naval) exploration) and gives them an advantage that allows them to get to other continents faster (though not as fast as England, Britannia still rules the waves). In the long run, it probably gives you a far better advantage than Seven cities of gold. It will also result in a somewhat historically accurate map of Spain: a small holding on the mainland and a huge mass across the sea. The result would be a unique tactic for the Spaniards: make sure you have a stable homeland until the renaissance, then use your unique Tercio and Conquistador units to explore the world and grab as much land as you possibly can.
2. Ghandi as the leader of India, for real? I know that Ghandi is pretty much a legend of our time, most likely on par with Mother Theresa, but he was not a politician, nor was he a "president". I don't get why he's the leader of the indian people, another leader would be far more accurate (but then again, we wouldn't have the lulz of being nuked by Ghandi). I'm sure India has a lot of potent leaders in her long history, so why not pick one of them? Why not pick one of the Maratha lords that fought off the Mughals instead?
3. The Jaguar warriors as replacements for warriors? I'd be willing to buy this, save for the fact that the mohawks are iron-free swordsmen. What makes the jaguar warriors inferior? They were the elite of the old world, the knights of the Aztecs. While they didn't have any iron, their armor was made of hardened cotton (which is a lot harder than you'd expect) and their stone clubs were encrusted with gems that were so sharp, there are Spanish accounts of jaguar warriors decapitating horses. Personally, the Jaguar warriors should be the iron-free swordsmen and the mohawks should be wariors.
Well, that's it for now. Please tell us what you would like to have changed in the game, assuming you had the power to change it. Of course, you can also comment on the suggestions of others if you agree/disagree with them.