If you could choose 3 traits, which ones would you choose?

Discussion in 'Civ3 - General Discussions' started by CELTICEMPIRE, Jan 8, 2021.

Tags:
  1. CELTICEMPIRE

    CELTICEMPIRE Zulu Conqueror

    Joined:
    Aug 5, 2010
    Messages:
    4,406
    Location:
    Eastern Kentucky
    Occasionally I like to play a modified version of Civ III where each Civ gets three traits instead of two (along with some changes to unit stats).

    What would be your ideal trait combo? Mine would be Scientific Agricultural Religious (the Sumerians).

    The other Civs in my scenario are:

    Mil, Ind, Com: Rome and France [1]
    Ag, Ind, Rel: Egypt
    Mil, Sci, Com: Greece
    Mil, Sci, Rel: Babylon
    Mil, Ind, Sci: Germany, China, Persia, Ottomans
    Ind, Exp, Sci: Russia [2]
    Ind, Exp, Com: America
    Mil, Rel, Sea: Japan
    Rel, Com, Ag: India
    Mil, Rel, Ag: Aztecs
    Mil, Exp, Com: Zululand, Mongols, Hittites
    Exp, Com, Ag: Iroquois
    Exp, Com, Sea: England, Portugal
    Exp, Rel, Sea: Spain
    Mil, Com, Sea: Scandinavia
    Exp, Rel, Ag: Celts [3]
    Mil, Exp, Rel: Arabia
    Ind, Com, Sea: Carthage
    Sci, Com, Sea: Korea
    Com, Ag, Sea: Netherlands
    Sci, Rel, Sea: Byzantines
    Ind, Exp, Ag: Inca
    Ind, Sci, Ag: Maya

    1: Sometimes France is Ind, Sci, Com
    2: Sometimes Russia is Mil, Exp, Sci
    3: Sometimes the Celts are Mil, Rel, Ag
     
  2. justanick

    justanick Emperor

    Joined:
    Oct 6, 2010
    Messages:
    1,215
    Location:
    Germany
    1. Agri, Com, Ind.
    2. Agri, Com, Sci.
    3. Agri, Com, Sea.

    Agri and Industrious mix well together. Add in Commercial for the long run and you have a strong combination. Once you reach city size Commercial will start to pay off.
     
    Puppeteer likes this.
  3. CKS

    CKS Deity

    Joined:
    Feb 9, 2004
    Messages:
    2,753
    I like the Byzantines - scientific and seafaring. I'd add agricultural to this.
    Alternatively, to the Koreans (scientific and commercial) I'd add agricultural.

    Really, agricultural is so overwhelmingly strong that it is has to be what I add. For my preferred victory conditions, scientific is needed for the increase in SGL odds. Seafaring and commercial both give alphabet to start, getting me out of despotism quickly.
     
  4. Takhisis

    Takhisis Rum and coke.

    Joined:
    Jul 11, 2005
    Messages:
    53,296
    Location:
    up yours.
    Production up the wazoo, cheap culture and happiness from temples, and you'll never starve?

    Those are obvious crutches, but that's one hell of a temptation.
     
  5. WeirdoJoker

    WeirdoJoker Prince

    Joined:
    Nov 14, 2012
    Messages:
    470
    Gender:
    Male
    Location:
    Vulcan, next door to Darth Vader
    My top 3 wins are Sumeria (Agri, Sci); Greece (Comm, Sci) and Iroquois (Agri, Comm). I'm surprised, come to think of it, that Ind (1/10) hasn't been more prominent.

    One thing I could probably do, just for fun, is figure out my average winning score for each of the different characteristics (in addition to the Civs themselves).
     
  6. Theov

    Theov Deity

    Joined:
    Feb 11, 2008
    Messages:
    2,253
    Location:
    Taiwan
    On the continents/archipelago maps I play SEA is a strong trait. My playstyle is domination victory or space ship 9/10.
    I'd go with AGR, COM, SEA. Add in a UU like the berserker, ManOwar or pikeman that gets you a GA around the medieval times and you're off to the races.
     
  7. Takhisis

    Takhisis Rum and coke.

    Joined:
    Jul 11, 2005
    Messages:
    53,296
    Location:
    up yours.
    Then you want a modified Dutch civ.
     
  8. Zardnaar

    Zardnaar Deity

    Joined:
    Nov 16, 2003
    Messages:
    14,175
    Location:
    Dunedin, New Zealand
    Agricultural+commercial+ science or industry.

    Science, religious,commercial perhaps.
     
  9. Puppeteer

    Puppeteer Emperor

    Joined:
    Oct 4, 2003
    Messages:
    1,588
    Location:
    Nomadic in the Rockes, USA
    Before reading any of the thread, replying to the title: Agricultural, Industrial, and Commercial. They're my favorite traits in general.

    Edit: Yay, I have like-minded folks!
     
  10. Zardnaar

    Zardnaar Deity

    Joined:
    Nov 16, 2003
    Messages:
    14,175
    Location:
    Dunedin, New Zealand
    Yeah that combo fairly insane I might pick science for builder type games or 20k culture victory.
     
  11. Simpson17866

    Simpson17866 Chieftain

    Joined:
    Jul 28, 2016
    Messages:
    34
    Gender:
    Male
    Hmm...

    Agricultural and Industrious synergize with everything except Seafaring, but especially with each other, so the Maya are still overpowered, and now so too are your Egyptians and your Inca (which balances well against their not-great UUs)

    Scientific synergizes with Seafaring/Commercial (both of which gain access to Libraries the most quickly and gain extra research money for the Libraries to boost, but I would expect diminishing returns from trying all three, so your Greeks and Byzantines are probably more well-rounded than your Koreans (especially with the Greek and Byzantine UUs being terrifying and the Korean UU... not)

    Militaristic and Religious synergize because they can reach Monarchy quickly, and your Aztecs would generally — on a Random map — be able to capitalize on this faster than your Babylonians, Japanese, or Arabs (your Japanese would only have an advantage on a guaranteed Archipelago map, and even though the Arabs’ Expansionist trait isn’t as bad on Pangea as it is on Archipelago, the Aztec UU gives most of the same advantages, almost giving them 4 traits for the price of 3)
     

Share This Page