If you could design a perfect civ ???

mirkwooduk

Chieftain
Joined
Aug 20, 2010
Messages
20
If I could put all the best bits of the various civs together. ....

Civ 2 - the throne room - the way techs had descriptions from the civopedia - the diplomacy sneak attacks and treaties -from the wonders invention

Civ3- saltpeter - the city view- the army stack-red Indian horseman-the way the civs changed costume thru the ages


Civ4-the opening music- the wonder movies- Gilgamesh-hamlets- zooming into the city-vassals-city screen-religion- redcoats

Civ5- combat-moving/talking civheads-culturebomb-new culture-one unit per tile

What else to make it perfect ????
 
Your throne room should be fully animated like the diplomacy scenes in Civ5 and customizable like the palace was in Civ3. You should also have your advisers in there, Civ2 style, but fleshed out like the leaders in Civ5. Each one telling you what to do and not to do, and arguing between themselves about it.
 
Wow. Very good list! You picked all my favorite missing features from past games (I especially miss The Throne Room (II) and Palace (III) ). Using the opening music from CIV IV (which is one of the best soundtracks from any game ever IMHO is fairly easy, if you own the game.

I would add:
Globe view (IV)
Right Click 'pedia (III)
Circumvention bonus (IV)
 
I would add the puplic works idea from Call to Power. I always loved that way more than moving workers around.

And if we are going to dream big: Custom units from SMAC. I see no reason it couldn't be done thru the ages. Start with club dude, then comes hunting to get bows and spears, with bronze you can armor up, with Iron work get swords, with horses mount him up etc..etc...
 
I forgot call to power...yes the battle screen and the units like the lawyer and the slaver..

and SMAC great idea about tooling up your units.... I would also add the way it handled elections with all the civ faces etc....:goodjob:
 
If I were to pick some things from previous versions that I feel should have become a staple of the series it would be the following.

The most pivotal event from Civ 1 was a large empire splitting because of civil war. Why this was not used in any of the other games is beyond me since it was always something that kept the big dogs in check. Too big and/or too unhappy and a section of your civ would split off forming it's own civ similar to puppet civs from IV but generally quite hostile to the parent civ. This was an epic turn of events and always changed the way the game continued since it usually happened to the player in the top spot. Loved it when it happened to the AI but I can remember plenty of games where it totally ruined my warmongering and brought my offensive to a halt as I had to supress the rebellion which had erupted in my own empire.
Animated advisors that would argue with each other from Civ 2 sticks out as another wonderful addition to the series that I would include. Similiar to what's in 5 now but different in that they would debate with each other about the best possible way in which to improve your empire. Voiced over stereotypes (geeky science advisor, buffed up military advisor, etc..) with quality acting led to wonderful exchanges that I still remember quite clearly even years later. They changed their attires and comments as the ages progressed and were rarely in unison on which path to take but man was it amusing.
The extensive Civopedia which listed detailed real world history about units, leaders, civs, wonders, etc... from Civ 2 and 3. I think I learned more about history from reading the flavor text of particular entries in the civopedia than I was taught in all of my years in history class.
I miss buying enemy units with gold and a diplomat/spy unit. It was Civ 2 and I remember it saved my arse on several occasions when I had put too much into commerce and not enough into a military. While horribly expensive to do it made for an interesting way to acquire units you could not otherwise get because of a lack of resources or technology.
Enemy units that spawned when you razed a city always made for an interesting turn of events. I never liked it when they spawned from TAKING a city but it felt right when they spawned because you burned it to the ground. They were never a large threat (since the rebel units were generally one era behind) but if you sacked a huge city you could end up spawning a horde of them and they were quite annoying indeed.
One of my favorite features from Civ 3 was the army units and how you could custom build them and even get wonders that adjusted how many units you could load into them. It was fun to mix and match what you threw into the stack and it was another one of those "Why didn't they keep this option" when I moved to Civ 4.
Civ 4 has a ton of great features in it but I really miss the wonder videos above all else. I enjoyed seeing them constructed as it represented the culmination of the 10-40turns that I had spent building the freaking thing. The music was nice but after you spend 30+ hours listening to a game's soundtrack I tend to prefer Pandora or an MP3 player.
These items would be in my perfect Civilization along with Civ 5's graphics and hex layout. The added Natural Wonders are a pretty nice edition too!
 
From Civ I

Bring back the Newspapers!
Bring back the capture city animation!
Bring us a proper city view screen!
Give us back the circumnavigation bonus.
Bring back Shaka!!!

:D
 
Turn 75:2K base was sacked by mindworms.No survivors.
 
From Civ I

Bring back the Newspapers!
Bring back the capture city animation!
Bring us a proper city view screen!
Give us back the circumnavigation bonus.


I would add :

Bring back wonder movies
Bring back replays ans graphs

Bring back SID
 
From Civ 2: Test of Time

Bring back that parallel dimension or whatever it was in the science victory.
 
If you could design a perfect civ ??

My perfect Civ design would be walking into the Hologram Suite, roaring out of my capital on horseback 'wid da boyz' and feeling the sweat and blood as we plunge into combat amidst numberless, zombic AI infidel's and......
 
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