If you're having a positive change-of-heart with more game hours - add to this post

jpinard

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I've been very critical of the game and seen several threads of people saying they're enjoying it after spending more time with it. For me, it took 20 hours before I got the "one-more-turn" feeling. I'm hoping this could be a resource for Firaxis to understand why some of us were so negative and what we figured out to change our negativity.

My story - the main problem (AI aside) was tied directly to the interface. There are some data screens we should have that are missing.

* Soldier upkeep.
* Clickable full screens instead of mouse-overs ex. "Happiness".
* I shake terribly from breathing treatments and trying to see my "Happiness" data is akin to threading a needle. It makes me want to punch my monitor when I know a button would have been better than an essay tool-tip.
* The detailed end-game reports, and the replay that graphically and textually gave your many hours weight and substance.
* AI is poor, but I love it is more blind & rules-bound than in previous civs.

I appreciate so much more now that I can see the forest from the trees. Ironically with a few little changes I would have been the most rabid Civ V fan on the planet taking down naysayers with my shiny mouse & keyboard.

I'll eat a small roasted pigeon now, and will switch to full-on crow when the above is added in. I'd love to see more people add to this post. :)
 
I'll add to this. :)

After playing every evening this week, I'm beginning to appreciate the depth of the new concepts, and I'm starting to enjoy playing.

Sadly, the interface needs a lot of work.

Does anybody know where I left my whip? :D
 
Same here. The more I play Civ5, the less I miss Civ4.

I do still miss Civ4's detailed data, though.

I shake terribly from breathing treatments and trying to see my "Happiness" data is akin to threading a needle. It makes me want to punch my monitor when I know a button would have been better than an essay tool-tip.

Don't know if this will be at all helpful, as presumably you know more about your condition than I do, but it sounds like using a trackpad or a trackball instead of a conventional mouse would help. Easier to take your hand away and leave the pointer where it is.
 
i just got into this new iteration of civ and i'm happy

the abundance of 'i hate civ V' posts is just a by product of more brain dead human beings connected permanently to the internet. nothing new. enjoy the game, mourn the lost stuff of the past, move along and live with the new
 
I'm feeling it - I've actually started reading some strategy articles and picking up some nuance that I hadn't realized existed on the first couple times through. Now that I'm playing with that nuance I'm even noticing more. Some of the alternate strategies of dealing with city states, policies and the very different way that buildings are working (and specialists) are interesting and fresh.

I'm really trying hard to not pine for things in CivIV that I think should be in CivV but to play it as the devs intended and seeing if I can get into the feel - for instance diplomacy, which has been difficult for me but I'm turning a corner I think.
 
At first, I was a bit disappointed with Civilization V. Civilization IV was one of my favourite PC games I have ever played and the massive amount of changes really kicked me in the nuts. However, now that I've played some more games, I have to admit the game's really awesome. It's a different game, but that doesn't mean it's bad at all! There's still a lot of work to be done, especially with the interface and graphics, but with a few patches I can see myself totally getting into Civilization V as much as its predecessor.

My summary thusfar:

Good
Hexagonal grid
No more stacks of doom
No more religion (it was too big of a deal diplomacy-wise)
No more cottage spam (just too damn simple)
No more road spam (made little sense)
Toning down wonders (some were just too damn OP like Pyramids)
Toning down resources (makes maps easier to balance)
Leader animations and native speech
Better Cultural and Diplomatic Victory requirements

Neutral
Social Policies (a cool concept, but I kind of miss being able to change Civics)
New maintenance mechanic (it seems a bit too steep to balance with happiness at times)
No espionage (lots of potential, even though it wasn't that great in Civ IV)

Bad
AI (seems pretty weak)
Interface (not very intuitive, lots of searching around)
 
Count me in.

The apple has fallen very far from the tree, but who says you always need apples but not oranges?
 
I'm enjoying it more too. I've learnt a lot about the game playing it everyday, and I already have a civ and strategy picked out for tomorrows game and I'm excited. It can only get more enjoyable from here on in :)
 
I am enjoying it quite a bit. I have tried three starting civics and the only thing I don't like is that once you go one way... it is hard to switch or change. I want to work a game where I really grind out culture.

So far I'm just feeling my way with military and keeping City States on my good side.

The dumbest thing I've seen is that Washington gave me all but one city when he capitulated. I guess it was a good idea because I made them puppets and lost lots of happiness... but ultimately... what an idiot. I have heard of others who have had this happen.

I was one more turning it until two a.m. and I'll probably play a bit more tonight.
 
I've been very critical of the game and seen several threads of people saying they're enjoying it after spending more time with it. For me, it took 20 hours before I got the "one-more-turn" feeling. I'm hoping this could be a resource for Firaxis to understand why some of us were so negative and what we figured out to change our negativity.

My story - the main problem (AI aside) was tied directly to the interface. There are some data screens we should have that are missing.

* Soldier upkeep.
* Clickable full screens instead of mouse-overs ex. "Happiness".
* I shake terribly from breathing treatments and trying to see my "Happiness" data is akin to threading a needle. It makes me want to punch my monitor when I know a button would have been better than an essay tool-tip.
* The detailed end-game reports, and the replay that graphically and textually gave your many hours weight and substance.
* AI is poor, but I love it is more blind & rules-bound than in previous civs.

I appreciate so much more now that I can see the forest from the trees. Ironically with a few little changes I would have been the most rabid Civ V fan on the planet taking down naysayers with my shiny mouse & keyboard.

I'll eat a small roasted pigeon now, and will switch to full-on crow when the above is added in. I'd love to see more people add to this post. :)

Soldier upkeep is a complete mystery, and I keep wondering how it is calculated.

I agree with you on the endgame. We should get some nicer reward for spending so many hours in a game beside a picture and a guy saying something.
 
Disappointed at the removal of stuff, and didn't really feel the demo.. but now I'm hooked, amazed and in love with the game!

And it's so crazy to know that it's just the beginning and we're gonna get more cool stuff and add-ons and patches etc. :)
 
Yeah, the more I play, the more I enjoy. I'm definitely preferring it to Civ4. The more I understand the game mechanics and how much more it differs from Civ4, I realize why the changes were made and how much more of an interesting dynamic it offers.

For example, the removal of sliders, I finally need to actually invest into commerce and feel it's pinch all game. No longer am I simply just dropping sliders to get cash flow in to upgrade units. Same can be said for culture and science respectively. I've already found myself out-tech'd because I failed to fully invest myself into science. All of these things I could "get away with" in Civ4 and no longer can.
 
I moved up a difficulty from Prince and the AI seeeeems to be doing a lot better.

Definitely love the game.
 
Yeah no doubt. The more I play the more fun I have with it. It really is an excellent game.
 
Count me in. At first, I was liked it a bit but found it somewhat boring. By now though, I have more fun than I did in a lot of my IV games.

P.S. Am I the only one who likes the new interface? I think it's very elegant, although it does need a few additions, like unit maintenance.
 
Maybe it's not saying much, but the AI on Emperor+ doesn't seem all that worse than Civ IV's to be honest, both over-value attrition tactics over safe attacks.
I don't know much about AI, but I should think it wouldn't be too hard to tune.
 
Same here. The initial few hours were mostly marked by a period of missing Civ4, resentment toward the "more realistic" graphics, and a longing for religion and espionage. But after some combat action my fondness of the 5th version of the game grew and I started to get the "one more turn" feeling of addiction. 1UPT is really a great improvement.

It was the same for every version of the game after the first, really. I do hope that the AI will be fixed/improved by patches or mods. It really does well on a grand strategy level, but its tactical abilities are fairly limited. The interface also hides too much information or the information is simply not there at all. But all in all, this will keep me playing for the next few years. :)
 
Since Alpha Centauri i have been saying that Firaxis makes GREAT games, but HORRIBLE software.

but +1 I suppose. With some more play I can see the great game hiding behind the piece of :):):):) they dubbed "the overlay."
 
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