160 hours played in 22 days. (7.27 hours per day.) Four completed games (all starting Ancient Era, normal speed), and about 10 Ancient Era defeats whilst getting steamrolled on deity.
Civ VII is really good. And yet, I'm bored. I'm not compelled to start up another game.
For me it really boils down to one thing: I'm bored of the objectives. Have a bunch of settlements, get the great works, get the treasure fleets... yeah yeah I get it.
The modern age victory conditions are the worst of it. No matter what you did in the first two ages, it seems like a culture victory is always way faster to get than anything else; you can unlock explorers on the first civic, and you'll always have at least one high production city that can knock out the Worlds Fair wonder in short order. And the economic victory will always take much longer than anything else; it takes forever to unlock rail stations and factories, then build them, then sit around waiting for 500 factory points, which is the wrong number by a lot. (It should be 100-250 max).
Furthermore, no matter what victory path you go down, the finish of a game is always the most anticlimactic thing imaginable. By the time you start the last wonder/project of any victory path, you're always so far ahead with nothing to gain that you just mindlessly roll the turns as fast as possible. Your end-game decisions are utterly pointless. You delete all your units and set all your cities to the longest build possible so they don't bother you anymore. When you're forced to pick a new civic or tech or a new tile for a city to work, you just click anything as fast as you can. The best thing that happens in the end game is when you get a turn where you roll straight through with no decisions to make. Very rare, very satisfying. The second consecutive click of the Next Turn button with no interruption is as satisfying as it gets in the end game. I call this a "Thank U, next" turn. Ariane Grande loves them and so do we.
Here's what I'd do to fix it: For each of the four paths, there needs to be 10 different potential objectives per age, with one selected randomly. (Or the player could choose them, but this should be opt-in).
This means that 120 different legacy path objectives would exist in the game (10 objectives * 4 paths * 3 eras) which would keep things interesting for a long time. Furthermore, when you've got 12 sets of 10 objectives and you pull one objective from each set per game, that's 10^12 or one trillion possible combos of what you're trying to do each game. No two games would ever be the same.
In addition, you'd have awesome decisions to make when the goals for the game conflict with your civ's abilities. Say in the Ancient Era the military goal is to capture at least one settlement from 1/2/3 other civs. But you have a civ that benefits from peace. Do you go for it anyways against the odds, or do you play to your strengths and ignore it, knowing that you'll have to get by without those sweet bonuses?
Well, that's my take after playing literally full time for the first three weeks the game is out. Love it...looking forward to seeing what changes get made... but bored due to repetitiveness of goals. Thanks for reading!
Civ VII is really good. And yet, I'm bored. I'm not compelled to start up another game.
For me it really boils down to one thing: I'm bored of the objectives. Have a bunch of settlements, get the great works, get the treasure fleets... yeah yeah I get it.
The modern age victory conditions are the worst of it. No matter what you did in the first two ages, it seems like a culture victory is always way faster to get than anything else; you can unlock explorers on the first civic, and you'll always have at least one high production city that can knock out the Worlds Fair wonder in short order. And the economic victory will always take much longer than anything else; it takes forever to unlock rail stations and factories, then build them, then sit around waiting for 500 factory points, which is the wrong number by a lot. (It should be 100-250 max).
Furthermore, no matter what victory path you go down, the finish of a game is always the most anticlimactic thing imaginable. By the time you start the last wonder/project of any victory path, you're always so far ahead with nothing to gain that you just mindlessly roll the turns as fast as possible. Your end-game decisions are utterly pointless. You delete all your units and set all your cities to the longest build possible so they don't bother you anymore. When you're forced to pick a new civic or tech or a new tile for a city to work, you just click anything as fast as you can. The best thing that happens in the end game is when you get a turn where you roll straight through with no decisions to make. Very rare, very satisfying. The second consecutive click of the Next Turn button with no interruption is as satisfying as it gets in the end game. I call this a "Thank U, next" turn. Ariane Grande loves them and so do we.
Here's what I'd do to fix it: For each of the four paths, there needs to be 10 different potential objectives per age, with one selected randomly. (Or the player could choose them, but this should be opt-in).
This means that 120 different legacy path objectives would exist in the game (10 objectives * 4 paths * 3 eras) which would keep things interesting for a long time. Furthermore, when you've got 12 sets of 10 objectives and you pull one objective from each set per game, that's 10^12 or one trillion possible combos of what you're trying to do each game. No two games would ever be the same.
In addition, you'd have awesome decisions to make when the goals for the game conflict with your civ's abilities. Say in the Ancient Era the military goal is to capture at least one settlement from 1/2/3 other civs. But you have a civ that benefits from peace. Do you go for it anyways against the odds, or do you play to your strengths and ignore it, knowing that you'll have to get by without those sweet bonuses?
Well, that's my take after playing literally full time for the first three weeks the game is out. Love it...looking forward to seeing what changes get made... but bored due to repetitiveness of goals. Thanks for reading!
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