I'm bored of Civ7, but this one thing would change that

Wolfsbro

Chieftain
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160 hours played in 22 days. (7.27 hours per day.) Four completed games (all starting Ancient Era, normal speed), and about 10 Ancient Era defeats whilst getting steamrolled on deity.

Civ VII is really good. And yet, I'm bored. I'm not compelled to start up another game.

For me it really boils down to one thing: I'm bored of the objectives. Have a bunch of settlements, get the great works, get the treasure fleets... yeah yeah I get it.

The modern age victory conditions are the worst of it. No matter what you did in the first two ages, it seems like a culture victory is always way faster to get than anything else; you can unlock explorers on the first civic, and you'll always have at least one high production city that can knock out the Worlds Fair wonder in short order. And the economic victory will always take much longer than anything else; it takes forever to unlock rail stations and factories, then build them, then sit around waiting for 500 factory points, which is the wrong number by a lot. (It should be 100-250 max).

Furthermore, no matter what victory path you go down, the finish of a game is always the most anticlimactic thing imaginable. By the time you start the last wonder/project of any victory path, you're always so far ahead with nothing to gain that you just mindlessly roll the turns as fast as possible. Your end-game decisions are utterly pointless. You delete all your units and set all your cities to the longest build possible so they don't bother you anymore. When you're forced to pick a new civic or tech or a new tile for a city to work, you just click anything as fast as you can. The best thing that happens in the end game is when you get a turn where you roll straight through with no decisions to make. Very rare, very satisfying. The second consecutive click of the Next Turn button with no interruption is as satisfying as it gets in the end game. I call this a "Thank U, next" turn. Ariane Grande loves them and so do we.

Here's what I'd do to fix it: For each of the four paths, there needs to be 10 different potential objectives per age, with one selected randomly. (Or the player could choose them, but this should be opt-in).

This means that 120 different legacy path objectives would exist in the game (10 objectives * 4 paths * 3 eras) which would keep things interesting for a long time. Furthermore, when you've got 12 sets of 10 objectives and you pull one objective from each set per game, that's 10^12 or one trillion possible combos of what you're trying to do each game. No two games would ever be the same.

In addition, you'd have awesome decisions to make when the goals for the game conflict with your civ's abilities. Say in the Ancient Era the military goal is to capture at least one settlement from 1/2/3 other civs. But you have a civ that benefits from peace. Do you go for it anyways against the odds, or do you play to your strengths and ignore it, knowing that you'll have to get by without those sweet bonuses?

Well, that's my take after playing literally full time for the first three weeks the game is out. Love it...looking forward to seeing what changes get made... but bored due to repetitiveness of goals. Thanks for reading!
 
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I don't particularly like the victory conditions in this game. I feel part of the issue is their specificity, it doesn't feel as fluid or versatile as the old victory conditions. Taking Culture victory for example, there was dozens of ways to get Tourism offensively and dozens of ways to get Culture defensively. Or Domination, you could go about warring in different ways. Now, it's all about grabbing the project or the tech or what not as fast as possible and doesn't feel very interactive.
This is why it feels boring. And that's why I understand your suggestion for 'randomised victory objectives'.
 
the finish of a game is always the most anticlimactic thing imaginable.
Genuine question: have you played any of the prior games in the series?

They almost always end like this. I can recall a couple Civ 5 games that came down to the wire. The rest of my games were clicking "next turn" and diddling around for two hours. You know you are going to win far before the game ends. That's just how Civ has always been.

I suggest doing what I have been doing in my last few games: ignore the legacy path screens. Just play the game. Play as you would any other Civ game. Do whatever you like. If you get some legacy points, cool. If not, cool. They are bonuses, not requirements. Even when it comes to victory, you don't need to pay attention to legacies to win. The victory condition will come naturally if you are just playing well.

I just won a military victory (standard map, sovereign difficulty) without even checking the legacy paths. The game eventually informed me, "hey you can go for the win now if you want", so I did. I'm playing this way from here on out. I just play the game! It's fun.
 
Now, it's all about grabbing the project or the tech or what not as fast as possible and doesn't feel very interactive.
This is self-inflicted. You don't have to do this. The goal of the game is to have fun, not to end it ASAP. We don't even get a "hall of fame" ranking or anything for winning now, so it's even more pointless than in previous games.
 
160 hours played in 22 days. (7.27 hours per day.) Four completed games (all starting Ancient Era, normal speed), and about 10 Ancient Era defeats whilst getting steamrolled on deity.

Civ VII is really good. And yet, I'm bored. I'm not compelled to start up another game.

For me it really boils down to one thing: I'm bored of the objectives. Have a bunch of settlements, get the great works, get the treasure fleets... yeah yeah I get it.

The modern age victory conditions are the worst of it. No matter what you did in the first two ages, it seems like a culture victory is always way faster to get than anything else; you can unlock explorers on the first civic, and you'll always have at least one high production city that can knock out the Worlds Fair wonder in short order. And the economic victory will always take much longer than anything else; it takes forever to unlock rail stations and factories, then build them, then sit around waiting for 500 factory points, which is the wrong number by a lot. (It should be 100-250 max).

Furthermore, no matter what victory path you go down, the finish of a game is always the most anticlimactic thing imaginable. By the time you start the last wonder/project of any victory path, you're always so far ahead with nothing to gain that you just mindlessly roll the turns as fast as possible. Your end-game decisions are utterly pointless. You delete all your units and set all your cities to the longest build possible so they don't bother you anymore. When you're forced to pick a new civic or tech or a new tile for a city to work, you just click anything as fast as you can. The best thing that happens in the end game is when you get a turn where you roll straight through with no decisions to make. Very rare, very satisfying. The second consecutive click of the Next Turn button with no interruption is as satisfying as it gets in the end game. I call this a "Thank U, next" turn. Ariane Grande loves them and so do we.

Here's what I'd do to fix it: For each of the four paths, there needs to be 10 different potential objectives per age, with one selected randomly. (Or the player could choose them, but this should be opt-in).

This means that 120 different legacy path objectives would exist in the game (10 objectives * 4 paths * 3 eras) which would keep things interesting for a long time. Furthermore, when you've got 12 sets of 10 objectives and you pull one objective from each set per game, that's 10^12 or one trillion possible combos of what you're trying to do each game. No two games would ever be the same.

In addition, you'd have awesome decisions to make when the goals for the game conflict with your civ's abilities. Say in the Ancient Era the military goal is to capture at least one settlement from 1/2/3 other civs. But you have a civ that benefits from peace. Do you go for it anyways against the odds, or do you play to your strengths and ignore it, knowing that you'll have to get by without those sweet bonuses?

Well, that's my take after playing literally full time for the first three weeks the game is out. Love it...looking forward to seeing what changes get made... but bored due to repetitiveness of goals. Thanks for reading!
I feel the same after 50 hours into the game. I also wish there was more historical resemblance and accuracy for the path each civ get. For exemple : Augustus is leader to the roman civ that can transform into a new leader (king or Queen) of the saxon or the Frank, then we get a new leader for england or France.its weird to play Isabelle of the Inca, Or Isabella of the abbassid. There should be a better historical follow up and a possibility to switch leader trought the ages.
 
I actually disagree with some sentiment earlier. The end of a Civ game is not always anti climatic, sometimes many different players are really close to Victory and then every turn counts. That's actually what makes Civ endings really good, when the game is close, not when it's too difficult or too easy.
By the way, Civ multiplayer tends to help in this regard too.

I don't like generalising that the ending is always bad or the modern era is always boring. It's not.
 
I actually disagree with some sentiment earlier. The end of a Civ game is not always anti climatic, sometimes many different players are really close to Victory and then every turn counts. That's actually what makes Civ endings really good, when the game is close, not when it's too difficult or too easy.
By the way, Civ multiplayer tends to help in this regard too.

I don't like generalising that the ending is always bad or the modern era is always boring. It's not.
I'll take you word for it regarding multiplayer. For playing vs. AI, it's been widely reported that the AI can barely finish a game. And the biggest component of the new 1.1.0 patch that came out yesterday addresses this exact issue.
 
I'll take you word for it regarding multiplayer. For playing vs. AI, it's been widely reported that the AI can barely finish a game. And the biggest component of the new 1.1.0 patch that came out yesterday addresses this exact issue.
Sorry I forgot to specify I was talking about Civ in the past! Not Civ7.
 
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