sTAPler27
Prince
- Joined
- Mar 18, 2018
- Messages
- 429
The mainline civ games have usually steered clear of going to far into the future (usually saving that for spinoffs) but it does feel odd cutting off the game in such an early point in time (relatively speaking). While the late game has usually not been the most fleshed out portion of any civ playthrough the devs have always tried to represent the more contemporary portion of civilization, whether that be with researching the internet to switching to clean fuels. The abscence of an extended modern era feels like playing Civ 5 without Gods and Kings, like something is missing but its absence feels like it wasn't pushed into the games DNA so it can be implemented later.
My best guess is that the new DLC with with either extend all eras by fleshing them out with new techs and civics, or the game will add a new age (Probably just sticking with the Information age name because modern and contemporary are a bit too samey). I sense it will encapsulate the final 2 1/2 eras you'd find in Civ 6. I could see a return to global warming as a concept but its implementation depends on how they implement fuel type resources. I can see them simplifying it a bit unfortunately, instead of a direct correlation to resource use = CO2 it would just be higher production yield = worse for enviornment. Hope they don't go that route because Humankind fumbled with that system. Its possible they also add a more fleshed out future era. We haven't seen something like that in a while. with civ 6's tech tree ultimately just being focused on one unit and the various missions.
My best guess is that the new DLC with with either extend all eras by fleshing them out with new techs and civics, or the game will add a new age (Probably just sticking with the Information age name because modern and contemporary are a bit too samey). I sense it will encapsulate the final 2 1/2 eras you'd find in Civ 6. I could see a return to global warming as a concept but its implementation depends on how they implement fuel type resources. I can see them simplifying it a bit unfortunately, instead of a direct correlation to resource use = CO2 it would just be higher production yield = worse for enviornment. Hope they don't go that route because Humankind fumbled with that system. Its possible they also add a more fleshed out future era. We haven't seen something like that in a while. with civ 6's tech tree ultimately just being focused on one unit and the various missions.