Since advanced civ is being kept pure, our ideas for changes/additions are going to be made as mod-mods for AdvCiv. I figured we should take advantage of the module-system in civ4 modding so that we can "take home" the changes/additions we want and build them into our own mod-mods. Consider this scenario with John, Jack, and Jill who are unaware of each other:
John wants to expand on AdvCiv diplomacy; revert AdvCiv changes to civics; and keep AdvCiv changes to espionage as it is.
Jack wants to overhaul AdvCiv espionage; expand AdvCiv diplomacy; and leave AdvCiv changes to civics as it is.
Jill wants to overhaul AdvCiv espionage; revert AdvCiv changes to civics; and leave AdvCiv diplomacy as it is.
John, Jack, and Jill each build their own mod-mod from scratch and each publish them on CivFanatics. Each mod-mod is incompatible, uncustomizable, and in a monolithic take-it-or-leave-it package.
Rather than each of us duplicating work like this and every mod-mod being full of interconnected immutable changes/additions, why don't we release our minor changes/additions as modules first and share them with eachother? We can "take home" the modules we want and combine them to make our own mod-mods, while also making it possible for others to remove the parts they didn't want and add new parts as they see fit.
I can make a module for rebalancing units, and another module for rebalancing buildings. Now everyone has access to separate balance changes and can choose if they want one or both, then simply pop it into their own big mod-mod they are working on.
John wants to expand on AdvCiv diplomacy; revert AdvCiv changes to civics; and keep AdvCiv changes to espionage as it is.
Jack wants to overhaul AdvCiv espionage; expand AdvCiv diplomacy; and leave AdvCiv changes to civics as it is.
Jill wants to overhaul AdvCiv espionage; revert AdvCiv changes to civics; and leave AdvCiv diplomacy as it is.
John, Jack, and Jill each build their own mod-mod from scratch and each publish them on CivFanatics. Each mod-mod is incompatible, uncustomizable, and in a monolithic take-it-or-leave-it package.
Rather than each of us duplicating work like this and every mod-mod being full of interconnected immutable changes/additions, why don't we release our minor changes/additions as modules first and share them with eachother? We can "take home" the modules we want and combine them to make our own mod-mods, while also making it possible for others to remove the parts they didn't want and add new parts as they see fit.
I can make a module for rebalancing units, and another module for rebalancing buildings. Now everyone has access to separate balance changes and can choose if they want one or both, then simply pop it into their own big mod-mod they are working on.