1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

I'm trying to min max great people growth rate.

Discussion in 'Strategy and tips' started by Sir Monster The Great, Nov 21, 2019.

  1. Sir Monster The Great

    Sir Monster The Great Chieftain

    Joined:
    Dec 19, 2016
    Messages:
    96
    I know to go with Philosophical, but I think I can to better at trying to min-max my :gp:%. Are there any good combinations of civics or religions that have good :gp:%? The reason I want to know is simply that I have a flood of :science: when I play. :gp: give free techs or make them faster to research (and therefore tech up)
     
    Last edited: Nov 21, 2019
  2. raxo2222

    raxo2222 Time Traveller

    Joined:
    Jun 10, 2011
    Messages:
    7,428
    Location:
    Poland
    Get state religion and spread it - some civics require it for GP boost.
    Spiritual trait would go together well.
     
  3. Thunderbrd

    Thunderbrd C2C War Dog

    Joined:
    Jan 2, 2010
    Messages:
    27,264
    Gender:
    Male
    Location:
    Las Vegas
  4. Sir Monster The Great

    Sir Monster The Great Chieftain

    Joined:
    Dec 19, 2016
    Messages:
    96
    Right now I'm in Industrial. I have Democracy (+.25 :gp:%), Federalism (+.10 :gp:%), Separation of Power (+.20 :gp:%), Pacifism (+.10 :gp:%) Secularism (+.10 :gp:%), and Egalitarian (+.20 :gp:%) as my civics that are boosting my :gp:% (195 :gp:% to be exact). I have Developing Leaders on, with a Creative I (+.10 :gp:%, also giving me :culture:) and Philosophical I (+.25 :gp:%) leader. I also have Philosophical II (+.50 :gp:%), Pious I (+.15 :gp:% with state :religion:) and Progressivist I (to make state :religion: irrelevant when it disables benefits for non-state :religion:), to give 2.8:gp:% rate in total. I'm sure that's good, but with the possibility of getting Gestalt Mind (same :gp:% as Democracy, but more :science:%), Compulsory (+.05 :gp:%), Eco-Friendly (+.25 :gp:%), Post-Currency (+.05 :gp:%), Xenosemotic (+.05 :gp:%), and Post-Borders (+.10 :gp:%), I may get to have 330 :gp:%, assuming no additional modifiers from traits.
     
  5. Blazenclaw

    Blazenclaw Chieftain

    Joined:
    Sep 19, 2010
    Messages:
    99
    I actually found this a bit the opposite; with caste system, the sheer number of citizens you can convert to specialists actually can increase gp rate, not to mention giving you a bit more control over which type of great person you get.
     
    Last edited: Nov 22, 2019
    Thunderbrd likes this.
  6. Thunderbrd

    Thunderbrd C2C War Dog

    Joined:
    Jan 2, 2010
    Messages:
    27,264
    Gender:
    Male
    Location:
    Las Vegas
    The population growth does make it a way to invest into greater GP rates later if you're willing to take the hit for a while. I find its better to get more GP later in the game than a ton earlier anyhow and that with the exponential growth of birth threshold, you can make things tough during corporation expansions if you flood yourself with them too early.
     

Share This Page