MaximusPlatypus
O.O
Immersioneers concept/overview:
https://www.dropbox.com/s/5yay9mbies9kqu1/Immersioneers Core Idea.rtf?dl=0
Immersioneers ruleset:
https://www.dropbox.com/s/yc7ag4n9o3f8ze5/Immersioneers Rulesheet v.0.2..rtf?dl=0
Proposing a new potential game using Gedemon's excellent YNAMP TSL map Greatest Earth Map 104x64 (this is the smallest TSL map currently)
The map features an upscaled UK, Japan, Europe, downsized Asia, and very minimal oceans between EurAfrica/ the Americas and East Asia /N America.
I requested an image file of the map in the orig. thread, as far as I know none is online at the moment
https://forums.civfanatics.com/resources/ynamp-yet-not-another-maps-pack-for-civ6.25395/
Scythia and Germany (possibly others, depending on number of players) may be set to Emperor or Immortal AI as they will not be playable civs. Or they may simply be removed.
Sumeria is also banned (open to some discussion however). Also, only 1 of Arabia/Egypt are allowed as they spawn within 5 hexes of each other.
The settings I use are TSL spawn locations with following options:
Ruleset: Old World1 light: excludes America, Brazil and Aztec (spawns 2 camps per civ and raises minimum spawn distance from cities to 7 hexes)
Continents: Imported (real locations and names of continents)
Rivers: Imported (real word locations) CAN be set to random for balance reasons;
Features: Imported (places mountains and terrain types in real locations) CAN be randomized for balance;
Natural Wonders: Map Generator (randomizes placement of NW according to vanilla map generator rules) Balance reasons
Resource Placement: Map Generator - balance reasons
Resource Quantity: Standard (encourages more trading and warring and careful city placement)
Resource Exclusion Zones: Active (spawn resources in appropriate locations, i.e; tea in Asia and incense in Middle East, Ivory in Africa, etc.)
Civilization Resources: Active (can be turned off if Civ-specific resources turn out to be imbalanced. IMO they are fairly balanced.)
I recommend anyone interested in the Immersioneers group to fire up a single player on this map and settings to check out spawn locations and balance issues.
https://www.dropbox.com/s/5yay9mbies9kqu1/Immersioneers Core Idea.rtf?dl=0
Immersioneers ruleset:
https://www.dropbox.com/s/yc7ag4n9o3f8ze5/Immersioneers Rulesheet v.0.2..rtf?dl=0
Proposing a new potential game using Gedemon's excellent YNAMP TSL map Greatest Earth Map 104x64 (this is the smallest TSL map currently)
The map features an upscaled UK, Japan, Europe, downsized Asia, and very minimal oceans between EurAfrica/ the Americas and East Asia /N America.
I requested an image file of the map in the orig. thread, as far as I know none is online at the moment
https://forums.civfanatics.com/resources/ynamp-yet-not-another-maps-pack-for-civ6.25395/
Scythia and Germany (possibly others, depending on number of players) may be set to Emperor or Immortal AI as they will not be playable civs. Or they may simply be removed.
Sumeria is also banned (open to some discussion however). Also, only 1 of Arabia/Egypt are allowed as they spawn within 5 hexes of each other.
The settings I use are TSL spawn locations with following options:
Ruleset: Old World1 light: excludes America, Brazil and Aztec (spawns 2 camps per civ and raises minimum spawn distance from cities to 7 hexes)
Continents: Imported (real locations and names of continents)
Rivers: Imported (real word locations) CAN be set to random for balance reasons;
Features: Imported (places mountains and terrain types in real locations) CAN be randomized for balance;
Natural Wonders: Map Generator (randomizes placement of NW according to vanilla map generator rules) Balance reasons
Resource Placement: Map Generator - balance reasons
Resource Quantity: Standard (encourages more trading and warring and careful city placement)
Resource Exclusion Zones: Active (spawn resources in appropriate locations, i.e; tea in Asia and incense in Middle East, Ivory in Africa, etc.)
Civilization Resources: Active (can be turned off if Civ-specific resources turn out to be imbalanced. IMO they are fairly balanced.)
I recommend anyone interested in the Immersioneers group to fire up a single player on this map and settings to check out spawn locations and balance issues.
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