Hi I quite enjoy tall play and was trying to brainstorm a way to achieve truly huge cities/population in a historical "accurate" way. The idea is that cities in a trade route have a chance to attract the opposing cities population.
So in the case of two cities A and B which share a trade route. I was thinking something like
City A: tourism/City B: culture is the percent chance every turn that a citizen from City B goes to City A.
Unfortunately I don't know sql so can't test it out. Obviously it needs more distinctions like only affect cities with pop>1. Interested in hearing what others think about when implementing immigration.
So in the case of two cities A and B which share a trade route. I was thinking something like
City A: tourism/City B: culture is the percent chance every turn that a citizen from City B goes to City A.
Unfortunately I don't know sql so can't test it out. Obviously it needs more distinctions like only affect cities with pop>1. Interested in hearing what others think about when implementing immigration.