Hi everyone! I'm amateurgamer88. I have recently started immortal and my first two games have been horrible. My last game as Russia, as shown in my photojournal, has progressed a lot better. As the title suggests, I am going to play as Arabia. Do note that this is my first time playing this civ on VP so it should be interesting. I know I'm not a great player so I appreciate any advice as I want to learn more. I have many areas lacking so feel free to point them out to me. I like to improve more as I actually want to eventually play and win some deity matches. As a result, I'm doing these photojournals so people can see what I'm doing wrong and give me constructive criticism. An additional note is that, due to various reasons, I have to play this game windowed so, in later eras, you'll see the various things like gold, resources and etc overlapping. I apologize for that but it's the limitations I work with. Spoiler Game Settings : Immortal (7) Difficulty Marathon Speed Large Size, 10 civs, 20 city states Pangea Strategic Balance No events, ancient ruins, tech brokering and tech trading Unsure what patch this is. Not the beta patches that have distress but, instead, still uses crime. I have tried to get the beta patch and other mods installed but my game keep crashing. I know I'm doing something wrong but I just lack the expertise to figure it out. I have learned that continents make very interesting and, often, challenging matches. I don't feel like I'm ready for continent as the management of a sizable navy with a strong army seems beyond my abilities at the moment. Therefore, I'm sticking with Pangea for now. Spoiler Initial Thoughts on the Civilization : One Thousand and One Nights: Science, culture, tourism and Great Person points from historic events sounds very interesting. The historic event that comes to my mind the most is a great person born. This seems to suggest to me that tradition > artistry might not be a bad idea to take advantage of the UA. I admit that I don't go tradition very long so this can be quite the learning experience. We'll see what sort of stupid mistakes I'll make along the way. Bazaar: Compared to a market, Bazaar gives more gold in addition to faith and science. That makes this UB quite powerful. For whatever reason, this ability reminds me of Goddess of Springtime where you can get more faith from markets. I'm assuming that the extra faith is given to Bazaar so it'll be 5 per building. I don't know what pantheon I'll take until I see the map so it's a bit early. This UB comes fairly early and can give me a very good boost early on. I hear about tradition having gold problems early on so I hope this UB can help alleviate it somewhat. The extra trade range can increase the number of civs I can trade with since this is Pangea. Camel Archer: I have used heavy skirmishers so I can see myself using this unit. The splash damage is interesting but it's a rather odd situation. For splash to be effective for 1 hex, I need wide open space. As tradition, I don't expect lots of wars so the ones I experience should be defensive ones. If my cities have lots of wide open space, I'll struggle to defend my cities. I think how the map looks will heavily dictate the effectiveness of this unit, though supply cap might be an issue. Spoiler Starting Location : Let's see the starting location. I'll be doing my first update later today. My initial thoughts are either settling on spot, move to the hill where my pathfinder is at or move over to settle on the cocoa. I'd love to settle on the gold to the left but it's a hill and a river prevents me from settling on the second turn. As for the other gold, I don't have enough information to decide if it'll be a good location. Not a great start in my opinion but I'll have to make it work then.