amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,612
Hi everyone! I'm amateurgamer88. I'm returning to Immortal difficulty to tackle this challenge because I'm still too inexperienced for Deity. My last game as Denmark, as shown in my photojournal, is filled with lots of wars and went from a photojournal to a let's play. As the title suggests, I am going to play as Egypt with a Wonder Challenge. Do note that this is my first time playing this civ on VP so it should be interesting. What's the Wonder Challenge? I'll explain it in the rules.
I know I'm not a great player so I appreciate any advice as I want to learn more. I have many areas lacking so feel free to point them out to me. I like to improve more as I actually want to eventually win some deity matches. As a result, I'm doing these photojournals so people can see what I'm doing wrong and give me constructive criticism.
An additional note is that, due to various reasons, I have to play this game windowed so, in later eras, you'll see the various things like gold, resources and etc overlapping. I also have to lower my graphic setting so my game can run smoother. I apologize for that but it's the limitations I work with.
For the Wonder challenge, my goal is to get all the World Wonders whether by building them or conquering them from a civ that built them. When I say all the World Wonders, I also include those accessible by completing a Policy tree, the Ideology ones and the WC ones. This should be quite interesting as I don't know if it's doable or not.
I think that this is only a challenge if I can get all these Wonders before anyone gets a victory. That means that I can't let AI get a victory so it's going to be an interesting balancing act. I can't let AIs get too ahead but I can't hurt them so much that they can't build the Wonders for me.
I will have one instance of save scumming available to me. I can only use it to ensure that all three ideologies are picked in the game so I can get all three Ideology Wonders. For example, a civ picked its ideology. If another civ picks a different one before I get mine, then I don't need to use it. Otherwise, I'm hoping Random Seed will make that civ pick a different one to ensure we don't have all civs picking one or two of the ideologies.
If this challenge proves too easy with Egypt, I might try a different civ. However, I usually play Marathon so the Epic speed might throw me off quite a bit. We'll see how I adjust to that.
I know I'm not a great player so I appreciate any advice as I want to learn more. I have many areas lacking so feel free to point them out to me. I like to improve more as I actually want to eventually win some deity matches. As a result, I'm doing these photojournals so people can see what I'm doing wrong and give me constructive criticism.
An additional note is that, due to various reasons, I have to play this game windowed so, in later eras, you'll see the various things like gold, resources and etc overlapping. I also have to lower my graphic setting so my game can run smoother. I apologize for that but it's the limitations I work with.
Spoiler Game Settings :
Immortal (7) Difficulty
Epic Speed
Standard Size, 10 civs, 20 city states
Frontier (Large Continents)
Low Sea Level
Strategic Balance
No events, vassalage, ancient ruins, tech brokering and tech trading
Allow Policy Saving (Hope this delays an Ideology but who knows)
New Random Seed
Disable Nuclear Weapons
No Spain, Byzantium and Morocco (due to them showing up too often in my past games)
The Patch used in this game is still 10-10. I'll move to a newer version once I finish my marathon games. That's why this game is in Epic pace.
Epic Speed
Standard Size, 10 civs, 20 city states
Frontier (Large Continents)
Low Sea Level
Strategic Balance
No events, vassalage, ancient ruins, tech brokering and tech trading
Allow Policy Saving (Hope this delays an Ideology but who knows)
New Random Seed
Disable Nuclear Weapons
No Spain, Byzantium and Morocco (due to them showing up too often in my past games)
The Patch used in this game is still 10-10. I'll move to a newer version once I finish my marathon games. That's why this game is in Epic pace.
Spoiler Rule(s) :
For the Wonder challenge, my goal is to get all the World Wonders whether by building them or conquering them from a civ that built them. When I say all the World Wonders, I also include those accessible by completing a Policy tree, the Ideology ones and the WC ones. This should be quite interesting as I don't know if it's doable or not.
I think that this is only a challenge if I can get all these Wonders before anyone gets a victory. That means that I can't let AI get a victory so it's going to be an interesting balancing act. I can't let AIs get too ahead but I can't hurt them so much that they can't build the Wonders for me.
I will have one instance of save scumming available to me. I can only use it to ensure that all three ideologies are picked in the game so I can get all three Ideology Wonders. For example, a civ picked its ideology. If another civ picks a different one before I get mine, then I don't need to use it. Otherwise, I'm hoping Random Seed will make that civ pick a different one to ensure we don't have all civs picking one or two of the ideologies.
If this challenge proves too easy with Egypt, I might try a different civ. However, I usually play Marathon so the Epic speed might throw me off quite a bit. We'll see how I adjust to that.
Spoiler Initial Thoughts on the Civilization :
Monument Builders:
There are three aspects to this UA. First, it helps you build Wonders faster which's quite massive. Secondly, you have a choice between Artifacts and Landmarks depending on what yields you want more. The faster Wonder build time can be massive but we'll see how that will go in this game. Overall, the UA is very straightforward where one is critical early in the game while the latter starts to shine later in the game. It feels like Artistry might be quite important for those hidden Antiquity Sites but we'll see. I can't complete all the trees.
Burial Tomb:
This UB replaces the Caravansary and it seems alright. Getting an artifact early on can be quite massive with those yields, especially when you access the building in the Classical Era. You need to work one less Tundra/Desert tile to get the extra food and good. I honestly don't know how strong this really is because those two tiles are generally weak overall. You actually get one less gold for TR so that's a bit of a nerf. The faith yield might be alright as it times nicely with when the religions require faith. However, I definitely won't be focusing on this UB for its faith. Overall, I can see potential for this UB but we'll see how I take advantage of it.
War Chariot:
The War Chariot doesn't require horse so that's good as the Wheel doesn't reveal horses. The fact that this unit still uses up all of its movements in rough terrain makes it a bit painful to use. Defensively, this unit can be amazing. Offensive, you need some luck with the terrains. Overall, I'm not too keen of this unit. However, I do admit that its promotion, Gift of the Pharaoh, can really help you early on when dealing with barbarians. Unless I read the information about this promotion wrong, it doesn't seem to vanish upon promotions. Maybe I will change my mind once I try this UU out. I remember fighting against them with Aztecs and it was tough if I didn't use the rough terrains.
There are three aspects to this UA. First, it helps you build Wonders faster which's quite massive. Secondly, you have a choice between Artifacts and Landmarks depending on what yields you want more. The faster Wonder build time can be massive but we'll see how that will go in this game. Overall, the UA is very straightforward where one is critical early in the game while the latter starts to shine later in the game. It feels like Artistry might be quite important for those hidden Antiquity Sites but we'll see. I can't complete all the trees.
Burial Tomb:
This UB replaces the Caravansary and it seems alright. Getting an artifact early on can be quite massive with those yields, especially when you access the building in the Classical Era. You need to work one less Tundra/Desert tile to get the extra food and good. I honestly don't know how strong this really is because those two tiles are generally weak overall. You actually get one less gold for TR so that's a bit of a nerf. The faith yield might be alright as it times nicely with when the religions require faith. However, I definitely won't be focusing on this UB for its faith. Overall, I can see potential for this UB but we'll see how I take advantage of it.
War Chariot:
The War Chariot doesn't require horse so that's good as the Wheel doesn't reveal horses. The fact that this unit still uses up all of its movements in rough terrain makes it a bit painful to use. Defensively, this unit can be amazing. Offensive, you need some luck with the terrains. Overall, I'm not too keen of this unit. However, I do admit that its promotion, Gift of the Pharaoh, can really help you early on when dealing with barbarians. Unless I read the information about this promotion wrong, it doesn't seem to vanish upon promotions. Maybe I will change my mind once I try this UU out. I remember fighting against them with Aztecs and it was tough if I didn't use the rough terrains.
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