simwiz2
Warlord
The retreat ability makes fast units really unbalanced. Firaxis plz put an option in the editor to take it out. TO see how unbalanced it is, here's one of the biggest problems it has:
It was the industrial age, post-infantry but pre-tank. And egypt declares war on me out of the blue. Fine, I will add a few more cities to my empire. But 6 attack (infantry or cav) vs 10 defense (infantry) means an almost certain stalemate. It becomes a war of who can make the war cost less, since any all-out attack would have staggering losses.
Except cavalry. In a war of cost, it is necessary to lose less "shields" worth of units than the enemy, if you want to "win". But many of my cities are 2 squares from egyptian ones, so my border is 1 square. and we both have RR's everywhere. They attack with cavalry against cities with several infantry in them. After losing, the cavalry retreat, then get back on the RR's and well out of my striking range. If I get unlucky and lose so much as ONE INFANTRY, then I am losing the stalemate -- I have lost 90 shields, and no matter how many cavalry they senselessly throw at my cities, they lose NONE. So not only are these units invincible, they also heal for FREE. A cavalry division, losing 3/4 of its soldiers, somehow obtains re-enforcements without building any more rifles, training/breeding more horses, or training the recruits (these would consume shields). The only way to make my enemy lose even ONE UNIT, other than a full-scale invasion, would be to defend with cavalry. And everyone knows how good 3 defense does against 6 attack
So i guess the whole point of this is: Firaxis, please fix these units' immortality, or at least put something in the editor so that people can fix it if they want to.
It was the industrial age, post-infantry but pre-tank. And egypt declares war on me out of the blue. Fine, I will add a few more cities to my empire. But 6 attack (infantry or cav) vs 10 defense (infantry) means an almost certain stalemate. It becomes a war of who can make the war cost less, since any all-out attack would have staggering losses.
Except cavalry. In a war of cost, it is necessary to lose less "shields" worth of units than the enemy, if you want to "win". But many of my cities are 2 squares from egyptian ones, so my border is 1 square. and we both have RR's everywhere. They attack with cavalry against cities with several infantry in them. After losing, the cavalry retreat, then get back on the RR's and well out of my striking range. If I get unlucky and lose so much as ONE INFANTRY, then I am losing the stalemate -- I have lost 90 shields, and no matter how many cavalry they senselessly throw at my cities, they lose NONE. So not only are these units invincible, they also heal for FREE. A cavalry division, losing 3/4 of its soldiers, somehow obtains re-enforcements without building any more rifles, training/breeding more horses, or training the recruits (these would consume shields). The only way to make my enemy lose even ONE UNIT, other than a full-scale invasion, would be to defend with cavalry. And everyone knows how good 3 defense does against 6 attack
So i guess the whole point of this is: Firaxis, please fix these units' immortality, or at least put something in the editor so that people can fix it if they want to.