Wrathful
Warlord
- Joined
- Oct 7, 2016
- Messages
- 173
Well, I've got that urge to play Civ again, so I've returned with a new map. I tried to get back into my Alex game but it seemed fairly hopeless. My economy was in shambles - the game surely would have been a long slog to 1800ad or so (for me at least, maybe not for the veterans.
). So I've started a new game with what appears to be a better start.
Here are the settings:
Here's our randomly-selected leader:
I like Suryavarman. Great traits and decent starting techs. His UU and UB are somewhat lackluster, but at least they synergise to a certain extent. (Math is needed for Construction.) Overall, he's good but not overpowered.
And here's the start:
And here's the start.
A nice river with loads of forest. Ivory is awesome (especially with our UU).
The most alarming thing about this start (in my opinion) is the lack of visible food. There is one unforested tile to the north which should have some food.
I see three options here:
Save attached.

Here are the settings:
- Fractal
- Standard size (6 AIs)
- Immortal Difficulty
- Standard climate, sea level, etc.
- No tribal villages
- No random events
- Normal speed
Here's our randomly-selected leader:
Spoiler Leader :
I like Suryavarman. Great traits and decent starting techs. His UU and UB are somewhat lackluster, but at least they synergise to a certain extent. (Math is needed for Construction.) Overall, he's good but not overpowered.
And here's the start:
Spoiler Start :
And here's the start.
A nice river with loads of forest. Ivory is awesome (especially with our UU).
The most alarming thing about this start (in my opinion) is the lack of visible food. There is one unforested tile to the north which should have some food.
I see three options here:
- Settle in place; hope that there is food to the north.
- Settle on the spice for extra commerce.
- Move scout to the PH to see if there is food nearby and settle there if so. With a plain hill settle and ivory tile, we can get a 10 turn worker thanks to the Expansive trait! The downside to this is fewer green river tiles for later. But we should still have plenty of green riverside, and it's tough to beat a ten-turn worker.
Save attached.