Gwaja
King
A pretty cheeky start, with interesting bunch of neighbors and another weird map on Pangaea, as Saladin. Just finished the game again, and wanted to see how others would approach this game.
This time, it is just a straight up 4000 BC Autosave on BUFFY on Immortal. That way, more lenient and more possibility for more interesting approach instead of the much more limited Deity.
Standard Pangaea, No Huts/Events as usual, and this time, Choose Religion is on, as I was initially looking to play a religion game of sort with Islam playing a major role instead of the usual boring Buddhism/Hindu/Judaism dominance.
No need to add Barbarian techs, since this is just a straight up 4000 BC Autosave on Immortal. If you want a World Builder save instead for maybe vanilla or Deity, let me know.
First, what we see from the opening:
Minor spoiler: Moving the warrior reveals....
This time, it is just a straight up 4000 BC Autosave on BUFFY on Immortal. That way, more lenient and more possibility for more interesting approach instead of the much more limited Deity.
Standard Pangaea, No Huts/Events as usual, and this time, Choose Religion is on, as I was initially looking to play a religion game of sort with Islam playing a major role instead of the usual boring Buddhism/Hindu/Judaism dominance.
No need to add Barbarian techs, since this is just a straight up 4000 BC Autosave on Immortal. If you want a World Builder save instead for maybe vanilla or Deity, let me know.
First, what we see from the opening:
Minor spoiler: Moving the warrior reveals....
Spoiler :
is much stronger than +2
. 1SE or something does claim lots of river tiles, so maybe if you want to play a really long game. But it's pangaea, why play a long game? Gold and tons of forest allows you to fastplay.
by oracling construction but just didn't want to risk it. You will lose a bit more if someone beats you to it. Gifted stone to the southern guy who will build walls with it yes, but also near guaranteed Mids.
Not sure what exactly is meant by feasible, but I do think it's possible to win.
Look at Lain's games. Where exactly is the minimal variety? Are you talking about tech choices, build choices, interaction with the AI... To me every game is different. I don't think strong play has anything to do with boredom or burnout, but I'm not a professional on that field.