DraconicEpic
Chieftain
This is one of the more difficult maps I've generated and I thought I'd go ahead and share the fun. This map was generated using the Creation.py script found in the custom map sections of the forum. It's a flat map with two rather close land masses.
Player:
Joao II of the Portuguese Empire
Settings:
Standard Size, Normal Speed
9 AI
Immortal
No huts, no events, raging barbs
Images:
Hints:
Copper is located close the the starting location. It may not be possible to obtain before barbarians begin rushing in depending on your tech-path and build order. Keep archers for a backup.
Nearly all the AI are war mongers and can fend of the barbs pretty handily by the time Iron Working can be researched; though, one run through one of the AI ended up getting over ran, it was quite funny.
Barbarians will start causing problems by 2800 B.C. Ensure you have a plan to deal with them.
Unless something really strange happens on the other landmass, chances are you're not getting the Oracle!
Player:
Joao II of the Portuguese Empire
Settings:
Standard Size, Normal Speed
9 AI
Immortal
No huts, no events, raging barbs
Images:
Spoiler :
Hints:
Spoiler :
Copper is located close the the starting location. It may not be possible to obtain before barbarians begin rushing in depending on your tech-path and build order. Keep archers for a backup.
Spoiler :
Nearly all the AI are war mongers and can fend of the barbs pretty handily by the time Iron Working can be researched; though, one run through one of the AI ended up getting over ran, it was quite funny.
Spoiler :
Barbarians will start causing problems by 2800 B.C. Ensure you have a plan to deal with them.
Spoiler :
Unless something really strange happens on the other landmass, chances are you're not getting the Oracle!