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Immortal Marathon Runner I: Hannibal

Discussion in 'Civ4 - Strategy & Tips' started by Fleme, Nov 25, 2009.

  1. Lone Wolf

    Lone Wolf Chieftain

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  2. Shafi

    Shafi Chieftain

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    Lot's of people probably feel a little too ignorant to give advice to an immortal player, which might explain the lack of comments / posts ;)
    Also it's quite normal for the comments / suggestions /posts to dry up as the game progresses from what i have seen on my own games :)
    Also Dirks diety game seems to be having a lack of posts these days and my HUI games are suffering from the same maybe something's wrong with our members :eek:
    BTW - very entertaining stuff, and i look forward to reading more, i have been following bu nothing useful to add :lol:
     
  3. Hereditary Rule

    Hereditary Rule Chieftain

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    Great writeup. :goodjob:
     
  4. Fleme

    Fleme Obey the Kitty!

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    Gee, thanks everyone :D I thought that maybe my game or the chosen settings were boring but your comments will keep me going. I'll update tomorrow (that is to say, in like 12~ hours)
     
  5. BornSlippy

    BornSlippy Chieftain

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    From what I've seen during my time of massive lurking in these forums, this is a very normal situation you're in for a first-time thread started and walkthrough-er. Few comments, but as you progress and get more known in the forum things will improve. It was the same for slobberinbear back in the days, and Neal more recently. Don't be discouraged, your game is interesting and your reporting is very thorough and nice. :)
     
  6. bobbyboy29

    bobbyboy29 I was saying boo-urns...

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    Great stuff Jfleme, it was heartening to see you finally get rid of those cottages in Hadrumentum and start focusing on hammers in your HE city. Anyway Cathy probably seems bigger than she actually is on account of all her vassals, if you go straight for her core cities (make sure to find out where her SOD is...) then they should all fall like a pack of cards. Good luck and great job!:goodjob:
     
  7. Fleme

    Fleme Obey the Kitty!

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    This round was played up to 1225 AD, turn 545. 56 Turns...

    Spoiler :
    ...and three more vanquished civilizations


    Started off by moving the conquerors of India towards the Maya. There wasn't really any resistance so I'll present you with these four shots:

    My army moving through Russia towards the Maya:



    Lakamha (razed):



    Mutal (Objective of the campaign, kept):



    Chichen Itza (kept):



    In 1030 Pacal II caps:



    And then I trade with him:



    Looks like he was squeezing one out right there.

    Temp peace with HC:



    1040: Papacy goes to Russia, crud:



    1060: More from Pacal II:



    I get Cathy off HC to keep her from growing her empire even further:



    1075: Oh how sweet is this?



    I delay rifling a bit and churn out a couple of muskets (already had like 5 to begin with), and fire off yet another golden age in 1115:



    Rewind! 1085 AD, I redeclare on HC

    Leading to the events of 1090:



    I was on my way to China to kill off Mao and the city got in the way. I want to kill Mao off because he's keeping HC from capping.

    But first: Hadrumetum during a Golden age. Units from the city receive 3+2+(2x4)+4 and additional +2 experience for mounted units. That means 17 experience for non-mounted units and 19 for mounted units. And since promotions for Cha go 2/4/8/13/20, I'm getting some wicked strong units out the gate. Cannons with cr3+drill, mmm....:



    1130, the first Chinese city falls and is razed:



    1135 AD, I get Rifling.

    1145, Beijing falls and is kept because it's a rocking city:



    1150: Cathy comes a-knocking for PP, I comply this last time. She's Friendly again.

    1155: Remember that tile that got Tin and then later on Iron? Well, it just got better with some additional Jade:



    Yeah, a 0/9/4 tile during a Golden Age. (Still, 0/8/3 isn't that bad either :D )

    Oh yea, the war. In 1170 the last remaining Chinese cities fall and are razed.





    So no more SoZ to worry about.

    1210, after a brief healing and march, Tiwanaku falls and is razed. On the same turn HC decides he's had enough and caps:



    And to conclude this round: As my army was marching back home to deploy against Russia I stumble upon this:



    If that isn't her SoD, then I don't know what is. I park my stack here and make ready for the final war. I have a similar stack (albeit that stack has Cavalry) back home facing former American lands and a stack of 10 cavalry patrolling the borders facing Germany and Sumeria. I plan to destroy her army in Aryan and have my home-army march on her core lands and then ultimately have the two armies meet in the middle with a lot of burned ground behind them.

    The tech edge is decisive. Then again, while the AI was busy fighting for dominance I was living my own absentia, teching away and building up a production base. Looks like this game is in the mop-up phase now as there's no way for Cathy to put up a fight unless she manages to get magic rifles from somewhere and get a huge stack of them prepared in an unified defense. Yeah, not going to happen.

    Tech situation:



    This one is in the bag.
     
  8. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    A little micromanage question. As the first build here is logically a workboat, you have the option of working the clams or gold hill both with 3 coin. Is it better to work the 2 hammer 3 gold hill to get the work boat out faster or work the clam to at least grow in the process?
     
  9. Silu

    Silu Chieftain

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    Stone-powered Castle in a border city with a Civ that can bribeDoW you at Friendly, and it's built for the GG event? Man, all that Marathon and AggAI isn't good for you ;)
     
  10. shyuhe

    shyuhe Chieftain

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    I need a piece of your RNG...
     
  11. Fleme

    Fleme Obey the Kitty!

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    @shyuhe: Yeah, incredibly lucky this time around. The stars just aligned for this game

    I'm away from home until late tomorrow (saturday), so I'll finish the game on sunday and start a new one on monday.

    As for the series itself, I thought that maybe it'd be good to feature different aspects of the game and how they work on Immortal, so in the next game I'll try and showcase rexing with Mehmed or die trying. If there's a leader or playstyle you'd wish to see played out, just suggest them and I'll play them as soon as I get the time.
     
  12. Ignorant Teacher

    Ignorant Teacher Chieftain

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    I can't wait for the epic battle! Great game JFleme!

    You could do an isolationist Tokugawa too.
     
  13. Fleme

    Fleme Obey the Kitty!

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    Allright, that'll be the one after Mehmed. Any specific map type you wish to see it played on and do you have any other aims other than how to play an isolationist game?

    I'm thinking Aggressive AI would fit into that concept like a glove, atleast I'd be warring through most of the game with my closed borders, lack of tech trading and Tokugawa attitude.
     
  14. Ignorant Teacher

    Ignorant Teacher Chieftain

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    Well, as it's Marathon, I guess a display of the Samurais would be great. I don't care much about map type.
     
  15. Fleme

    Fleme Obey the Kitty!

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    War was declared in 1225 AD. In 1398 the guns fell silent. 49 turns.

    I'll skip on some screenies but will go through the war event by event.

    1225, Here's where we declare:



    And here's the result:



    War is declared and my forces back home also move in on Boston.

    1240: Boston falls

    1250: I spot Bismarcks army in my territory. Didn't think he had it in him.



    It's disposed of accordingly.

    1255: Cavalry unit guarding the German border moves in and burns Cologne. In the western flank the first army captures and razes the city of Burgundian. The armies sustain no losses.

    1265: Eastern army seizes Novgorod. City is kept

    1270: Western army razes Yaroslavl'. In the southeastern front against Sumeria, the Cavalry unit captures Calcutta. City is kept.

    1290: Western army marches on the Russian core, capturing Rostov. City is kept.

    1295: Russian heartland is in ruins after the capture of New York and the nation is divided in two. In the south, Sumerians take control of Varanasi:





    1300: The anti-german cavalry seizes another city, this time the tundra city of Stuttgart. It's close to home, so it's kept.

    1305: Varanasi recaptured.

    1310: The western army lays siege on Moscow:



    1315: Moscow falls:



    6 Generals, nice. Not that it matters at all.

    1320: The eastern army takes over Washington

    1325: Russians capture Calcutta, Germans capture Pataliputra:



    1335: St. Pete falls to the main army:



    1350: In the Russian heartland, Yekaterinburg falls. Khan quits the federation.

    1354: A minor Russian city whose name escapes me is razed SW of Yekaterinburg.

    1356: Cavalry unit razes Berlin after luring troops to defend another city. Russian city of Texcoco is captured.

    1366: Cavalry razes Frankfurt. Mongolian cities of Harappan and Tenochtitlan fall. Mongolia becomes a Carthaginian satellite state:



    1376: Russian city of Teotihuacan is captured

    1380: Cavalry razes Essen

    1384: Akkad captured

    1388: Dur-Kurigalzu and Calixtlahuaca captured.

    1390: Borsippa

    1392: Hamburg taken. For viewing pleasure, an elite Carthaginian Cuirassier:

    1394: Babylon and Ur

    1396: KK proves to be my only useful vassal and captures the Russian city of Tlaxcala.



    1398: Borders pop and Domination threshold is crossed. End screens:



    Hadrumetum in the end. I don't think I've ever had a better military pump than this city.



    Carthage in the end. An average Bureaucracy capital:



    Demographics:



    Top cities:



    Score, my best one to date:



    Score Graph:



    Power Graph:



    And last, for viewing pleasure:



    One of my elites at the end of the campaign.

    To conclude I want to thank you guys for following. It was my first "online" game so to speak and it was fun playing it. Hannibal is of course one of the better, well-rounded leaders suited for most situations and as such it was an easy starting point. I don't know if I showcased anything except that Aggressive AI in such a scenario makes the game rather easy. I do admit I took a chance early on, pushing for aggressive expansion at the cost of military and almost paid the price for it. I had a solid plan, however, and once I managed to consolidate my position there was no stopping me - as such it's a pretty generic win.

    I feel that I took full advantage of the opportunities given to me and although the diplomacy was a mess I managed to sail through almost unscathed and for example managed to take out Gandhi basically when no-one else was looking. Oh, and let's not forget the RNG. It really did smile for me in this game.

    All in all the game was fun, played for 6 hours and 37 minutes. I hope it was as enjoyable for you guys as it was for me. If there are any questions I'm more than happy to answer. I've also attached the save in case anyone wants to take a look.

    I'll be continuing the series with Mehmed II to showcase rexing on Marathon in an attempt to get 15 cities up by 1 AD while staying afloat. We'll see how it goes!

    Thanks for reading!
     

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  16. Ignorant Teacher

    Ignorant Teacher Chieftain

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    Great game JFleme! Looking forward to see Mehmed's.
     
  17. silentounce

    silentounce Chieftain

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    You only played for six hours, even with all that combat? That amazes me! My games always run 15 hours or so even on normal speed with standard map. Do you use the city managers and such? Automate workers? Etc? I never trust them and always micromanage everything. I don't understand how people can play so fast. Any tips?
     
  18. Fleme

    Fleme Obey the Kitty!

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    Nope, I handle all my management myself, from city specialists to tile usage. And I don't have stack attack either. I do, however, use fast attack. (removes animations)

    All I have to say, I guess, is that the beginning half of the game I go basically on autopilot. I've done it a hundred times and a hundred times more so there's not a whole lot of thought involved in the basic builder phase. I have a vision on how I want things to go, tiles to be improved and cities to focus and from thereon it's easy just to cruise through the "easy" decisions.

    And you should never use the city managers or any other automated function :D

    If you want an expert on fast games, I suggest you look up TheMeInTeam, he's somewhat famous for speeding through games in 2-3 hours. (he plays on normal, though)
     
  19. Lone Wolf

    Lone Wolf Chieftain

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    And while you were capturing Cathy's cities, she was going Constitution/Economics. 'Sup with the AI's unhealthy disdain for Rifling way? That's not the first time I see this.
     
  20. Fleme

    Fleme Obey the Kitty!

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    True. I didn't actually suffer any losses while conquering Russia itself. The only time I lost units were taking the Mongolian cities of Harappan and Tenochtitlan, since KK had managed to get Military Science and the grenadiers took their toll on my rifles.

    Either way, in the end it was Infantry vs... longbows still so that's not really a contest. I think that just goes to show that on Pangaea maps AGG AI really is a boon to the human player because the AI's will be in wars from start to finish.
     

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