Gliese 581
Your average civ junkie
I've been playing some OCC games recently and it looks like I'm going to finish my first Emperor game soon.
Since I can't recall seeing this kind of game in this forum I thought why not create an online challenge?
As always with my online games I decided to up the challenge for me (and others) a bit and this game will therefore be played at the Immortal difficulty. When you expect to lose it's all the sweeter if you win.
Everyone is welcome to participate.
I've played with almost all the industrous leaders in OCC. Some of them, like Ramesses and HC, I've played alot. My latest games though have been with Gandhi and I've come to realise that Industrous and Philosophical (perhaps not surprisingly) are both strong traits for a SSE since they help you get GPP generated faster and give you GPs earlier.
I wanted to do something different for this game though and so I decided not to use an industrous or philosophical leader.
Thinking on which leader to choose I eventually decided on the leader who has both the secondary traits I like the most in a OCC.
Spiritual and Expansive, In other words another game with Izzie, hopefully one I'll finish this time.
Spiritual is a great trait for diplomacy which is more important than ever in OCCs in my opinion, especially if you've just moved up a level. Furthermore, with just one city, the possibilities for micro-management with the Spiritual trait is awesome.
Expansive has some generic advantages like a cheaper granary and cheaper workers, although this is always useful the real strength in my experience for an OCC is actually the +2 health you receive. It has great synergy with getting a large population which you typically want in this kind of game and can be surprisingly helpful even very early if you like to chop away every forest in sight like me. Health sort of replaces happiness in how large you can grow even early since resources are scarce and happiness buildings are much more common. The GT is also available long before the NP should one be so inclined not to mention the happiness boost one can get from Rep and/or Monarchy.
Izzie also starts with Mysticism which enables an early religion or two and I wanted to diversify the possibilities of play as much as possible.
But let's get to the details, the rules:
Participation and posting is free within dated spoilers, please remember to rename saves to include your nickname.
There is no vote, everyone is free to play from any save though the main idea, similar to that of silverbullet's old immortal university threads, is to compare and learn from different players by comparing everyone's games.
It would be great however if there could be some pacing of reports to avoid 2000 bc -saves getting mixed with 1912, the end -saves.
It's not required but if you have the time, make a short (or detailed) report at some approximate dates like
1500 BC
1 AD
500 AD
1000 AD
1400 AD
1700 AD
End date
..or similar. It's much easier to compare saves if they all follow roughly the same timeline.
Another thing that is interesting to note regarding OCC reports is that build orders are relatively more interesting since it's easier to keep track of and compare that with only one city.
The settings:
I took a cue from Burn and decided to play with high water level to give the competing AIs less space to expand. Pangaea is helpful in order to control everyone be it by peaceful or aggressive means.
I've turned off events and huts to cut down on luck-based differences to games and as an additional crutch.
The start:
This was the first start I generated and I decided to keep it. I'm usually alot more picky with OCCs than general starts but this looks good enough with this leader and difficulty and interesting enough to pose more than one possibility. I'm not sure yet what to do with my warrior.
Edit: A hint to cut down on micromanagement that I recently got myself is to get the latest BUG version which shows WHEOOHRN status on the scoreboard. That is a huge timesaver in a OCC since you need to be on top of your diplomacy game more than usual.
You can download it here:
http://civ4bug.sourceforge.net/BUGMod.html
Since I can't recall seeing this kind of game in this forum I thought why not create an online challenge?
As always with my online games I decided to up the challenge for me (and others) a bit and this game will therefore be played at the Immortal difficulty. When you expect to lose it's all the sweeter if you win.
Everyone is welcome to participate.
I've played with almost all the industrous leaders in OCC. Some of them, like Ramesses and HC, I've played alot. My latest games though have been with Gandhi and I've come to realise that Industrous and Philosophical (perhaps not surprisingly) are both strong traits for a SSE since they help you get GPP generated faster and give you GPs earlier.
I wanted to do something different for this game though and so I decided not to use an industrous or philosophical leader.
Thinking on which leader to choose I eventually decided on the leader who has both the secondary traits I like the most in a OCC.
Spiritual and Expansive, In other words another game with Izzie, hopefully one I'll finish this time.
Spiritual is a great trait for diplomacy which is more important than ever in OCCs in my opinion, especially if you've just moved up a level. Furthermore, with just one city, the possibilities for micro-management with the Spiritual trait is awesome.
Expansive has some generic advantages like a cheaper granary and cheaper workers, although this is always useful the real strength in my experience for an OCC is actually the +2 health you receive. It has great synergy with getting a large population which you typically want in this kind of game and can be surprisingly helpful even very early if you like to chop away every forest in sight like me. Health sort of replaces happiness in how large you can grow even early since resources are scarce and happiness buildings are much more common. The GT is also available long before the NP should one be so inclined not to mention the happiness boost one can get from Rep and/or Monarchy.
Izzie also starts with Mysticism which enables an early religion or two and I wanted to diversify the possibilities of play as much as possible.
But let's get to the details, the rules:
Participation and posting is free within dated spoilers, please remember to rename saves to include your nickname.
There is no vote, everyone is free to play from any save though the main idea, similar to that of silverbullet's old immortal university threads, is to compare and learn from different players by comparing everyone's games.
It would be great however if there could be some pacing of reports to avoid 2000 bc -saves getting mixed with 1912, the end -saves.
It's not required but if you have the time, make a short (or detailed) report at some approximate dates like
1500 BC
1 AD
500 AD
1000 AD
1400 AD
1700 AD
End date
..or similar. It's much easier to compare saves if they all follow roughly the same timeline.
Another thing that is interesting to note regarding OCC reports is that build orders are relatively more interesting since it's easier to keep track of and compare that with only one city.
The settings:
I took a cue from Burn and decided to play with high water level to give the competing AIs less space to expand. Pangaea is helpful in order to control everyone be it by peaceful or aggressive means.
I've turned off events and huts to cut down on luck-based differences to games and as an additional crutch.
The start:
This was the first start I generated and I decided to keep it. I'm usually alot more picky with OCCs than general starts but this looks good enough with this leader and difficulty and interesting enough to pose more than one possibility. I'm not sure yet what to do with my warrior.
Edit: A hint to cut down on micromanagement that I recently got myself is to get the latest BUG version which shows WHEOOHRN status on the scoreboard. That is a huge timesaver in a OCC since you need to be on top of your diplomacy game more than usual.
You can download it here:
http://civ4bug.sourceforge.net/BUGMod.html