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immortal/shuffle:walkthrough

z0wb13

undead
Joined
Feb 9, 2009
Messages
657
if anybody wants to follow along... [bug mod 4.1 build 3.1.9.0 (128100)]

i never finish these games, especially because i'm having to retype this due to crashes. but here is an immortal attempt w/ lots of pics.

Spoiler :
settings: immortal/shuffle/random/standard/normal/random_events&huts:ON
open_cr.jpg

saladin_cr.jpg


something is messed up on my sevopedia, but i think that i get:


SETTINGS_cr.jpg


camel archer (UU): resource-less knight.
madrassa (UB): +2 prophet & +2 scientist specialists. also, +4:culture:

spiritual is a great trait, as long as i take advantage of continuous civics changes. in turn, this requires more micromanagement. protective gives free gunpowder promos, lending itself to a nationhood-powered musket draft. a massive draft also dovetails nicely with spiritual, allowing me to take advantage of vassalage and theocracy.


starting techs: mysticism & the wheel; not a lot to say until we see the map.

==============================================================

OPEN_MAP_cr.jpg
i think that i will move settler 1 S and save that blue circle for my next city. after inadvertently learning how to pause the game (pause_break) here's the settlement.

settle_cr.jpg


decide to research agri>pottery, although this doesn't feel quite right. anyways, it's close whatever optimum production is.

after a few turn, i meet lincoln to the SE. he's close enough to rush, but my research path doesn't favor it. at least he is easy enough to get along with.
LINCOLN_cr.jpg


i think that i might need to lean toward iron works if i don't want to get stomped during REXing. i have to remember that i'm playing arid/high sea levels. so there is a premium on good land. luckily, i think that i got some of it. so i play a few more turns.

turn 27:
SETBACK_cr.jpg
a slight setback. however, it looks like i'm basically isolated. this means no tech trading until astronomy. so a slow tech game. i should lay off founding religions; hopefully this will promote an ai war.
and even though i played shuffle, this looks like a 2-3 continents game.
isolated_cr.jpg

now lincoln looks like a good target, especially as he won't do anything as a trading partner. at least i know that i will have access to knight equivalents. and he offers clams for ivory, not a great trade right now.

i have built worker/warrior/warrior, then scout/settler/warrior/worker next. it might be worth it to whip the worker.

research hunting>animal_husbandry>mining>bronze-working>writing. so i'm going to miss the oracle, stonehenge, and great wall, which is a shame because this place is lousy with barbarians. likely will also miss colossus and great lighthouse, although my next city might be seaside. i think that i should focus on REXing, now that i have lincoln sort of blocked:
turn_46.jpg


===============================================================
turn_46:


after looking at this screenie, i think that i'm going to go archery>writing. too many barbs; i have lost 3 warriors and my scout.

POWERFUL_cr.jpg


if i can nab 1 N of stone then i've got lincoln in a pickle.

==============================================================
turn_76:

STAGNATE2.jpg


pumped out some archers and workers, and settled 1 N of stone. maybe shoot for a pyramids run... but i lose that race in 1000bc. whipped some madrassas in mecca and medina. trade my extra ivory for clams.

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turn_86: get unlucky with my :gp: and end up with a settled prophet. i think that i'll just keep expanding. and as a bonus, it seems that ai lincoln will tech trade.

my research is sort of meandering, though. i will research alphabet until i can trade, then i'm not sure what to go for. thanks for any comments.

TRADE-1.jpg



i've got to get a religion spread somehow as a priority. what are my options? i'm sort of hoping for a lucky bulb, and plan to keep REXing. camel archers are unlikely to play much of a role in this game, but the extra :culture: from the madrassa is going to help push lincoln into the sea.
BREAK1.jpg





 

Attachments

The three unworked 3F + 4C tiles made me want to :aargh:. Why not work the scientists and priest in some other place?
 
To echo Monsterzuma, unless you really want a GP to bulb a religion, say Theology, I would stop running them, work the 3 fp's and the ivory+2GS.
You also need to claim the Iron in the near future as well as those nice gems.
If you can't befriend Lincoln or find someone else, kill Lincoln at Elepults.
 
Why not work the scientists and priest in some other place?

not enough population; after i get an academy i'm going to switch back. how is it that you can use a great prophet to bulb theology? i need to bookmark that page if somebody has got it.

also, does anyone know about lincoln's trading patterns offhand? that's another page that i should bookmark.

how about research goals, because i'm sort of spacing. or any good bulb opportunities? i have 43 :science: per turn at turn 86, what's that about?

work the 3 fp's and the ivory+2GS

seems smart. running priests hasn't helped much. i can see a synergy if i can get philo and UoSankore (+1 :hammers: for priest).

TECHTREE_cr.jpg
 
http://forums.civfanatics.com/showthread.php?t=140952&highlight=Great+Person

Code:
Great Prophet:
Meditation
Polytheism
Priesthood
Monotheism
[B]Theology[/B]
Divine Right
Mysticism
Masonry (Warlords patch & BTS)
Code of Laws
Civil Service
Monarchy
Literature
Music
Writing
Philosophy
Printing Press
Drama
Aesthetics (BTS)
Alphabet
Paper
Education
Liberalism
Calendar
Masonry (Vanilla & unpatched Warlords)
Animal Husbandry
Construction
Future Tech

Btw, as others have said, it might be difficult to review your saves as you are using BUG as a mod rather than in CustomAssets (I can't as I've just upgraded to 4.2).
 
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