Civ 5 has many problems, but from reading the forums I couldn't find any mention of what I found to be the least realistic/most problematic part of Civ 5.
My troops never die. They get wounded, roughed up etc... but they never actually die, unless I make a big mistake. Most people attribute it to inferior AI - but losses should be part of war...
The AI merely doesn't seem to realize that rebuilding a unit takes 20-30 times longer then healing it. Short of protecting your capital (maybe not even then every time) it doesn't seem worth it to lose a unit to defend a city - ludicrous historically, yet true in Civ 5 world.
The developers merely designed the AI to do the historically logical, not the Civ 5 logical thing - protect your cities and territory from intruders (In all previous Civilization versions defending your cities was the smart thing to do as I recall. Thus AI seemed superior, yet it did the exact same thing).
And we all knowingly or unknowingly exploit this design flaw mercilessly.
Here is a brief description of my last battle (deity/small):
6 of my Companion Cavalry are staring at 5 of Gandhi's knights, a pikeman, couple of warriors and a walled city. Demographics has me slightly behind in army size, but I believe I have maybe 20% advantage in that battle (due to promotions).
I have a pretty good battle using the element of surprise, most of my guys lose 2-3 health, 1-2 of them are in the yellow, a couple get promoted, and all of Gandhi's troops are wiped out.
So far so good, the strength of my army is at 70-80% of the original, he is wiped out, roughly what is historically accurate with the actual battles of Alexander (kill 5 lose 1 is not bad for a good general).
Problem is - 3 turns later all my troops are healed up at no gold/hammer cost to me. In fact my army is now 5-10% stronger due to promotions! Even at deity Gandhi has no hope.
So lets recap: I attack somebody, and instead of losing troops I have to replace, my army gets stronger with every battle. This is completely and utterly unrealistic and imbalances the game in the following ways:
- There is no penalty or even downside to building an army early. Unless you are a peace-loving hippie, you will need an army eventually, so the earlier you build your army, the better promoted it will be. Since you can simply upgrade your warriors once the next technology becomes available, your army will never be truly obsolete.
This makes no sense historically - roman legions were legendary, far superior to their contemporaries, sure... But that doesn't mean that modern Italian army is superior to other armies.
- Keeping the invasion going is effortless - as your never have to build replacement troops. This is also unrealistic. Real life Alexander - perhaps the greatest conqueror/strategist the world has ever seen still 'ran out' of his well trained Greek troops, and thus had to quit his conquests (morale was an issue as well as loses, but the original greek veterans were significantly diluted by Persian recruits).
Don't even get me started on Napoleon - who had recruit 15-16 year old kids to fight Waterloo, as France was literally running out of able bodied young man to fuel his conquests.
- Your troops becoming obsolete is never really an issue, especially if you go swords/catapults. Upgrading is actually much cheaper then buying/building new troops. In some games you never actually build more then swords... Yet end up with promoted mech infantry. How realistic is that?
- AI strategy seems to be defending territory, which is historically accurate, and logical. Unfortunately it doesn't work in the current system, as I would much rather lose a city for a couple of turns then lose a trained (or even untrained) unit. Besides I raze 90% of conquests anyway - cities are worthless and not the goal of conquests.
Imagine if rather then fighting Germans in WW1 the French said: go ahead and take our cities, its cool. We don't want to lose our army defending these crappy cities anyways. Just wait and see your unhappiness plummet! lol.
In conclusion, except for an arguably broken (and frankly more difficult to execute at Deity) REX ICS, a strategy of permanent, millenniums long warfare is far far superior to anything semi-peaceful. I have nothing against militarism, but you should have to stop, rebuild/retrain your fallen legions, pull them back to retrain them, get a "war is bad" happiness penalty... Something! Maintaining a massive conquering army should slow down your research and economic development, which in the long run would make you technologically backwards to a peaceful civ.
Well what about a peaceful culture victory you ask? Peaceful civs I kill last would have to be 2 eras more advanced to match my fully promoted army.
While I do enjoy combat in Civ 5 way more in Civ 4, the fact that at tech parity I had to lose 3-4 catapults in Civ4 to soften a city before I could take it, meant that war was costly as it should be. Attacking a weaker civilization to 'train' your troops was an expensive proposition. Rushing had a downside - your 10-20 axe rush would stall your development to a halt, and half your army would die as you conquer your neighbor - a much more natural strategic situation.
My solutions:
- Make units cheaper - a lot a lot cheaper. This way losing your units would not be a big deal, nor would a small amount of elite units be so overpowered - fronts would appear, and battles would feel more epic. Make buildings cheaper while ur at it.
- In the Total war series, your units would get promotions, but healing/rebuilding them would cost a comparable amount of money to building new ones - this is completely natural and perfectly logical: my horseman army defeats the enemy goes all red in the middle of a desert (I lose 10 000 troops according to demographics). Then we hang out in the desert for a few turns and suddenly 10 000 veteran horseman magically appear.
Have healing cost hammers/gold, and only available at cities you can build troops in (so not a city you just conquered that is in unrest).
- Upgrading doesn't seem natural either - it takes one turn to convert a massive roman legionary army to professional rifleman. Veteran rifleman.... Shooting a gun and wielding a sword is different isn't it?
Make upgrading more expensive... or have it delete your promotions, or both.
This way if you build a massive conquering army in the middle ages, it would become obsolete with gunpowder - like it should be, so that aztec's faced with superior Spanish weaponry cannot upgrade their jaguars overnight - historical accuracy.
Anyways, what do you think? Immortal super soldiers - an unintended consequence of otherwise superior combat system, or merely a testament of player's superiority over AI... cough sarcasm cough. Or am I missing something?
My troops never die. They get wounded, roughed up etc... but they never actually die, unless I make a big mistake. Most people attribute it to inferior AI - but losses should be part of war...
The AI merely doesn't seem to realize that rebuilding a unit takes 20-30 times longer then healing it. Short of protecting your capital (maybe not even then every time) it doesn't seem worth it to lose a unit to defend a city - ludicrous historically, yet true in Civ 5 world.
The developers merely designed the AI to do the historically logical, not the Civ 5 logical thing - protect your cities and territory from intruders (In all previous Civilization versions defending your cities was the smart thing to do as I recall. Thus AI seemed superior, yet it did the exact same thing).
And we all knowingly or unknowingly exploit this design flaw mercilessly.
Here is a brief description of my last battle (deity/small):
6 of my Companion Cavalry are staring at 5 of Gandhi's knights, a pikeman, couple of warriors and a walled city. Demographics has me slightly behind in army size, but I believe I have maybe 20% advantage in that battle (due to promotions).
I have a pretty good battle using the element of surprise, most of my guys lose 2-3 health, 1-2 of them are in the yellow, a couple get promoted, and all of Gandhi's troops are wiped out.
So far so good, the strength of my army is at 70-80% of the original, he is wiped out, roughly what is historically accurate with the actual battles of Alexander (kill 5 lose 1 is not bad for a good general).
Problem is - 3 turns later all my troops are healed up at no gold/hammer cost to me. In fact my army is now 5-10% stronger due to promotions! Even at deity Gandhi has no hope.
So lets recap: I attack somebody, and instead of losing troops I have to replace, my army gets stronger with every battle. This is completely and utterly unrealistic and imbalances the game in the following ways:
- There is no penalty or even downside to building an army early. Unless you are a peace-loving hippie, you will need an army eventually, so the earlier you build your army, the better promoted it will be. Since you can simply upgrade your warriors once the next technology becomes available, your army will never be truly obsolete.
This makes no sense historically - roman legions were legendary, far superior to their contemporaries, sure... But that doesn't mean that modern Italian army is superior to other armies.
- Keeping the invasion going is effortless - as your never have to build replacement troops. This is also unrealistic. Real life Alexander - perhaps the greatest conqueror/strategist the world has ever seen still 'ran out' of his well trained Greek troops, and thus had to quit his conquests (morale was an issue as well as loses, but the original greek veterans were significantly diluted by Persian recruits).
Don't even get me started on Napoleon - who had recruit 15-16 year old kids to fight Waterloo, as France was literally running out of able bodied young man to fuel his conquests.
- Your troops becoming obsolete is never really an issue, especially if you go swords/catapults. Upgrading is actually much cheaper then buying/building new troops. In some games you never actually build more then swords... Yet end up with promoted mech infantry. How realistic is that?
- AI strategy seems to be defending territory, which is historically accurate, and logical. Unfortunately it doesn't work in the current system, as I would much rather lose a city for a couple of turns then lose a trained (or even untrained) unit. Besides I raze 90% of conquests anyway - cities are worthless and not the goal of conquests.
Imagine if rather then fighting Germans in WW1 the French said: go ahead and take our cities, its cool. We don't want to lose our army defending these crappy cities anyways. Just wait and see your unhappiness plummet! lol.
In conclusion, except for an arguably broken (and frankly more difficult to execute at Deity) REX ICS, a strategy of permanent, millenniums long warfare is far far superior to anything semi-peaceful. I have nothing against militarism, but you should have to stop, rebuild/retrain your fallen legions, pull them back to retrain them, get a "war is bad" happiness penalty... Something! Maintaining a massive conquering army should slow down your research and economic development, which in the long run would make you technologically backwards to a peaceful civ.
Well what about a peaceful culture victory you ask? Peaceful civs I kill last would have to be 2 eras more advanced to match my fully promoted army.
While I do enjoy combat in Civ 5 way more in Civ 4, the fact that at tech parity I had to lose 3-4 catapults in Civ4 to soften a city before I could take it, meant that war was costly as it should be. Attacking a weaker civilization to 'train' your troops was an expensive proposition. Rushing had a downside - your 10-20 axe rush would stall your development to a halt, and half your army would die as you conquer your neighbor - a much more natural strategic situation.
My solutions:
- Make units cheaper - a lot a lot cheaper. This way losing your units would not be a big deal, nor would a small amount of elite units be so overpowered - fronts would appear, and battles would feel more epic. Make buildings cheaper while ur at it.
- In the Total war series, your units would get promotions, but healing/rebuilding them would cost a comparable amount of money to building new ones - this is completely natural and perfectly logical: my horseman army defeats the enemy goes all red in the middle of a desert (I lose 10 000 troops according to demographics). Then we hang out in the desert for a few turns and suddenly 10 000 veteran horseman magically appear.
Have healing cost hammers/gold, and only available at cities you can build troops in (so not a city you just conquered that is in unrest).
- Upgrading doesn't seem natural either - it takes one turn to convert a massive roman legionary army to professional rifleman. Veteran rifleman.... Shooting a gun and wielding a sword is different isn't it?
Make upgrading more expensive... or have it delete your promotions, or both.
This way if you build a massive conquering army in the middle ages, it would become obsolete with gunpowder - like it should be, so that aztec's faced with superior Spanish weaponry cannot upgrade their jaguars overnight - historical accuracy.
Anyways, what do you think? Immortal super soldiers - an unintended consequence of otherwise superior combat system, or merely a testament of player's superiority over AI... cough sarcasm cough. Or am I missing something?