Immortal University 111, Gilgamesh

Hollow Bow

Chieftain
Joined
Feb 1, 2013
Messages
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Greetings, Immortals and would-be Immortals (and indeed any other players of any level), and welcome to the Immortal University.

We have decided to serve up this leader :


And here is the Start, so you can start drooling :


The following settings were used to create this map:

Spoiler :

The demographics, for those that like to stare at numbers even when not on the job:

Spoiler :


Technical info on the worldbuilder save:


To play, just extract the WB save file into your worldbuilder saves directory, then play it. Use custom scenario if you want some extra settings to tickle your fancy. This series was designed for people learning immortal, so most people here will be at that level or trying to attain it, although players of other levels are welcome also. The intention of this game series is to get better, so play whatever level you need in order to improve.

Don't forget to add the appropriate Barbarian starting techs for your difficulty level in the worldbuilder. If you need instructions for this check out the first post in any of the Noble's Club game threads.

Please use spoilers when revealing any map information that can not be gleaned from the opening screen shot. When giving an update please also put a date or some rough indication of your progress above your spoiler so that other players know whether or not it is safe to read your post.

I've also added the default Immortal save for those that do not want to mess with the worldbuilder spoilerage.
 

Attachments

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  • Immortal Gilgamesh BC-4000.CivBeyondSwordSave
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Hmm, that's a really nice start :) . One can very well think about settling on the Marble, for nice 2 :hammers: + additional Pigs to already strong Corn :) . The Gems are also really great, hope you don't start too close to the jungle though.

Looks like a really fun game :) . Too bad, HoF takes 100% of my free time :( .

Also seems that Mansa is in the game, so get ready for some really nice tech-trades :) .
 
Hmm...I've actually been thinking about going back to school.
 
Also seems that Mansa is in the game, so get ready for some really nice tech-trades

Mansa isn't in it.

big spoiler, don't click unless not playing :


Spoiler :
I warn you, turn back while you still can! This is really a big spoiler :(
Spoiler :
You are gonna regret this.
Spoiler :
I mean really, really regret this!
Spoiler :
... ok then, have it your way...
Spoiler :
There are good techers in this game with very strong positions, they just aren't on your continent, you are stuck with a zealot and an isolationist, and they have you boxed in with the entire continent for them to backfill. :lol:
 
That's a good start, I would've place the settler on top of the marble for that extra hammer and then get the free marble resource to immediately start building any world wonder that requires marble. I would try to get a worker first though because some of the local improvements could be useful while building the world wonder.
 
@HollowBow
I have a humble request. Would you mind terribly world-buildering the barb techs in for us (who do want to play it at immortal difficulty), resaving as a normal savegame, and posting that save also? The reason I ask is that while I know you can use something (hand, paper taped to monitor, etc., :lol:) when in worldbuilder to block seeing minimap and opponents...I always seem to catch a glimpse of something I wouldn't have known. Silly, I know. Not a big deal tho.
 
@HollowBow
I have a humble request. Would you mind terribly world-buildering the barb techs in for us (who do want to play it at immortal difficulty), resaving as a normal savegame, and posting that save also? The reason I ask is that while I know you can use something (hand, paper taped to monitor, etc., :lol:) when in worldbuilder to block seeing minimap and opponents...I always seem to catch a glimpse of something I wouldn't have known. Silly, I know. Not a big deal tho.


Nope, wouldn't mind.
 
Great to see a new IU!

Just a word of warning - last time I posted one of these, some people were apoplectic at my not catering for rookie players by making saves for every level...

So watch out for those guys. But ignore them, because IU was always about improving, so if you can't play against AIs with archers then go and find a series for beginners.:goodjob:
 
So wihtout moving the warrior, the debate, if there is any, is between settling in place and moving on the marble.

SIP gets, from what I can see:

  • 7 riverside grass, 1 riverside plains, 1 floodplain, 4 green hills, and ofc the marble tile, which is after all a 7 yield tile.

Moving on the marble,

  • We LOSE 3 riverside grass, lose some yield from the marble, gain 6 food from the pig, gain 1 green hill at least, and have a better chance of hitting another recource in the brown areas in the southeast. Also 12 turn worker FTW.

I'd say they are both bloody good spots. If this game goes longer than an early conquest, this might be an argument for the slightly stronger bureau cottage SIP, but settling on marble has a very heavy edge in development speed and production/specialist potential.

Any thoughts on what direction to scout ?


OOPS I noticed the position of the starting warrior changes when you load the save. Not sure how to prevent this, first time making IU worldbuilder :D
 
I think the 2H capitol, 12T worker, and the extra food from pigs (at some point) make up for the lost river tiles. If we had a FIN leader i would probably SIP though.
 
I went for SOM (settle on marble :)). Didn't think long about it, it's a good enough spot for me.

My first thoughts were that it's a largish map, over 1000 tiles (revealed by mousing over the score), which probably means a continents script, assuming the map was generated with standard settings.

That reduces the attractiveness of early military action for two reasons - firstly, on continents nearest neighbours are often quite far away; and secondly, you are unlikely to win a military victory solely from conquering the home landmass. Most people prefer space or diplo on continents, unless you're in the humour for a prolonged game.

Additional third reason soon became apparent on starting:
Spoiler :
There appear to be only two other civs on the landmass, so killing one means semi-isolation and sluggish teching.


Ergo, peaceful start for me, even in spite of
Spoiler :
copper in the capital.
 
Great to see a new IU!

Just a word of warning - last time I posted one of these, some people were apoplectic at my not catering for rookie players by making saves for every level...

So watch out for those guys. But ignore them, because IU was always about improving, so if you can't play against AIs with archers then go and find a series for beginners.:goodjob:

I second this comment.I like IU because its immortal level,to play it on a lower setting defeats the object of the series.Look forward to playing-thanks for posting it HollowBow.

Not so sure about settling the marble as we lose riverside grassland for cottages-3GL cottages as opposed to 7(unless SOM reveals more GL to the south.SOM does have advantage of pigs in the BFC.Initial thoughts are SIP.pot/min/writ/alpha.Although may have to throw BW into the mix depending how things pan out.
 
Great a new IU!

@Seraiel: no mansa or hammy but an AI that starts with The Wheel and not Hunting/Mining by default.
 
Not so sure about settling the marble as we lose riverside grassland for cottages-3GL cottages as opposed to 7(unless SOM reveals more GL to the south.SOM does have advantage of pigs in the BFC.Initial thoughts are SIP.pot/min/writ/alpha.Although may have to throw BW into the mix depending how things pan out.

It is a tradeoff, but the sacrifices of moving are long-term vs the benefits of moving which are very early, if not immediate. 12T worker means the capitol starts growing 3T earlier, corn is farmed 3T earlier, gems are online 3T earlier, etc. 2nd city will be settled faster with a 3T head start and 1 extra city tile hammer, and then all of these small advantages at the start will start to snowball.

That is why i think it's worth it to sacrifice a few river cottage tiles.
 
A very sluggish 1932 Space victory on IMM.

Score:
Spoiler :


Thoughts on the game:

Spoiler :
Settled on the Marble, teched to BW, Writing and then the Oracle techs and got CoL. Flipped SB into Confucianism and latterly joined him as Saladin was doing a woeful job of spreading Hinduism. Somehow SB managed to build the AP as well so that was an added bonus given I'd built Sistine to avoid an early AI culture win.


Early tech trades were virtually non-existant given the 2 neighbours so I went the GLib / double-bulb Education route and a halfway decent Lib of Chemistry around 1000AD.

I struggled to decide exactly what to do from Lib onwards. I was considering attacking Saladin but no Iron was a problem (in hindsight I should have done Rifles/Trebs I guess...). A grand total of 3 Iron on our Continent, none anywhere near me...!!! No Aluminum either and I couldn't be bothered with Aluminum Inc hence the slowness of the victory.

Ended up with De Gaulle mass nuking SB and then Justinian while I quietly built spaceship parts and sucked up to the big bad bullies.

Saladin's espionage was a real pain, he blew up a total of 3 spaceship parts despite my best efforts and I luckily launched the spaceship 1 solitary turn ahead of Justinian :D


Fun start, but I wish I'd been a bit more focused on kicking butt rather than resorting to Space :)
 
@ Ironlungs76:

If you micro your cities so the SS-parts get finished on the same turn, nobody can destroy them. If you have to build multiple parts from 1 city, get the tiles to 1T before completition, to minimize the timeframe in which they can get destroyed.
 
@ Ironlungs76:

If you have to build multiple parts from 1 city, get the tiles to 1T before completition, to minimize the timeframe in which they can get destroyed.

Ah, I'd never actually thought of that, I'll bear it in mind next time I go Space (which admittedly isn't very often!!)

Thanks for the tip :)
 
Lord...Ironlungs is finished with game and I'm still mucking about considering where to settle!

It's really hard for me to convince myself to not SoM. Izuul's comments explain why. Even if we had a financial leader I'd still probably settle marble. SIP however does retain the 3 riverside grass AND...15! friggin forests to chop.

As far as scouting--settler to marble to peek SE; warrior 1SW to look for another food in west to support a 2nd city to work gems. NW of warrior appears to be jungle-y.

Thanks for making a standard save, HB.
 
Settle on the Marble, it's definately better. The Pigs alone would make me already settle there, the Marble on top is amazing.
 
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