Immortal University 95 - Bismarck

klonoklown

Civ Junky
Joined
Apr 17, 2012
Messages
331
Location
illinois
Greetings, Immortals and would-be Immortals (and indeed any other players of any level), and welcome to the Immortal University.

Here is our Leader:



Here's the opening scene:



The following settings were used to create this map



And the Demographics for people to spot any info they can



Before we start, here's the copy & paste bit where I get to pretend that I'm TMIT:

To play, just extract the WB save file into your worldbuilder saves directory, then play it. Use custom scenario if you want some extra settings to tickle your fancy. This series was designed for people learning immortal, so most people here will be at that level or trying to attain it, although deity players are welcome also. Hell, if you want to play this on NOBLE. The intention of this and any other game thread I post is to get better. Play whatever level you need in order to improve.

If you are aspiring IMM+, try to remember to add archery back to the barbs in WB. Every time you don't, a deity AI will kill a kitten, although there are a lot of kittens so it's not the end of the world if you prefer easymode barbs .

I do request people to list their difficulty and speed. In terms of updates, well nobody follows that anyway. Post in the manner you feel comfortable. Typical comparison dates are 1 AD, liberalism, and victory/defeat, as well as any major events. If in doubt, go with that.

We also have an initial Immortal/Normal autosave which is much more convenient since you can avoid all the worldbuilder shenanigans. It comes with my personal seal of approval (not least as my worldbuilder edits may contain hideous game-destroying errors that could cause your computer to explode ).
 

Attachments

For the first time I made one edit:

Spoiler switching resources :
I switched one nearby copper to stone.


Spoiler location of changed resource :
From the original settler plot, 1S4E was originally copper, switched to stone.
 
One of the few times starting with a scout looks useful. Revealing tiles before settling seems key here.... not excited about dry rice.
 
Is it just me or have we had a parade of Industrious leaders around here, lately? :lol:

Based on the screen shot, we have five flood plains to the south. (Possibly one or more to the South West). Settling 1SW might be the way to go. Scout 1SW -> 1W to see if we have any hills maybe? Moving 1SW loses the lone hill we can see in our BFC and if there are no hills, might have to SIP. :undecide:
 
Im gonna play this tonight :P i love industrious leaders with marble or stone cause it means sweet fail gold 500 at a time :P
 
Immortal to 225AD

Spoiler :

I started by moving the scout SW-W, and didn't see anything to warrant moving. SIP revealed the pigs to the west so i went AH first. My hope was to find horses, mine the two PHs, and delay BW for a bit, but that didn't work out. 1) There were no horses anywhere nearby, and 2) a forst grew over one of my PHs.

So early research went AH > TW > BW, and my 2nd city was settled 1NW of the copper.
Spoiler :
2400BC-2ndcity_zps3a91befe.jpg


I knew the barbs were gonna be pretty serious on this map, so i wanted to get some defense up early, and it was a good thing that i did because they started coming in earnest in 2000BC.
Spoiler :
2000BC-barbs_zps530cf5ee.jpg


And then things got more interesting when The Great Wall was built next to me (three showed up at once here).
Spoiler :
1720BC-GW_zps2b3f968c.jpg


This guy was the beneficiary of the barbs wars, earning lvl 4 and unlocking the HE for me in 1000BC.
Spoiler :
1000BC-lvl4axe_zpsf930ac58.jpg


Meanwhile, i teched Ag > Pottery > Masonry, started laying cottages around the cap, settled my 3rd city on the stone to the east, and then 3-pop whipped a settler for some really nice overflow into the Mids.
Spoiler :
1360BC-overflow_zps6bf52fb1.jpg


Those were finished in 925BC. I never really tried to rush them as i didn't have Math for good chops, and i think i would've been content with the FG had someone beaten me to them. However, the +3 happiness was a huge boost at the time, and i would be quite awhile before i was able to get Monarchy.
Spoiler :
925BC-Mids_zpsda0a1192.jpg


I captured a barb city (defended by 1 archer) in 625BC to give me 6 cities.
Spoiler :
625BC-barbcity_zpsb29f98ed.jpg


And finally was able to trade for Alpha in 500BC which allowed me to get IW and a couple of other things. I really haven't been able to do much trading in the game yet though because everyone is in the different religions and the tech pace is quite slow.
Spoiler :
500BC-Alpha_zps4f74c244.jpg


I went on to tech Lit > Math and chop out TGL in the stone city. The NE was added there shortly after.
Spoiler :
50BC-TGL_zpsde0f8275.jpg


From there i won Music, teched CoL, and bulbed Philo in 75AD founding Taoism. I also built the Parthenon in there somewhere as nobody else seemed to want it.
Spoiler :

175BC-Parthenon_zpscf25a091.jpg

75AD-Philo_zpsc0837211.jpg


And on the last turn of this session i picked up CS and conquered another barb city. SB did beat me to the horse + deer site that i was contemplating going after though, so if i want to go for Cuirs, I'm going to have to find a way to trade for horses.
Spoiler :
225AD-CS_zps4238dab2.jpg

225AD-barbcity2_zps3ab5bea8.jpg



I'm picking up Calendar quick right now because only WK has it and he only got it 1 turn ago. I'm 99% sure that i can beat him to the MoM, and that will make the two turns spent teching Calendar worthwhile. I should also be able to get some trades/gold out of it.

At this point, i think the only way I can possibly lose this game is via a DoW in the next dozen turns. I was able to trade for Ivory so i will start building some eles soon in hopes of trading for horses and upgrading them. Once i have a decent stack of eles, i won't even be afraid of a pre-Lib DoW. And that's probably a good thing because i intend to switch into Buddhism soon for my Caste + Pacifism GA and that may piss off most of the AI.
 
Imm to 300AD

Spoiler :


i went ag->ah->bw->arch->tw etc

woah there were alot of barbs :P

my game is very similar to izu except i settled on the marble, and the stone city i had was 2east of the stone, i went myst early. I got mids pretty early, switched to rep, but forgot to run scientists in every city :(, i have quite a few workers, so i was cottage spamming, and forgot with rep scientists are 6 beakers... anyway, 300ad, i have mids/glib/NE, 6 cities, i missed the music GP by a few turns which makes me want to poke my eyes out :(. i think because i didnt have currency, scientists, and nobody would trade me poly because i switched to buddhism early, by the time i started teching music ghandi had already gotten lit, and i founded 2 more cities that turn, barb city + 1 of my own, and it killed my research so he beat me to it :(. The tech pace in my game is quick for some reason, at 300 ad, most everyone has every tech i have, + compass/construction/col/monarchy and a few others, at least 4 demands have been made, including religion, and 2 or 3 techs i think... lot of demanding leaders. i think i will start to pull ahead soon though despite missing the music GP, cause its pretty good land even if it lacks happiness resources. In retrospect if i had kept a closer eye on the tech trading screen i would have started running scientists earlier and delayed those 2 cities so i could get the music gp, it wont make a big difference in the long run but it does bother me to no end :( should be an easy win from here if i can just get some iron, wang is a pain but i think im gonna have to ruin his day sooner than later so that ill have some iron. also, monty and surv dow'd sitting bull, and theyre beating up on him pretty bad, im worried monty will end up vassaling both of them and he already has some 14 cities :(

 
@Izuul

Spoiler :

would be interesting to see some cannon warfare for a change... this Lib->Cuirs strategy start to be a bit too tedious lately
 
Deity.

I try not to correct spelling errors... but this is the 3rd IU game in a row that I've seen it. ;)
 
@Izuul

Spoiler :

would be interesting to see some cannon warfare for a change... this Lib->Cuirs strategy start to be a bit too tedious lately

Spoiler :
Sounds good. That would actually make 3 games in a row for me without using Cuirs or Cavs :)
 
Monarch, 1AD

Spoiler :
After Scout move revealed little, I decided to SIP, and the Pig reveal was nice. AH first.

I decided being industrious to go for GW for barb defense. After AH I went Agri>Wheel>Masonry. Had a road prebuilt and settled on stone so I could get right to it.

After finishing GW I noticed Stonehendge was a 3 turn build so i figured, hey free monuments always nice.

Then got Munich up and running, settle on marble seemed obvious to get the sheep and corn (and bronze), and should be a very nice production city.

Without much in the way of happiness around, I figured Id build the Mids in Berlin while Hamburg popped out a settler. After Mids, it was Oracle time. Seeing Korea without a religion I Oracle'd CoL and both Wk and SB happily accepted Confuscianism so now I have a nice buffer on both sides from Monte and the others who all dont particularly like me.

My research is not quite where I like it, but got some cottages up and running and should turn things around fast. Teching seems to be slow across the map anyway.

Have two settlers on the way, one will go south of capitol to help with the southern cottages and the other to claim the Cow/Iron/Flood Plains. Still have quite a bit of expansion potential

Spoiler :
h1HehX5.jpg
 
Sigh, ragequit 1. ***** barbtrolling. Lose at 74% odds. Fine
Attack injured warrior at 98%. loose. Not fine.
Attack archer with and Axe at 95%. Loose. Not a scratch on the archer. And that it's for me.
 
Sigh, ragequit 1. ***** barbtrolling. Lose at 74% odds. Fine
Attack injured warrior at 98%. loose. Not fine.
Attack archer with and Axe at 95%. Loose. Not a scratch on the archer. And that it's for me.

Tough luck. You should give it another go.
 
Monarch/Normal/No Huts/No Events

Germany is pretty fun civ to play as, because their UB is very productive. But their UU, Panzer, is kind of mediocre in my opinion. I'm not really a fan of UUs that get a bonus against offensive units, because most of the time you need to deal with defenders. So, I would put Panzer to the same category together with Numidian Cavalry and War Chariot.

Really tough decision where to settle. The plains hill to the NE direction doesn't seem to have fresh water according to the picture :( So it doesn't very much make sense to settle there. I'm divided between SiP and settling one tile to the east or southeast. E or SE would auto-irrigate the Rice as soon as I got Civil Service. Let's move the Scout on the plains hill and see.
 
Deity.

I try not to correct spelling errors... but this is the 3rd IU game in a row that I've seen it. ;)

his screen also says "sevopedia" but im not sure what that means :P

update for me

Spoiler :


so i won lib race by a lot, decided to win econ as well since it was np, but soon as I hit rifling, which is nice that you dont need iron for :P, i find that monty dow's on ghandi, which is bad after i just bribed him off sitting bull.. and somehow, despite being at war the entire game, and i mean that, monty/sury have been at war with sitting bull from the bc's until 1300's and still going, hes teching along just fine, and decided to skip all sorts of techs and go right for rifling, which bugs me, meanwhile ive been gifting sitting bull techs every 5 turns to keep him afloat, and put a few medics in his citys because hes silly.. Also every leader in the game has demanded techs from me now, and i was so far ahead techwise i was just giving them away to put off wars :( few more turns im going to upgrade all my HA's to cavs, and roll over wk and charlegmange, im considering bribing them to war, then backstabbing the hell out of wk before he has a chance to use the techs :lol:
 
I'm not really a fan of UUs that get a bonus against offensive units, because most of the time you need to deal with defenders. So, I would put Panzer to the same category together with Numidian Cavalry and War Chariot.

Putting Panzers in the same category as War Chariots is like saying a Granary is equal to a Supermarket. War Chariots are immune to first strikes and have 25% more power than the unit they replace (war chariot) and are available quite a bit earlier than Tanks (Animal Husbandry vs Industrialism). Not sure how you can compare the two...
 
War Chariots are probably the 2nd best UU in the game behind the broken Quecha.
 
Monarch, 1AD

Spoiler :
After Scout move revealed little, I decided to SIP, and the Pig reveal was nice. AH first.

I decided being industrious to go for GW for barb defense. After AH I went Agri>Wheel>Masonry. Had a road prebuilt and settled on stone so I could get right to it.

After finishing GW I noticed Stonehendge was a 3 turn build so i figured, hey free monuments always nice.

Then got Munich up and running, settle on marble seemed obvious to get the sheep and corn (and bronze), and should be a very nice production city.

Without much in the way of happiness around, I figured Id build the Mids in Berlin while Hamburg popped out a settler. After Mids, it was Oracle time. Seeing Korea without a religion I Oracle'd CoL and both Wk and SB happily accepted Confuscianism so now I have a nice buffer on both sides from Monte and the others who all dont particularly like me.

My research is not quite where I like it, but got some cottages up and running and should turn things around fast. Teching seems to be slow across the map anyway.

Have two settlers on the way, one will go south of capitol to help with the southern cottages and the other to claim the Cow/Iron/Flood Plains. Still have quite a bit of expansion potential

Spoiler :
h1HehX5.jpg

Round 2, up to 1290 AD

A few questions for the experts in this

Spoiler :
Didnt get one of my cities that I wanted, but expanded out to 8 and later took a barb city, which I needed to do more for the heroic epic capability than the city itself.

Had to do a little religion hopping to keep Korea at pleased, I have pretty much completely ignored my army at this point because with a pleased leader who cant DoW on one side and Sitting Bull on the other I am pretty safe for now, although once astronomy gets out (Gandhi has it but dont think anyone else is remotely close) I definitely have to worry about an amphibious assault I am assuming.

I did recently lose out on a whipped Notre Dame (could have used the happiness). I have UoS. Built SC so Gandhi doesnt get any plans of cultural victory.

I want to have some fun and unleash a Panzer assault just for the hell of it.

I dont have Liberalism yet, but thats because the tech situation looks like.


Spoiler :
piERLIC.jpg


I have it at one turn, and I dont see the need to get it just yet, might as well save it for the most expensive tech.

Some questions:

1. What is the best plan of action for Lib? No sense getting Mil Tradition if Im not planning an attack, right?

2. Going to head to Rifling to start building a deterrent which I can later upgrade to support the Panzerpocalypse. Sound plan?

3. I am assuming I really should make Essen my capital?

Spoiler :
H53iwEe.jpg


4. Just how safe am I? Will someone bribe Sitting Bull to attack me?

5. Since Im still running Representation, does it make sense to pick up Democracy for the free +6 science in each city (as well as being able to switch to Emanc to sabotage a potential attackers happiness if it comes to that)?

 
War Chariots are probably the 2nd best UU in the game behind the broken Quecha.

War Chariots and Quechua are awesome and I might put Conquistadors in the same category, but for my money the Indian Fast Worker is the best UU in the game. Panzers are lame.
 
Back
Top Bottom