TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,989
Hello all and welcome to the resurrection of the Immortal University! This series was started a long time ago to move a group of the forum's players to the next level. Interest died out over time as the players all became more skillful - a number of these players are deity-class now.
This is the 18th in the storied series, and the first I get to host (although I did create a map that the old cast asked be made hard deliberately).
Enough history. We are the new class that's headed through immortal on the quest for deity. We will uphold the university's traditions...smacking down the hapless AI .
And who better to resurrect IU than:
Shaka! Breath a sigh of relief folks, because he didn't spawn next to us . This guy is probably the #1 player killer as an AI, but now we get to use him. The UU is average at best, the UB solid if a little boring. We can deal with it. If you build a barracks you kind of sort of get to approximate ORG or something. Whatever. Most of you don't build a barracks for maintenance reductions, I'm assuming .
Here's the start:
Ok, dual corns. Am I being too easy on us?! Well, I don't know. I actually managed to not see the land's layout, so we may or may not have fun leaders. The map is continents, standard size. Huts and events are off by default (this is a game comparison and learning thread, after all), although if it bothers you terribly you can add the latter back. I reserve the personal right to point and laugh if the vedic aryans knock on your door though.
To play, just extract the WB save file into your worldbuilder saves directory, then play it. Use custom scenario if you want some extra settings to tickle your fancy. This series was designed for people learning immortal, so I prefer you play at that level, although deity players are welcome also. Hell, if you want to play this on NOBLE, go ahead, but I'm not peeling off the AI bonuses. The intention of this and any other game thread I post is to get better. Play whatever level you need in order to improve. Just remember, there's immortal bonuses and that's not going to change unless you WB edit it.
I do request people to list their difficulty and speed. In terms of updates, well nobody follows that anyway. Post in the manner you feel comfortable. Typical comparison dates are 1 AD, liberalism, and victory/defeat, as well as any major events. If in doubt, go with that.
Without further ado, the ZIP file:
View attachment IU XVIII Shaka.zip
This is the 18th in the storied series, and the first I get to host (although I did create a map that the old cast asked be made hard deliberately).
Enough history. We are the new class that's headed through immortal on the quest for deity. We will uphold the university's traditions...smacking down the hapless AI .
And who better to resurrect IU than:
Shaka! Breath a sigh of relief folks, because he didn't spawn next to us . This guy is probably the #1 player killer as an AI, but now we get to use him. The UU is average at best, the UB solid if a little boring. We can deal with it. If you build a barracks you kind of sort of get to approximate ORG or something. Whatever. Most of you don't build a barracks for maintenance reductions, I'm assuming .
Here's the start:
Ok, dual corns. Am I being too easy on us?! Well, I don't know. I actually managed to not see the land's layout, so we may or may not have fun leaders. The map is continents, standard size. Huts and events are off by default (this is a game comparison and learning thread, after all), although if it bothers you terribly you can add the latter back. I reserve the personal right to point and laugh if the vedic aryans knock on your door though.
To play, just extract the WB save file into your worldbuilder saves directory, then play it. Use custom scenario if you want some extra settings to tickle your fancy. This series was designed for people learning immortal, so I prefer you play at that level, although deity players are welcome also. Hell, if you want to play this on NOBLE, go ahead, but I'm not peeling off the AI bonuses. The intention of this and any other game thread I post is to get better. Play whatever level you need in order to improve. Just remember, there's immortal bonuses and that's not going to change unless you WB edit it.
I do request people to list their difficulty and speed. In terms of updates, well nobody follows that anyway. Post in the manner you feel comfortable. Typical comparison dates are 1 AD, liberalism, and victory/defeat, as well as any major events. If in doubt, go with that.
Without further ado, the ZIP file:
View attachment IU XVIII Shaka.zip