I made a new leader for each of the base game civs, plus the Aztecs. You can download them individually here: http://steamcommunity.com/workshop/filedetails/?id=1305107926 I would love to get some feedback about balancing their abilities, as I'm not really an expert Civ player. Abd al-Malik of Arabia Dome of the Rock - Cities with a Holy Site receive +20% production towards wonders. Desert and Desert Hills provide +1 adjacency bonus for Commercial districts. I wanted to make this a bonus towards wonder production in holy cities, but I couldn't figure out how to make a modifier to do that. Aethelstan of England Witenagemot - Receive +2 Influence points per turn towards envoys. Each envoy at a city-state produces an additional +1 culture and +1 science. I'm reasonably happy with this one, but I'm not sure what reasonable values are for per-envoy bonuses. Is +1 too little? Ahuitzotl of the Aztecs Terror of Tenochtitlan - Recieves +25% production towards military units. Combat victories earn 5 bonus Great Engineer Points. Is 25% production for military units too strong? What's a reasonable amount of Great Engineer points to award on a combat victory? Berengaria of Spain The Mothering Queen - Temples generate +4 Culture, and Amphitheaters generate +4 Faith. Construct Entertainment Districts and Holy Sites in half the time. I'm not happy with this one. I had planned to give her a diplomatic power to represent her role in uniting the crowns of Aragon and Castile, but trouble finding fitting modifiers. I settled on representing her patronage of religious art, but I plan to revisit this. Chandragupta II of India Vikramaditya - Receives a 50% bonus to great person points for writers, scientists and engineers. Great works of writing produce double culture. The art for this guy is ridiculous. I found it on a book cover. Turns out it's tough to find a full body painting of him in a standing position. Clovis I of France Lex Salica - Grants an extra Economic policy slot, and monuments provide 50% more Culture. How much is an extra policy slot worth? Does he need a better second bonus? Ferdinand II of Germany Edict of Restitution - Combat victories provide Faith equal to 50% of the defeated unit's strength. I like this one. Not sure about the exact percentage, but happy with the concept. Henry Clay of America The American System - Domestic trade routes provide +3 Production, +3 Food and +3 Gold. This one I think is too strong. Maybe +2 instead? Honorio Hermeto of Brazil Melhoramentos - Builds can build one extra improvement. Plantations generate +2 Production. This one I'm pretty happy with. Indanthyrsus of Scythia Tactical Retreat - Light Cavalry units can move after attacking. A little worried about this one. Not sure how weak/strong this is. Kangxi of China Sacred Edict - Receive a free builder when completing a Holy Site or Campus This seems pretty reasonable, I think? Kimpa Vita of Kongo Nganga Marinda - All districts receive +2 Fath from being adjacent to other districts. Apostles automatically receive the Chaplain promotion. This is another one where I had ambitious ideas, but didn't have the know-how to implement them. I envisioned Kimpa Vita as having a power that could subvert or take over a foreign religion in your country, but it seems like it would require a lot of work to implement something like that. Kubaba of Sumeria Alewife of Kish - Cities recieve +2 Amenities and +15% faster growth. My original idea for Kubaba was to improve the bonuses cities get for having excess amenities, but there doesn't seem to be a way to do that. Olga of Kiev of Russia Avenger of Igor - Units receive +5 combat strength against Barbarians. May purchase cavalry units with faith. I like the extra combat strength against barbarians. The purchasing cavalry with faith seems a bit disconnected though. I want to revisit this one. Polycrates of Greece Master of the Aegean - Receive a second copy whenever you train a naval melee unit. Yields from plundering sea trade routes are doubled, and fishing boats produce +2 Gold. Originally I wanted him to get bonus gold from plundering fishing boats, but the modifier for plundering only gives more of the default plunder yield (which is just health for fishing boats). Shotoku of Japan Cap Rank System - Receive +50% Great Scientist Points. International trade routes produce +4 science. I like the theme of this one, but not sure about the numbers. Sigurd I of Norway Jorsalfar - Units receive +6 Strength and +1 Movement when on another continent. Relics produce double faith. This one was a pain to implement and test. At one point it was giving the bonuses to other civs' units. Tarquin the Elder of Rome Ludi Romani - Receive 50% extra Production towards Entertainment Districts and Buildings. Arenas, Zoos and Stadiums produce bonus Faith. This one seems fine, maybe a bit weak? Thutmose III of Egypt Pharaoh's Tribute - Receive +5% Gold for every city state you are Suzerain of. Conquering a city earns a free envoy. Very happy with this one. Not quite sure how big the gold bonus should be, though.