Ailedhoo
wonderer
- Joined
- Mar 19, 2012
- Messages
- 7,811
Welcome for a second attempt at Imperial Die!
A Roll to Dodge style of games it is ruled with a DnD style die is the determination of success and failure; your actions and their outcomes depend on the cast of the die.
The rolls, as to quote Thor once more, will go as follows:
Stats will involve bonuses and penalties depending on how things work out for you in the roll.
Orders
You can perform 3 actions per turn, which will depend on your imagination though one conquest requires one action. I may increase to 5 later on but nothing higher.
Pick a province, pick your colour, tells us basically what you are and then join. Flags be nice but overall go as mad as you want.
A Roll to Dodge style of games it is ruled with a DnD style die is the determination of success and failure; your actions and their outcomes depend on the cast of the die.
The rolls, as to quote Thor once more, will go as follows:
1 : Unbelievably total failure. Action WILL backfire.
2-4 : Failure, with penalty
5-7 : Marginal failure with possible penalty
8-10 : Failure, no penalty
11-13 : Straightforward success
14-16 : Success, with possible bonus
17-19 : Success, with circumstantial bonus
20 : MAXIMUM POWER. Guaranteed success, with added bonus.
Stats will involve bonuses and penalties depending on how things work out for you in the roll.
Orders
You can perform 3 actions per turn, which will depend on your imagination though one conquest requires one action. I may increase to 5 later on but nothing higher.
Spoiler Iron and Blood Map :
Pick a province, pick your colour, tells us basically what you are and then join. Flags be nice but overall go as mad as you want.
