Imperialism Mod Project

GenMarshall

High Elven ISB Capt & Ghost Agent
Joined
Jun 17, 2002
Messages
44,351
Location
Night Haven, Vekta, United Systems of Arathor
I have been toying around with the same Idea I did with Civ2. I plan to add and modify some Units and Techs in C3C to make it a real world feal.
I plan to devide each units into classes.

Army:
Melee Class (Attacking units with swords or maces)
Swordsmen -> Med Inf -> Infantry Class

Rocket Class (Defensive Anti-Tank units)
Bazokamen -> TOW Infintry

Spear Class (Defenders)
Spear -> Pike -> Upgrades to Infantry Class

Archer Class (Attackers)
Archer -> Crossbowmen (Longbowmen are the UU to the British) -> Upgrades to infantry Class

Infantry Class (Hybrid Defenders and Attackers)
Aquebuser(Renamed form of the Musketmen in Civ3) -> Grenidear (From the Napolean Scen in C3C) -> Riflemen -> Doughboy(Renamed form of the Infantry in Civ3) -> GI(Volksgrenidears (Germans) will be flavor units) -> Assault Infantry

Light Artillery Class (Fast moving artillery pieaces, requires Horses or Oil)
Ballista -> Horse Artillery -> Artillery -> Mobile Howitzer (Mobile on a Tank Chasis) -> Missile Artillery

Heavy Artillery Class (Slow moving Artillery pieaces)
Catapult -> Trebuchet -> Mortor Artillery -> Seage Gun -> Railroad Gun -> Howizter

Scout/Spec Ops (Fast moving hidden units)
Scout -> Explorer -> Sniper -> Ranger(SAS for the Brits) -> Green Berets

Light Cavalry Class (Mounded Horsemen with spears)
Horsemen -> Lancer -> Cavalry -> Carbiner -> Tank Class

Heavy Cavalry Class (Mounded Swordsmen)
Anceant Swordsmen -> Knight -> Hussar -> Armored Cav Class

Tank Class
Light Tank(Renault For the French) -> Tank(Panzer for the Germans) -> Armor

Armored Cav Class
Armored Car -> Halftrak -> Armored Cav

AA Class
Flak -> Flak Halftrak -> Mobile SAM

Navy:
Battleship Class
Heavy Galley -> Catapult Galley -> Galleon -> Ship-of-the-line -> Iron Frigate -> Dreadnought -> Battleship

Frigate/Destroyer Class
Galley -> Sloop -> Frigate -> Corvette -> Light Destroyer -> Destroyer

Cruiser Class
Battlecruiser -> Cruiser -> AEGUS Cruiser

Carrier Class
Light Carrier -> Carrier -> Nuclear Carrier

Attack Submarine Class
Submarine -> Attack Sub

Balistic Submarine Class
Nuclear Balistic Sub

Air Force:

Attack Fighters
Biplane -> Fighter -> Jet Fighter -> Stealth Fighter*

Bombers
Gotha Bomber -> Bomber -> Heavy Bomber -> Stealth Bomber*

Carrier Based Fighters (Basicly a Fighter/Bomber)
<Suggestion for a Post-WWI era> -> F4F -> F-14

*Technicly in a specal separate class.

Next is the tricky part the Tech tree. I plan to devide the Civ3 ages into eras.

here are the eras
Ancent -> Classical -> Medivel -> Gunpowder -> Enlightenment -> Industrial (World War I) -> Modern (World War II) -> Information

Anceant and Classical goes into the Anceant Age in Civ3
Medivel, Gunpowder and Enlightenment goes into the Middle Ages in Civ3
Industrial and Modern goes into the Industrial Age in Civ3
Information will go in Modern Age in Civ3

the eras will have a distinct effect, They all will be required to advance into the next age since the eras will also be techs in Civ3. There will also be few Non era techs that are also required to advance to the next age (Cannon Making along with the Enlightenment Era, Medivel era, and Gunpowder era are required to advance up)

I am also planning to create some scenarios utalizing this mod :)
 
What? No comments? :(
 
*Bump*

Comments wanted :)
 
Look, how do you plan on deviding that?
BTW great idea, any help needed?
 
I would help if I wasn't already in way to many projects. If I get the time, I'll gladly help. BTW, need any resources CG?
 
Actually this time there might be a good number of them.
It only depends if by imperialism CivGeneral also means colonization period. If so we might need new resources, be aware gogf!
 
Here is the Beta unit chart for the Imperialism Mod pack.
 
Originally posted by gunnerxtr
wow that looks really cool, very in depth however.

Yeah, though the tricky parts will be arainging the Tech Tree :ack:
 
I figured Chariots would be a Heavy Cavalry.

Also, no offense, but I can't tell what the first and third thing in the Archer list is (could you tell me what they are? ;) )
 
Originally posted by Louis XXIV
I figured Chariots would be a Heavy Cavalry.

Also, no offense, but I can't tell what the first and third thing in the Archer list is (could you tell me what they are? ;) )

That is the crossbowmen my freind :). I am planning to have the English to have the Longbowmen. The first unit is the slinger.

Originally posted by Al Zan
where did you get all the unit?

Some of them like the Crossbowmen and the Heavy Ballista are my creations. I have gotten all of the units from the units library :).
 
eight eras
you'll have to break the four basic ones into half.
the techs shouldn't be too hard though
I think as resources, you'll need a diferent selection of metals and fuel, probably ammo too. But that's because of the units.
present me the buildings, and i'll tell you exactly what you need
ok?
 
Report Status of the Imperialism Mod Project

The Mod has just entered Alpha stage. No I have not abandoned the project. Between the time of the posting of the thread to the day it went Alpha, I had to plan everything out on paper. Unit Stats, Techs, Resources, Unit Upgrade path.

Right now, Imperialism Mod has entered the Alpha stage :D [party] :band:
 
Here is the latest news. I have two versions of the Imperialism Mod. One is With UU and one w/o UU. Once I switch graphics for the Armored Cruiser and recive eather the Nevada or the Florada Class American Dreadnought ships. I will have the mod releaced soon.
 
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